Part 5: Post 04: Exploring Garinham
Post 04: Exploring Garinham
Upon exiting the cave, our quest was clear. Gather some items and then we can go defeat the DracoLord! Of course, now we have to find the items.
We head northwest.
...and discover Garinham! It is a small town, but we already knew about it, right? It is here, that Garin's Harp is buried.
*: town of folklore.
The people here seem quite friendly.
There is a weapons and armour shop here.
- Club, +4 ATK, 60 gold
- Copper Sword, +10 ATK, 180 gold
- Iron Axe, +15 ATK, 560 gold
- Leather Armour, +4 DEF, 70 gold
- Chain Armour, +10 DEF, 300 gold
- Iron Shield, +10 DEF, 800 gold
On the other side of Garinham is an item shop.
- Herb, heals HP, 10 gold
- Torch, lights dark areas, 8 gold
- D-Scale, +5 DEF, 20 gold
*: The monster flew off with the Princess to the east. Is there someone who can save her?
: I have a pretty good idea of a person, yeah.
*: Pardon? There is someone? Then please get word to him. The Princess was taken east.
Well, atleast we know where she is now.
*: There was a cave on the way, yeah? That's where they put up a memorial for Loto, the legendary hero.
: So you mean to tell me everyone knows about that place then and has read that same tablet then? Great.
Heading across town to another small building yields more people to talk to!
*: The bard Garin ended his long journey here and founded this town. The town is named after him.
: And hams, apparently.
: I don't see why not.
*: Er... ahem.
The man begins to sing.
*: Thank you. I'm practicing in hopes of becoming like the legendary bard, Garin.
: Oh sweet Goddess my ears.
Now that we've touched up on the local flavour, let's go get that harp!
...except the only other place to go is here. Looks like we won't be getting the harp just yet after all. On the bright side, we know what direction the Princess is in, so let's hop to it!
From here we can head south and then east back to Tantegel or just go back the way we came.
NES differences:
- While not present in the GBC version, walking over hills in the NES version would cause a delay in your movement, simulating the rough terrain.