Part 130: Equipment Roundup #1 - Before the Ritual
Equipment Roundup #1 - Before the Ritual
For reference, here's an equipment roundup. It's not completely up-to-date, as I think I found a few more Gold Charms in the Dark Forest and such, but you should get the general idea.
Each piece of my final gear should have at a minimum:
- 5 Charm slots
- +60 Health
- +60 to Mana
There are eleven equipment slots: Head, Chest, Belt, Legs, Boots, Gloves, Ring 1, Ring 2, Amulet, Weapon, Shield (one-handed weapon only), which means that getting 5 charm slots in each gives you 55 potential charm slots. I am only putting Gold Charms in, because they are the best.
This is not needed in any way to beat the game. It is well beyond what you need to beat the game. I am doing this just to see the limits of what is possible.
Weapon - "Dagger"
Located: The back room of Kistandalius's shop. Pay the poet to perform, distracting him so you can slip in and grab the dagger from the chest, (and the spellbook)
Notes: This is NOT going to be my final weapon, that's coming up later. So I didn't worry about getting perfect stats on it - and I'm glad, because the process of stealing it and having it identified is pretty lengthy compared to most items, doing this repeatedly takes a lot of time. It's the second-best dagger in the game, with 10 possible modifiers.
Ring 1 - "Sapphire Ring"
Located: Verdistis, south of the Watch house. You must have saved Verlat in Aleroth to get this.
Notes: This is one of only two unique magic rings in the game. Too bad I'd already maxed out Aura of Guarding before getting this, but it wasn't like I spent any skill points on it anyway.
Ring 2 - "Ruby Ring"
Located: Jeremiah's House, secret house. Northwest of the Cursed Abbey.
Notes: This is the second of two magical unique rings in the game. It hasn't got many modifiers, which meant a lot more reloads than usual were needed to get the right combination.
Amulet - "Nobleman's Amulet"
Located: Secret shrine, northeast of the Church. Must have all three Holy Weapons, must NOT have desecrated the tombs there.
Notes: Another hard-to-find one. You need all three of the Holy weapons, and you need to find the well-hidden place to use them, which is ONLY hinted at in one book in the cellar of the Cursed Abbey. And even then, it's easy to screw this up if you are over-eager for loot and open up the tombs there. There isn't anything in them, by the way. This one does meet my minimum requirements, 10 Intelligence on a wizard is equal to 60 mana.
Legs - "Lich's Plate Leggings of the Assassin" (Plate Leggings)
Located: Treasure Room, Imps Deserted Castle
Notes: This is the only high-quality pair of magical leggings I could consistently find in the game. They're not easy to come across. It took a hell of a long time to get the right modifiers, too.
Boots - "Boots of the Vampire"
Located: In the Dark Cave northeast of Rivertown market, inside the chest in the Vampire's sanctum. The key is in the coffin, but you can probably pick the lock.
Notes: The boots were the first things I got, and the stats are the weakest - I was unable to meet the +60/+60 and still get 5 charms, and believe me I reloaded a TON trying. I was only level 20 though. The 160 magic is with the +100 from the Gold Charm the Dragon rider dropped.
Shield - "Shield of the Dragon"
Located: Stormfist Castle, Armory. You need to get an invitation to get in. The armory key is in the library, just north of the armory. It's easiest to get it while you are there, before getting kicked out, although you can use teleporter stones after that.
Notes: Getting this is easy. It's visible from the hallway outside the armory, and the sprite is large and unique to catch your eye. Identifying it is not easy, because there is no one in Stormfist who can identify items, so if you want to reload for the best stats, you'll need some way to identify Rank 5 magic items. Hopefully without spending 5 points into Identify, because Rank 4 and 5 items are extremely rare random drops. This one did not quite meet my baseline criteria, but it was only short 4 mana, and while I'm picky I am not THAT picky. +5 defense translates into a 5% chance of avoiding attacks from enemies of your level.
Belt - "Belt of the Dragon"
Located: Chest in the cellar, Northwesternmost house in Verdistis. Key is on a shelf upstairs.
Notes: Hard to find, easy to get. It's the hardest piece of the entire set to find, because it is the ONLY piece which you are not directed to by the main quest or an NPC. It doesn't matter what conversation options you pick with the arguing sisters, they both go away forever so you can loot at your leisure. The chest is blocked by lots of barrels, so getting to it is a few minutes work, but identifying it is easy, at least.
Gloves - "Gloves of the Dragon"
Located: Burial Pyre, Elf Burial Grounds.
Notes: These are in the only Burial Pyre which has something in them. It's simple to get to the gloves, if you don't mind the level 45 Trolls in the way, and simple to identify them, if you have teleporter stones. I got these stats on my first or second reload, and kept them immediately. The +1 Repair is helpful, and the free point in Wisdom is also nice.
Chest - "Breastplate of the Dragonheart"
Located: Sir Patrick + Imp's Deserted Castle = Grisha.
Notes: This one is tricky, because you need to have returned the Axe of Stone just to get the opportunity to go after this, and then you need to do a bunch of sub-quests to get the two component pieces of the armor. Well, actually, you probably don't need to do the fighter's guild ones, you can just run up to the castle. Most of the stats aren't super-impressive, but at +100/+100 and 5 charms, it more than meets my standards. If this isn't as good as the plain Dragon breastplate, you can actually buy that back from Grisha!
Helmet - "Helmet of the Dragon"
Located: Kelp Dunatril, after you get the Dragonheart Breastplate.
Notes: This one is simple to get, sort-of, although you need to have done the Dragonheart Breastplate one before this, and that is long. Not a lot to say about this, it's pretty standard gear for me, although the +10 Defense is excellent.
Charm Slots: 52- (some are occupied)
Strength: 4 + 4 + 4 = +12
Agility: 2 + 8 = +10
Constitution: 2 + 4 + 8 + 2 = +16 ( +64 Vitality)
Intelligence: 4 + 6 + 4 + 8 + 4 + 10 = +36 ( +216 mana)
Vitality: 40 + 60 + 80 + 100 + 60 + 80 + 80 + 80 + 60 = 640 + 64 = +704
Mana: 40 + 160 + 20 + 100 + 80 + 100 + 60 + 100 + 80 + 60 = 800 + 216 = +1016
Offense: 2 + 5 = +7
Defense: 2 + 5 + 10 + 5 + 10 = +32
Sight: 3 + 2 + 4 + 5 = +14
Hearing: 1 + 2 + 2 + 4 = +9
Fire: 10 + 20 + 20 + 10 = +60
Lightning: 40 + 15 + 40 + 5 = +100
Poison: 15 + 15 + 10 + 15 + 5 + 10 + 5 + 40 + 15 = +130
Spiritual: 5 + 15 + 5 = +25
Mana Drain (3)
Aura of Guarding + 1
Freeze + 1
Master Summoner + 1
Hell Spikes + 1
Repair + 1
Wisdom + 1
Alchemy + 1
Skeletal Wall + 1
Curse + 1
Blind + 1
Deadly Gift + 1