Part 8: Wings
Update 8: Wings
Music: Alchemic Blast
All right, so last time we played Lita gained a new, essentially permanent status effect. The game tried to explain it with a tutorial, but I'm going to go over it again a little bit here.
The obvious impact Lita's sickness has is that her MP steadily falls. But I don't mean her current MP I mean her maximum MP. Notice in the above shot she has 43/43 MP.
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But when her turn rolls along, it drops to 42/42 instead. Remember, Lita's MP is already pretty low, so watching it constantly fall ever further kinda blows. This also persists between battles, so Lita's MP can plummet pretty far if you let it.
But there is some good news!
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When Lita's MP falls far enough (something in the 2/3rds ballpark of her realmax MP), her wings pop out. This lowers her maximum HP, but also increases all of her other stats (including defense, curiously enough, to help lessen the blow).
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At somewhere around the 1/3rd mark, it happens again. Her MP does actually bottom out somewhere before zero, but it still gets absurdly low if you let it (I think right now it stops at 4).
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By understanding and properly manipulating this mechanic, you can shift Lita to favor balance/durability by keeping her MP as high as possible all the time, or you can let it fall and watch as her already solid offenses fly through the roof.
By the way, remember that Lita's standard attack constitutes a half turn or Double Type or whatever you want to call it. Basically, if you have her use her standard claw swipe, then she won't lose an MP on her next action (because it's still technically the second half of the same turn). Also, bear in mind that Lita's current MP will not decrease (unless it's the same as her max), so you can use your specials early on and not even really notice the difference.
To summarize, this mechanic plays Lita's strengths up even further, and it's actually kind of awesome.
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Oh yeah, I said I'd talk about Arlin a little, but actually he's not that interesting right now beyond having stupidly high stats. Here's a picture of him using his magic attack.
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Meanwhile, Norn picked up her next ability, Turn 2 Candy.
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Turn 2 Candy turns an enemy into candy (shocking!). For some reason on my first playthrough I decided this ability was stupid and I didn't want to use it. Well, bully on me, it turns out this ability is actually kind of cool and I'm pretty sure it's necessary to complete at least one shop synthesis recipe. Even if you don't have a sweet tooth it's still basically a death spell.
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Meanwhile, you might remember Zeldalia talking about equipping Mana. This is another interesting mechanic of the game. Basically, we can pair a character with a Mana and that will give them some sort of parameter boost (for example, Popo grants HP/MP regen to Klein). Furthermore, after battles your Mana will gain EXP, and when they level up (at 100 exp), they will confer point boosts to certain character skills. Again, for example, when Popo levels up he can put 7 points into Klein's ELE EXTRACT skill.
Since Lita and Norn seems to be the prevailing party, I thought I'd go ahead and assign my three mana to them and Klein.
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...which actually worked out pretty well. Since not everyone knows all of their skills yet, some mana don't benefit every character equally. Like Zeldalia said, this isn't something that will make or break your characters, but it's a nice bonus that you might as well take advantage of.
...Now that I think about it, Zeldalia also suggested that equipping one to Lita would give her additional help regarding her condition, but I don't think I observed any such thing. I'll try to keep an eye out for that.
...Phew! I think that's enough gameplay talk for now. Let's get on with our plot. We were going to head back to Kavoc, but on our way there...
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The mysterious black hole swallows our party...
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Music: Small Workshop
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Music: Popo's Pleasant Money Lecture
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I'm not really very familiar with this part of the game's invention/synthesis/etc stuff. We'll get to see that in practice at the end of the update.
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This friendly fairy merchant hangs out in the blacksmith's house as well.
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Pattet has a few odds and ends and sells a lot of Mana stones, but I'm either lacking funds or need for most of his stuff so we'll check that out later. Meanwhile, there are a bunch of Mana Stones lying around here for our blacksmithing pleasure, as well as a couple of other goodies...
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...Including the delightful Speedster, which provides Klein with a much-needed speed boost. Yeah, the loss of other stats hurts but I feel Klein would benefit more from being able to act more frequently/sooner than from raw power, especially since he tends to play healbot right now.
Now, we just need to head into the teleporter we entered from...
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...And it deposits us right back in Kavoc. Sweet! We can eventually use the smith's house as a teleportation hub, but for now it's kind of limited.
Since we've been away for a bit, let's see what our friends the shopkeepers are up to...(it's actually less than I had hoped but there's still some quality stuff here)
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Music: Fun Shopping in Kavoc
Atelier Norman: Sweet and Spicy
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Even though Norman actually made the dish beforehand, it's still not really on the menu until we synthesize a version of our own. But first, I want to make some super spicy mushrooms for Delsus. These red peppers should do the trick.
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Well, I'm glad he liked it. I feel like we might be able to do even more with our mushroom dish, but that'll have to wait until I have more ingredients.
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The Jaja Bowl requires a Sweet Lando, but the fish and spice are variable. None of the variations I actually tried did anything, though.
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That's right, Norman, you gotta stand up to that mean lady.
Anyway, I ran over to Lake Forwel to buy some more fish, and...
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...Huh. Those are goofy, now that she mentions it.
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On my way to Veola's, Yach popped up to ask me something. As far as I remember, this automatically happens any time you find a new book.
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Fade out/in. I don't know what exactly our characters are supposed to have been doing in the meantime...
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Yach runs off.
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There's a bomb up at the cathedral. I have no idea why. Klein can extract it for fire elements.
And now...
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Music: The Laughable Pair
Atelier Veola: Explosives
Veola chomps on some sort of bread or giant cookie or something, during which time Klein stands around awkwardly.
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munch munch
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Veola is the best character. You know, in case you didn't pick up on that yet.
Also, the game does have an actual explosion sound effect that plays at that time.
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I thought that I might have done something to add stuff to Veola's menu, but it looks like that is not yet the case. I have some poison, and I thought I'd try to make medicine from it to see if I could make anti-medicine, but it just made more Blue Bull (?).
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Let's make a bomb instead! We need some kind of Legien (Red is the only one I have) and a Fest Stone or Fest Rock. Let's try a larger stone than the recipe asks for.
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Ohh yeah.
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I'd forgotten how much people argue about item names. I mean, I remember some of the more noteworthy ones, but it's come up for like half of these now.
That's it for shop synthesis, I'm afraid. Let's go home.
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Delsus leaves without a response.
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Norn and Arlin also leave, and the camera cuts to Arlin in the forest...
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...who collapses for no apparent reason.
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Uh-huh. Let's go back to Klein and Lita.
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Let's do a couple more things here at base before we go find Delsus. This is the Mana Bath. We can use this to boost Lita's max MP back up to it's correct amount. We need one element (wood for Popo, Fire for Uru, etc) per MP recharged. We can also use two Mana to split the cost between elements. Simple enough.
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And then there's Smithing.
As the tutorial said, we just take Mana Stones and use a Mana to transform them into these crystals. I got these two.
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We can combine crystals into better ones...
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...and apply the crystals to weapons...
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And voila! I have made Klein's Cane completely terrible by giving it a -25 speed penalty!
...I'm not very good at this. But I'll practice and see if I can make something better. Fortunately, Mana crystals can also be removed from weapons, so I took it back off.
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Yes, the Fairy's text box is cut off in-game.
Lady: Damn, that is the WORST pick-up line I've ever heard...
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Lady: No thanks, creep.
The woman storms out of the bar.
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I can already tell this is going to be excellent.
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And that's where we leave for today.
Join me next time as we visit the Puni God.