Part 14: Dog Battle
I'm finally done with exams for the semester and can now hopefully return to a reasonable update schedule. To celebrate, have another Oath update!
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We explore the other wing of the castle, collecting more items, facing harder versions of enemies we've seen before and then take on the McGuire's horribly mutated dog.
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I don't know if I want to post the enemies we've faced so far here yet, but I might do it a bit later. I'm sure you won't miss it.
I don't remember if there's any new music this update, but if the thought strikes me I'll add it here.
This just in, I fixed my PSP so I can get back to recording the cutscene audio again! You should get it next episode.
We're about to hit a part of the game where I'd prefer we finished Wanderers before we get to the episode after next, so expect more hilariously bad TG16 cutscenes as I'll be posting 3 or so more updates for that over the coming weeks.
Sorry for the long hiatus, welcome back to the grind and I'll have another update posted soon!