Music: What's the Strategy?
Palace of Earth Spirits
I lured you all down here so you could stop Okuu. She's gone nuts for some reason.
...Well, this is awkward.
...It's been quite some time since the humans left on their investigation. Since they left my familiar behind, I doubt they plan to heed my warning.
They simply don't understand. Allowing new ideas and cultures can only bring chaos to our paradise.
...If I can't obtain the cooperation of the humans, then I suppose I have no choice.
I'll have to do this myself, and show them firsthand. They must see that unnecessary elements should be purged from paradise.
Personality: Cautious (Kill: +4, Evade: +3, Ally Killed: +1, Graze: +2)
Personal Skills: Enhanced Bucket (Increases Armor and base damage of all attacks), Wariness (+15% to Shield Defense's activation rate)
Spirits: Guard, Grit, Cheer, Attune, Assail, Assault
A recurring theme for most of the Underworld characters is that they're actually really good for their Cost. You just probably won't use them since they join near the end of the game. Kisume is size S, but she starts with two levels of Blocking, the Guard skill, good defensive stats and a cheap Guard spirit so she can get over that. Probably her absolute main use, however, is that she's the first character since Shizuha to have Attune. And unlike Shizuha, you can tack Kisume onto anyone and get some good results.
For some odd reason, Kisume is absolutely terrible underwater.
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Personal Skills: Spider Net (An attacked enemy can not move for a turn, limited uses), Miasma Field (at the start of enemy phase, all enemies in the eight spaces around Yamame take 1000 damage)
Spirits: Vigor, Grit, Strike, Triumph, Faith, Valor
Yamame has a good spirit selection (though she really would have appreciated Guard) and solid stats, so she can do well in either the back or front rows. Two of her attacks benefit from Shotgunning, and her Miasma Field PS encourages you to stick her nearby enemies anyway.
Pairing Kisume with Yamame is honestly kind of a bad idea since they're both Supers. If there's anyone she works well with, it's Wriggle.
Kisume battle theme: Living in the Capital's Bucket (The Dark Blowhole)
Yamame battle theme: Upbeat Spider (The Sealed-Away Youkai)
Personality: Calm (Hit: +2, Kill: +3, Evade: +2, Graze: +1)
Personal Skills: Jealousy of the Lovely (increases damage dealt relative to the number of skills the enemy has), Grudge Returning (+15% damage to counterattacks)
Spirits: Focus, Sense, Fury, Devote, Pressure, Triumph
Parsee has the stats and spirits to be a surprisingly good Real (especially with her MAP), but if you use her it's probably as Yuugi's cheerleader. Most of her SP is going right into Devote and Triumph.
Parsee and Yuugi have an unequal friendship.
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Characters Skills: Oni
Personal Skills: Bring on a Brawl (at 130 Power, unit will cast Fury at the beginning of every turn), Infight (all melee attacks +200 base damage, +10% Critical rate), As Strong as a Thousand (if the opponent is within three squares of unit, +10% damage dealt and -10% damage received)
Spirits: Mercy, Strike, Fury, Guard, Drive, Valor (51)
Yuugi basically exists to make Suika look even more pathetic. She's a 3.0 instead of a 3.5, her Large size makes it so she tanks better (and she doesn't get any accuracy debuffs thanks to Oni), she has two item slots instead of one, and her damage output is absolutely insane. Knockout in Three Steps hits ridiculously hard, and unlike Flandre you don't need to babysit Yuugi to get her to be able to use it. It's even a 2-3 attack, so you don't have to replace one of your many point blank attackers! She even casts Fury at the beginning of every turn, which is absurdly good at this stage in the game where everything is packing Prevail. Yuugi is so good I can almost guarantee that most players tossed out someone in their final party just to bring her along.
In the first version of the game, Bring on a Brawl made it so that when Yuugi attacked, both she and the enemy would automatically cast Strike and Fury. This was so hilariously overpowered Sanbondo nerfed it.
Parsee battle theme: Resounding Wailing in the Hidden Heart (Green-Eyed Jealousy, The Bridge People No Longer Cross)
Yuugi battle theme: A Single Oni Strikes as Hard as a Thousand, No Help Needed (A Flower-Studded Sake Dish on Mt. Ooe, Walking the Streets of a Former Hell)
New Attacks 2 + Subterranean Animism
For convenience's sake, I went and squished in Parsee, Yuugi, Satori, and Orin's attacks into this video.
Yes I know I forgot Kaguya's new attack.
I see you've stopped the game. Thank you for your hard work.
...The source of this incident was the divinely empowered Utsuho's plan to conquer the surface.
Even Kanako and Suwako, who bestowed her this power, can not understand the speed at which she has fused with Yatagarasu.
In the midst of hell's scorching flames, now is the time for the decisive battle!
Chapter 54 of Fantasy Maiden Wars I: "Hell's Artificial Sun".
We'll never allow the surface to be conquered!