Part 134Update 133
Since we're going to be doing some Railroad quests, it seems like a good idea to hit up the Cambridge Polymer Labs and get some of the information that we'll need to stage the great Synth breakout. Inside the facility we find it's still on lockdown and full of feral ghouls from 200 years ago, so we secure employment and talk our way into the facility. The fastest way out is to complete a science experiment, so at least Curie's going to be happy with what we're up to in here. Yay science!