Part 51: Day 49 - Don't worry, be happyDay 49 Don't worry, be happy
Not a whole lot to deal with in the morning, so we will go straight on to the AM tasks.
Al & Illyana Craft the bandages
Due to the bandages being consumable, they are a lot faster to craft than the buildings.
Jacob & Bob Fish
Wow! Having two people with good skills, repaired gear, and a decent relationship gives amazing results.
Winters Gather wood (Result 3x wood)
Alice & Julia Explore (Result found a suitcase and a flowerbed)
I hope that the contents are still good after a month and a half in the heat and the damp.
Julia goes in as always.
Each scrap of fabric can be used to make a bandage, so those and the painkillers will give us a good boost to our healthcare industry. The magazines and chocolate will help keep our depression under control.
Not terribly useful. We could probably get some herbs from them if we wanted some, but it is probably easier to just gather randomly back at the campsite.
Jacob gets a lot of depression from fishing, so he should beef up on his discussion skill.
I noticed that I still haven't used those binoculars, so I give it to Julia since Alice has already maxed out her exploration skill.
She should be a bit more help now.
It has been a while since we have seen the campsite, so the PM task list will be accompanied by a tour of our nearly complete campsite. (I am not making that worthless meat drier)
The western edge of our camp has the spent library and the empty plane, so the only thing left to do is to use the crafting table to make bandages and drugs.
The midwest part has both the infirmary and the cookpot. I know that the smell of a good home-cooked meal makes me feel a lot better when I am feeling under the weather.
Yuri manages to make all nine fish into a set of meals that will stuff us to the gills tonight.
The central area contains our residential and recreational areas, where Illyana is taking a nap while most everyone else is chatting away by the fire.
It looks like Alice's good-hearted charm is starting to win over the other campers. This is nice since she will be exploring with so many other people.
The middle east of the island camp is where our hunter-gatherers would be working, but we have enough meat for today, and we are doing good on water thanks to that abandoned campsite we found, so this area is unoccupied right now.
The far east is where we have our exploration and resource extraction industries. Al is our best scavenger, and Winters is no slouch either, plus they have a nearly five-heart relationship going on. This means that they are sure to get a massive amount of whatever they are assigned to gather. (Actual Result 12x wood)
It looks like all of that discussion has improved Yuri's proverb skills.
Everyone stuffed so much that we even have leftovers for tomorrow.
We have some extra fabric from the suitcase, so we will have plenty of materials for making bandages to clear up those injuries. The depression can just be chatted away in the afternoon when the morning work is done.
Still on the lookout for Athena. Alice does not gain fatigue very quickly, so she should be able to explore most of the days, with Winters, Julia, and Illyana rotating in to assist her in the search.
Harvesting fruit (2 people max)
Craft (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
5x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
2x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
2x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
1x Decoy (+5 Hunting)
5x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Misc crafting materials