Part 20: Episode XVI (Part 2): Pants Are Never Optional, Flamer
Music: A Child Lost in Time
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Let us just overlooking the fact there is obviously going to be a gameplay mechanic where the party travels between dimensions. There is literally a 0% chance of anyone being able to do anything for her in time from everyone's perspective in this scene. With multiple reasons given as to why it is a futile effort.
"If by 'partner' you mean 'girl I met two or three days ago' and 'have only been traveling with since yesterday' then yeah...we were tight..."
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Like with every other Kid based option, the game really presses doing the "right" thing. But, Serge decides to be a realist.
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"You've got no right to keep that girl's amulet. Leave that thing here."
"Uhh...excuse me for a moment but who the fuck were you again?"
"I'm the one that saveCHA lives."
"Yeah, that's great, Wedgie. And that gives you the power to decide what a person, who you yourself just called my partner, is allowed to give me on their death bed?"
"Ya."
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"Well what's wrong? Hurry it up."
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Since Korcha is a colossal satchel of dicks, we lose the plot MacGuffin to travel between worlds for the time being.
"Oh, sorry. I'm not a friggin' magician! I cannot just magic up some cure-all of an extinct animal out of thin air! Who the hell are you to get pissed about this anyway!? Just a minute ago you said, and I do quote: 'Are you gonna take a one-in-a-million chance to search for this thing, just to save a girl you barely know'. I'm sure there were some 'CHAs" sprinkled in there, whatever the fuck dumb ass mush-mouthed accent that is supposed to be. But that was the gist of it."
"And your point?"
"I hope you go die in a fire, basically..."
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And so Korcha's moody ass storms off and is locked out of our party for good. Which is fine, because seriously... fuck Korcha.