The Let's Play Archive

Zork: Grand Inquisitor

by thrawn527

Part 7: Back to School




Chapter 6: Back to School



G.U.E. Tech, Eastland. Boy, this takes me back. The glory days of enchanting! And I can't remember a damn thing.

Well, it was college. If you could rememeber, you probably weren't doing it right.

So this place really is pretty sweet. Let's have a look around.





Over here we have two trophy cases. Hmmm, I'm suddenly wondering what kinds of sports Enchanters compete in. Sounds kind of scary.





Over to our left we have a message board. A fine staple of any University. Let's take a closer look.



Hey, Dalboz! You really did have some good grades. And...is that Mir Yannick, the Grand Inquisitor? With a Z-? I guess that explains some things.



Oh c'mon, that myth is as old as time itself. Of course, in this kind of place, I suppose it might actually be true.



And this explains even more. Yannick has Magic Deficit Disorder? He just hates magic because he sucks at it!



Aww, poor alarm system.



Well, there's my answer to what sports Enchanters compete in. I was right, kind of scary, but kind of awesome at the same time.



...I have no words.



The vending machines are being restocked, so lockers may not be accessible? What the hell sense does that mean?

Anyway, moving on, I've found the vending machines.







Snacks. Sweet snacks. What a welcome site to the road weary adventurer.

Of course, I have no money, so I can't get anything. Too bad too, I could go for some snacks.



Back out in the main hall, this crest is above the fountain. I've gotta say, these Enchanters are some good interior decorators.



This looks like a long hallway. Let's see where it might head.



This portrait is the first thing I see as I head down, and this guy...hang on, the picture is talking to me

This is an emergency magicotronic message from the Enchanter's Broadcasting System. I am the wizard Belboz. This is probably not a test. Should a tyrannical anti-magic despot have in fact eliminated magic from the Empire, you must find the following three lost magic artifacts. If you find them magic will return.

Well, he mentioned the 3 magical artifacts, but didn't say what they were.



This is the main hallway one took to go to class. I've never been down it.

The hallway seems pretty long. I wonder how far it goes.



Okay, I've been walking for 30 minutes, and nothing looks different. I'm starting to wonder about this thing.



Okay, 3 hours in, and I'm turning back. I'm starting to wonder if I'll ever see anyone alive again.



Okay, I've made it out of that damn place. What the hell, man? That thing seemed to go on forever!



Oh, well, that explains that. Kind of. But hey, it's purple! Let's make a random part of it go invisible with our Igram spell!







Oooh, that's pretty. I...feel a strange...desire to step through it, into the infinite...







I've got an idea, let's make a not so random part of the sign go invisible!





And the hallway becomes a smallway!

There we go, now I can see the end of this part of the hallway.



And it's a door with a key card entry. Well, luckily I have my nifty "unlock doors" spell.

Uh-uh, this is a magic university. These doors have all been Rezrov-proofed.

Well, yeah, I guess that would be a good idea.



Here's the lockers, and two of them look a little banged up.



This one second from the left looks like someone pried open one of the vents to shove something inside.



And this one, well let's just say he probably wasn't Prom King.

There's 3 more corridors branching off from here. Down the first corridor I find...



this. Which I take as a sign that I may never understand this place. Oh, that dude from the picture is talking again.

You must find the Coconut of Quendor. It contains the magic knowledge of the Circle of Enchanters. Knowledge enough to fill an entire coconut! Hidden before magic was banished from the realm, it holds the power of High Magic, and makes, I'm told, one heck of a piña colada. The wizard Y'Gael set sail into the Great Sea with it in 966 G.U.E. It was never heard from again.

Well that could make it hard to find. But at least I know one of the things I'm looking for now.



Walking around the corridors more, I've come to this picture.



Here comes that voice again.

You must find the missing Cube of Foundation, one of the seven key building blocks which form our existence. The cube that contains the power of Middle Magic was allegedly won in a game of Double Fanuci by the scoundrel Antharia Jack, proprietor of a gambling hall in Port Foozle. As the sources were intoxicated in the extreme, this information has never been verified.

What?! Antharia Jack?! That bastard I got arrested has, or had, the Cube? That could make things difficult.



More wandering and I've come to here.



You must find the Skull of Yorrick, which contains the soul of Deep Magic. The powerful skull has fueled wars, raised Empires, toppled cities, and through it all remain quite shiny. The skull was stolen by a pack of grues near the historic White House, in the year 948.

Search out the time tunnels! This is the sole purpose for which we built them, eons ago.

This has been an emergency magicotronic message from the Enchanter's Broadcasting System. This has not been a test. If this had been a test, an annoying tone would have sounded! The tone would have sounded very much like this...

*beeeeeeeeeeeeeeeeeeeeeep*


Time Tunnels? The White House? Some how I have a feeling they don't mean the one in Washington. Well, at least now I have a couple of ideas for where to find the relics. So let's get out of this place. Doesn't seem to be much else to see here.









There, I'm out...hey, what was that noise behind me?





As you'll notice, the doesn't exist in our space time. It's in a parallel dimension called the Ethereal Plains of Atri, which we sorcerers share with snack cakes, former child stars, and people who own ferrets.

Fair enough. There seems to be a strange pile of dirt to the right here.





Hey! Free dirt!

Well, I'm not so much interested in the dirt, but rather the soft patch that looks like it's been dug up recently.





Oh hey! A spell!





Kendall, which simplifies instructions! Well that one sounds pretty useful.

Turning around I see what looks like a record player.





Ah, teleportation station. Fastest way to get around in the underground.

Sweet! I'll just insert my map where it says, "Insert Map" because I'm smart like that.



And then I see we have 3 options currently.



G.U.E. which is where we are now...



the Crossroads...



and the Dungeon Master's lair. Now, I'll just need to find out where to go next. Doesn't seem like there was much else to do at the Dungeon Master's Lair for now, so I guess it's back to the Crossroads.

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For anyone who wants to see how all this looks in motion:
Video of everything we did this update.

That's all for now. Join us next time as we descend further into the Underground.