Part 12: Allied 11 - Operation: FalloutAllied 11: Operation: Fallout
For reasons known only to Einstein, the Florida Keys has been selected as the site for the construction of the venerable Chronosphere. There's no telling how much devastation could be wrought upon the world if it fell in the wrong hands, and its very existence will be seen as a threat to Soviet rule. We expect that they will deploy nukes against the site of the Chronosphere, and elsewhere in the US, and must put a premature end to their goals!
Florida Keys, Florida, and northern Cuba
Location: Florida Keys, Florida, USA
Objective: Deploy the Chronosphere and neutralize all Soviet nuclear weapons in Cuba.
Briefing: Einstein has found the perfect place for his Chronosphere. Unfortunately this location is very close to Soviet-controlled Cuba. Build the Chronosphere and clear the area of Soviet nuclear missiles. We are nearly ready for our final attack on Moscow.
Author's note: A rather exciting mission that requires the use of your naval units as well as either air or ground types. Having the Chronosphere helps show off the deep strikes you can do on Soviet infrastructure as well!
Name: Lt. Eva
Occupation: Tactical and Communications officer for the Commander
Voiced/Played by: Athena Massey
Lt. Eva is the Commander's tactics and communications officer, providing a vital supporting role in the Commander's control of his forces, and the battlefield.
WEAPON: Sonic-based Weapon
Dolphins are an important naval unit for the Allied forces. Cloaked and invisible to enemy radar, Dolphins attack with a sonar amplification device. They are effective against any Soviet naval units, particularly Giant Squids and Subs.
Author's Note: The only direct counter to Giant Squids, they are necessary to prevent your naval forces from sinking below the surface. Also, while they counter Giant Squids, they are vulnerable to them as well.
POWER USAGE: 200
PURPOSE: Mass Teleportation Device
Allied research into time travel has developed the Chronosphere, a device that allows units to move instantly across the map. When used, the Chronosphere will move vehicles in a selected wide radius to another point on the map. Additionally, enemy vehicles can be transported with the Chronosphere. Enemy ships can be placed on land or enemy ground vehicles can be dropped in water, destroying them instantly. Like the [REDACTED], when the Chronosphere is built, all players are notified and the shroud above the device is removed.
Author's Note: A lovely superweapon that can destroy any unit out there... if used well enough. There appears to be a limit on how many units can be transported, but it is a very powerful ability nonetheless.
POWER USAGE: 100
PURPOSE: Reveals the entire map
The Allied army depends on superior information to defeat the Soviet menace. When built and deployed, the Spy Satellite Uplink completely removes the shroud, showing all locations on the battlefield and on the Radar display.
Author's Note: Instantly reveals the entire map upon being built, rather than having to wait for the satellite to be constructed and deployed as seen in RA1.
POWER USAGE: 200
PURPOSE: Increase income gained by collecting ore
The Allies have developed the Ore Purifier as a way to further refine the Ore they mine. While an expensive structure, the Ore Purifier allows you to gain additional credits from every load of Ore your miners return to your Refineries. Over time, the Ore Purifier pays for itself many times over.
Author's Note: The net increase to all income sources is 25%, according to the wiki I use for help. And you can only ever have one at a time
Faster than Par Time: "Russian commanders fear your command more than whole Allied divisions. If one man can make a difference, you are that man."
Slower than Par Time: "The Chronosphere is built. Thanks to your tireless effort, the Allies are ready for one final push to victory."