The Let's Play Archive

Command & Conquer: Red Alert 2

by Jobbo_Fett

Part 5: Allied 04 - Operation: Last Chance

Allied 04: Operation: Last Chance
Operation: Last Chance

With the Psychic Beacon destroyed and the President safe at an undisclosed location, top military brass for the US forces have relocated themselves to Canada to lessen the possibility of another subversion attempt by the Reds. To make matters worse, the Soviets have managed to force their way up to Illinois from Louisiana. Thankfully, Canada is on our side or else the United States of America would be split in two! They've also managed to take Virginia and Nevada. If we don't get our act together, and soon, we may not have the strength to repel them after all is said and done.

Chicago, the heart of industry in America! (Maybe)

Location: Chicago, Illinois, USA
Objective: Destroy the Psychic Amplifier before it can be activated!

Briefing: Soviet forces continue to rampage across America. Our agents have discovered a large Psychic Amplifier in Chicago. If activated, this device will allow the Soviets to mind control all of North America.

Author's note: Another introduction level, this time showing off naval units and general gameplay for this returning aspect of C&C combat.

Name: Ben Carville
Aliases: General Thorn
Affiliation: Allies
Occupation: Leading General of the US Forces.
Voiced/Played by: Barry Corbin

Top military official for the United States of America's armed forces. Reports directly to the president. Enjoys antagonizing Tanya. Was temporarily subverted by the Soviet Union due to mind control weapons.

Name: Lt. Eva
Aliases: None
Affiliation: Allies
Occupation: Tactical and Communications officer for the Commander
Voiced/Played by: Athena Massey

Lt. Eva is the Commander's tactics and communications officer, providing a vital supporting role in the Commander's control of his forces, and the battlefield.

Amphibious Transport
ARMOR: Light
COST: 900

The Allied Amphibious Transport is used to transport units from place to place. While not invisible to radar like the [REDACTED], the hovercraft is capable of carrying vehicles as well as infantry. It can cross both land and water, allowing for amphibious assaults of enemy positions. This vehicle has no armament.

Author's Note: Similar to the amphibious transport from Tiberian Sun, with the added bonus of more slots and the ability to transport vehicles.

RANGE: Medium
ARMOR: Heavy
WEAPON: 155mm Cannon (and Anti-Submarine Aircraft)
COST: 1000

The basic Allied naval unit, the Destroyer is designed to automatically defend against submerged enemy units like submarines. The Destroyer can also be used to bombard shorelines and enemy installations, allowing for easier amphibious invasions.

Author's Note: Your basic naval unit, suited to attack all forms of enemy naval units. The Osprey aircraft can attack submerged units, and are replaced automatically for free so don't be afraid to use them.

Naval Shipyard
ARMOR: Concrete
COST: 1000
PURPOSE: Builds Ships

Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including [REDACTED], are created at your Naval Yard. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired.

Author's Note: Required to build naval units, they also serve as the repair point for them. Unlocks ships.


Faster than Par Time: "The tragic loss of Chicago, however devastating, doesn't compare to the loss of our whole nation. Your quick destruction of the Psychic Amplifier meant that the Soviets never had time to fully test its power."

Slower than Par Time: "The Psychic Amplifier was destroyed, but not before the Soviets gained valuable test data about it's effects. In spite of the tragic loss of Chicago, however, you've saved our entire nation from falling under the influence of the Soviets' most powerful psychic weapon."