Part 7: The Southern Towers
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Very well, let's go up. Through this silly tower. Sci Fi theme works now. Once again, thanks, Hidden Asbestos!
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Gasp!
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Ah, a door!
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Not the friendliest person, eh?
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And right now, we cannot. We do not have a response to the person.
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The tower flares up and leads to the outside.
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So there is more than just this castle here, eh?
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I messed up this map here. Eh.
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So let's go back inside.
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And let's go through here.
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Well that was uneventful.
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Let's climb the other tower.
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So far it is pretty much thes same thing, but with less bumps and less footsteps.
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And on the third floor, it is identical. Again, in the other one, I fucked up the mapping.
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Two vampire bats and a regular one. Oh joy.
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MONMOON can help Sterv with the "disable the enemy through sleep" thing, now affording to cast it a bunch of times.
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3 on level 1, 6 points on level 2. Let's go with the level 2 one.
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Tinysan seems to be getting better at things, but Snake is perilously close to dying.
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It all goes well and they drop a bunch of XP.
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SNAKE levels up! And is now a Genin.
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We want people that can detect traps AND open doors. Yeah. Hiding is all well and good but we also need goddamn utility!
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DETPOPE also got a level and ONE MEASLY SKILL POINT. Damnit that is not a good levelup.
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But since it is a shame that he can't read or write, let's give him one there.
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He also gets a spell, but we are not wasting it on Direction. No sir.
Armor of Earth.
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Because if we use this, he gets Direction in his spellbook. If used in the field directly, it is a single cast of it. We don't want that.
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And now with the direction spell, we have a magical compass.
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Is there anything behind that closed door?
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Oooh, goody!
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And pf cpirse, being armor, it cannot be used by faeries. Fighters, thieves, bards, valkyries, lords and Samurai can use it.
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So TINYSAN is now slightly better protected than he was with the robes.
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Next: The other two towers, I guess.