My Wish Is Your Command - Let's Play Command and Conquer: Red Alert 2 (PC)
Welcome to the fourth installment of this Command and Conquer Anthology Let's Play. Red Alert 2 takes a noticeable shift in direction from Tiberian Sun; everything is brighter, the colours are more varied and vivid, and the art style changes (in no small part due to the different history behind the story to this game) but also with how in-game units look. In all, its a definite step up from previous games, although I will never relinquish the soft spot I have for TS/FS. Hopefully, I'll be able to properly show off just how the Command and Conquer series gained its definitive playstyle that came to maturity with this title. As always, I encourage people to play along as I progress through each game and their expansions.
How this will work
I'll be going through each game, chronologically. As every game features 2 factions, with entirely different campaigns, I will be showing off one "run" through each campaign, with additional posts revealing "missed" content, as Tiberian Sun continues the trend of branching paths.
I will also attempt to showcase all the available cutscenes/FMV, as the games have a healthy amount of unique videos depending on whether you succeed or not.
What games should we see/expect?
1995 Command & Conquer
1996 Command & Conquer The Covert Operations
1996 Command & Conquer: Red Alert
1997 Command & Conquer: Red Alert Counterstrike
1997 Command & Conquer: Red Alert The Aftermath
1998 Command & Conquer: Red Alert Retaliation
1999 Command & Conquer: Tiberian Sun
2000 Command & Conquer: Tiberian Sun Firestorm
2000 Command & Conquer: Red Alert 2
2001 Command & Conquer: Yuri's Revenge
2002 Command & Conquer: Renegade (Or Renegade X)
2003 Command & Conquer: Generals
2003 Command & Conquer: Generals Zero Hour
2007 Command & Conquer 3: Tiberium Wars
2008 Command & Conquer 3: Kane's Wrath
2008 Command & Conquer: Red Alert 3
2009 Command & Conquer: Red Alert 3 Uprising
2009 Command & Conquer: Red Alert 3 - Commander's Challenge
2010 Command & Conquer 4: Tiberian Twilight
--- I'm not against mods, but I have no clue which ones are good or bad, and will consider adding any to the list upon request ---
I will preface by saying I am not the best strategy player ever (Company of Heroes proved that one!) but I shall attempt to play on the harder difficulties, when available or if possible.
And since this entire thing is being done chronologically, that means ABSOLUTELY NO SPOILERS AT ALL ABOUT ANYTHING! NO. SPOILERS. Not even tags.
The Command and Conquer series has very little in terms of adaptations or spin-off content, having, I think, one "expanded universe" book sold in 2009, so let's just let things play out as the games intended them to. Thanks!
[Not my video]
The year is 197X. Years after the Soviet-Allied war of the 1940s and 50s, Europe, and the world at large, has recovered from the devastation caused by the numerous nuclear strikes and general activities of war. The United States has remained a powerhouse of production, helping many of its allies to jumpstart their economies and return to their pre-war states.
The Americans did more than help allies, however, and used the defeat of Soviet Russia to install their own puppet regime under the head of the Romanov family. The Americans also played a vital role in helping the Russian economy recover.
After Soviet Russia's defeat and the death of Stalin, the current Premier Alexander Romanov was installed by the United States of America in order to provide a stable head of state that they could support, directly or otherwise.
Recently, it appears that Romanov has only been playing the part of benevolent ally of the United States of America, with numerous US spies disappearing and communication channels being shut down.
With the death of Stalin and victory in Europe, the Allied Nations immediately set about to recover from the incredible damage caused by the war. After many years, they were able to accomplish that goal, largely in part of the United States.
In subsequent years, life seemed to go about at what could generally be seen as normal. The various allied nations continued their defensive pact, albeit without unifying their commands and forces.
[Allied Nations Sub-Factions]
Tutorial Missions: Back To Basics
Allied 01 - Operation: Lone Guardian
Allied 02 - Operation: Eagle Dawn
Allied 03 - Operation: Hail to the Chief
Allied 04 - Operation: Last Chance
Allied 05 - Operation: Dark Night
Allied 06 - Operation: Liberty
Allied 07 - Operation: Deep Sea
Allied 08 - Operation: Free Gateway
Allied 09 - Operation: Sun Temple
Allied 10 - Operation: Mirage
Allied 11 - Operation: Fallout
Allied 12 - Operation: Chrono Storm
Soviet 01 - Operation: Red Dawn
Soviet 02 - Operation: Hostile Shore
Soviet 03 - Operation: Big Apple
Soviet 04 - Operation: Home Front
Soviet 05 - Operation: City of Lights
Soviet 06 - Operation: Sub-Divide
Soviet 07 - Operation: Chrono Defense
Soviet 08 - Operation: Desecration
Soviet 09 - Operation: The Fox and The Hound
Soviet 10 - Operation: Weathered Alliance
Soviet 11 - Operation: Red Revolution
Soviet 12 - Operation: Polar Storm
Allied X01 - Operation: Time Lapse
Allied X02 - Operation: Hollywood and Vain
Allied X03 - Operation: Power Play
Allied X04 - Operation: Tomb Raided
Allied X05 - Operation: Clones Down Under
Alliex X06 - Operation: Trick or Treaty
Alliex X07 - Operation: Brain Dead
Soviet X01 - Operation: Time Shift
Soviet X02 - Operation: Deja Vu
Soviet X03 - Operation: Brain Wash
Soviet X04 - Operation: Romanov on the Run
Soviet X05 - Operation: Escape Velocity
Soviet X06 - Operation: To The Moon
Soviet X07 - Operation: Head Games
Allied 05 - Operation: Dark Night [Bonus]
Red Alert 2 - Units and Buildings
Yuri's Revenge - Units and Buildings
Yuri Faction - Unit Showcase
Red Alert 2 Map Showcase
Yuri's Revenge Maps + Coop Showcase