Part 34: Day 32 - Hunting for spiesDay 32 - Hunting for spies
We have a couple of level-ups from yesterday to deal with, so we do the following:
Winters She gets 11 exploration, and I give her a pair of binoculars to give her a +5 to her exploration skill so that she can help out Alice better.
Illyana She gets 8 constitution to help her fatigue, and 6 knowledge to help her research.
Next, we send Julia out to mess around with all the neat junk we've been finding around the island. First, let's see whats up with that huge hand.
Well, she lost some fatigue and depression, but gained some injury. Not a very good deal, since injury is a lot harder to deal with.
Let's see if we can pray away those nasty injuries
Once again we get no response from the man upstairs. It seems like we will require more than faith healing for our various medical maladies.
Maybe there are some medical supplies we can use in that crate that washed ashore.
We get 1x coffee, 1x spices, 2x med plant. Spiced coffee might not cure a sunburn, but it will definitely help us get through the morning. Plus those herbs will help Yuri with that mystery bug he has.
Al & Yuri Rest
Illyana Research (Result 65%)
Bob he can finally have some peace and quiet while he fishes (Result
A decent haul, especially by himself.
Jacob & Julia Julia seems interested in Jacob, so lets give them some dangerous weapons and send them off hunting, far away from any witnesses (Result
Both manage to avoid any fatal hunting accidents, but they do get a bit of fatigue and injury.
Alice & Winters Explore (Result found a trap)
I am not sure what we can use for bait, but I guess we could give it a shot tomorrow.
Before the afternoon session, I give Yuri the spices we just found to boost his cooking, and 3x medicinal plants to get rid of that lingering sickness. I also give Illyana an herb to clear out the sniffles she caught last night. Julia gets the decoy we have been saving to boost her hunting so that she can better
Illyana Research (Result 75%)
Yuri Cook (Result 6x meat and 6x fish become 6x tasty meals and 6x regular meals, with one fish uncooked)
Everyone else Our depression is getting a bit high, so the afternoon will be a chat session.
This is definitely great. Al is good at crafting, harvesting fruit, and scavenging, so this will allow him to do all of that without breaking a sweat.
Instead of a thrilling spy adventure, we get therapy and a fortune cookie. Maybe a couple more days of of Jacob and Julia hunting the most dangerous game and we might have something to talk about.
With all the food today, we finally have full stomachs for the first time in over a month.
Our sickness is gone, and our skills are up thanks to all the items that we gave away.
We still need to find Artie to get the next piece of the prophecy, and we also need materials for the infirmary.
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
2x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
4x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
8x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Misc crafting materials