Part 21: Curse Your Inevitable And Pointless Betrayal
Curse Your Inevitable And Pointless BetrayalWelcome back! Last time on ATOM, we mutilated a Perfidious American Saboteur on behalf of... a pedophile cannibal, and then we made a disgusting porn movie with "General Nasty" and a bunch of mutants. Now, Xander77 had the interesting observation that in Fallout, mutants represented minorities and that ATOM's take on mutants is the take of someone from a less tolerant society. I'm also informed that you can get pretty much every one of the mutants to join General Nasty's unfunny sex video. We're just going to leave that alone right now, and go take General Nasty's advice to show Horny Hussars, Vol 1 to the local cinema owner.








Now we could watch something good, or...


I chuckled. I admit it, I can be occasionally juvenile.




You know, the joke here is essentially that we mega sexually harassed this guy by surprising him with disgusting graphic material. Like, ok, Horny Hussars is kind of a funny title, but...
TheGreatEvilKing summary posted:
: Hey, wanna see a movie?
: You know you were selling tapes to the Pizzagate guys right?
: Lol what? Anyway, it's sci fi month! We've got a lot of classic Soviet sci fi movies, 30 rubles to watch?
: I have a better idea. How about we watch this movie, Horny Hussars vol 1?
: Uh... I really have a bad feeling about this.
:
: Dude, what the fuck? If I tried to show this I'd be killed by the secret police! Take it away, and let's never speak of it again! Fuck! Holy goddamn shit!
: Gee, why are you being such a prude against showing disgusting pornography implied to contain shitting, pissing, and BSDM that I blindsided you with? Huh? Huh? The devs MADE me say that!
Alright. Back to the sewer bar.

Ha ha. Look, before someone pulls up the old Ash of Gods LP and points out that I joke about the game having four questions, I want to point out that's some shit I put on the internet for free and actually looking at the game. Sure, the bartender is a postmodernist critique of the gaming format, but it's not like he has anything interesting or deep to say. I'm an internet rando and I can make these same critiques. This is, at best, 2000s internet humor.

Of course, the ATOM team couldn't come up with an original way to convey Shpak's facial expressions, so they provide us with the dull prose of a history textbook.




We're getting sold out, aren't we?


The Dead City is Moscow so we can do a Stalker/Metro ripoff zone.



TheGreatEvilKing summary posted:
: Hey, I called Uncle Hook, and we're gonna do a meetup! His boys and my boys. Go to the Old Bridge, I'll come when I've finished, uh, smoking crack! I've even got a special artifact for you that really exists!

Off we go.

The Old Bridge is just outside Krasnoz.

Huh I wonder who that could be for.


Once again, the ATOM devs are completely unable to write this guy as a vicious bandit we should be terrified of. Now part of it is the medium - we've slaughtered 200 men in our journey to become the greatest and horniest Cossack swordsman, but another part of it is that they immediately feel the need to interject dull descriptive text that undoes Dober's confidence.

Suddenly the game decides that these are serious and dangerous bandits, despite us running into hordes of heavily armed bandits all game. For fucks sake, the Pizzagate fight is harder.


Uh, thanks Fidel.

What the fuck is that streetwise option? We're gonna threaten him with gang rape? What?

I'm sorry, am I supposed to take "hard rockin' amigo" as a threat someone would make?


Now, the actual answer is "I can one hit all you motherfuckers with my deadly Cossack Steel", but I guess we have the option of claiming that demons are going to eat his soul? What the fuck?








Holy shit, really? The narration points out the fight is easier...then the character says it. Did originality kill ATOM Team's editor, so they swore undying revenge and vowed to make only derivative garbage?

TheGreatEvilKing summary posted:
: Oh, man, is this it? Is this all we gotta kill? It's murder time!
: Oh no! An entire random encounter's worth of bandits, in easy sword range! We're going to DIIIIIIE! Curse that smuggler, he sold us out!
: You're OK, I'll kill you last.
: I know Hexogen just said this, but that smuggler sold us out! We're gonna die, but at least we'll die together!
: Ha ha, I'm gonna kill you all!
: Of COURSE we have reinforcements! Duh! I have 144 speechcraft, you HAVE to believe me!
: Shit...fuck...uh... what if we killed you before they got here, then ambushed them?
: You know, they've got a sniper rifle pointed at you right now.
: Uh... you three fight to the death, while I loudly announce that we're headed to the "Wandering tourist" tunnel.
: This fight sure got a lot easier!
: This fight sure got a lot easier!

We open the fight by instakilling a bandit on the first turn. Now there are 2 bandits. Why was our party scared we were gonna die again?

Their damage output is dogshit and they die easily. Maybe the three guys who left had some kind of heavy weapons? Who cares? Let's go back and confront Shpak about how he thought a random encounter could kill us.

Yup. That's the end of the Sewer Mafia quests.

And with this poorly written letter we're given our hint on where to track down Shpak, but that ends this questline.
Curious readers might ask themselves, what if we'd sided with Tawfik instead? Well, the game has the exact same outcome - we kill different people, and don't mutilate a guy for a cannibal pedophile, but Simon runs off to the Dead City and per the developers you get the same amount of loot and exp. The game has a running theme that nothing the player does actually matters and all the dumb conspiracy crap goes down anyway. Well, we can at least check on our weird "friend" Kruul.

Fuck this game.
Next time: The return of Dan the Bandit Man!