Part 192Update 191
It looks like something's about to go down in Far Harbor, but for whatever reason that dog won't hunt. So instead we've got a courser to deal with, and when the mob still won't get properly riled up we might as well go and see about a mutant about some dogs, because who doesn't love a friendly Super Mutant and his puppy pals?
Thank fuck for that. The blank looks on the Farharborians' faces as they waited for Godot to arrive were starting to wear on me.
Probably the worst thing about it is that even when you have an idea that there's a bug you don't always know what caused it or what might fix it. I'm going to be extra careful with saves on the playthrough (At the Vim Pop factory now), but it's still going to be a matter of "So this is how it ends... now lets go back to our save in Nuka World" because of how far back the save was.
I do have a couple of things to liven up that first little bit, though, including one of coolest enemies on Far Harbor that we somehow missed.