The Let's Play Archive

Fantasy Maiden Wars P

by BlitzBlast

Part 10: Chapter 18R: Don't Lay a Hand on That Human (2)


quote:

Forest Shack
Music: What's the Strategy?

Full Text

quote:

Fine, I'll help.

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Daiyousei
Personality: Cautious (Hit: +1, Miss: -1, Kill: +3, Get Hit: -1, Dodge: +2, Ally Killed: -1)
Character Skill: Heal (Restore HP to an adjacent ally. Costs MP.)
Personal Skills: Purity (Reduces MP cost of and boosts effect of Heal), Healer (Trust heals 500 more HP), Best Friend (activates Dai's friendship with Cirno), Go for it! (Boosts all stats)
Spirits: Trust, Cheer, Alert, Bless (26, cast Luck on an ally of your choice), Faith (38, fully restore the HP of an ally of your choice)

Still the healbot, still really good. Dai kind of got nerfed since Purity no longer zeroes MP cost, but who cares, not like she's running out.



Thanks to Go for it!, Dai can get some hilariously high stat boosts. You're never doing this without a billion games of NG+ though, and she still sucks in battle.

All Attacks
Battle theme: Best Friends Atop the Silent Lake (Lunate Elf)



Rumia
Personality: Easy-going (Hit: +1, Kill: +4, Get Hit: +1, Evade: +2, Ally Killed: +1, Graze: +1)
Character Skill: Shade (-1200 damage from lasers, costs 5 MP)
Personal Skills: Amplified Shade (Boosts effect of Shade), Darkness (Next enemy hit has -20% Hit rate for the turn, limited uses), Night (Panels surrounding Rumia are considered Night terrain)
Spirits: Vigor, Strike, Fury, Daunt (23, -10 Power from the enemy of your choice)

For some odd reason, Rumia is a 1.5 Cost character when by all means she should be a 2.0. This gives her the distinct honor of being the overall best 1.5, and she's not even that shabby as a 2.0 now that she actually starts with some skills. More plentiful funds make it easier to build her as a tank too. And she's the only character with Daunt, which is kind of sort of really good.
FMW3 bumped Rumia's cost to 2.0. I wonder if she was only 1.5 in this game because there isn't a single Night terrain chapter?

All Attacks
Battle theme: Stalking the Night with a Cross (Apparitions Stalk the Night)
Demarcation theme: Fluttering Food in the Night Sky (A Soul as Red as a Ground Cherry)


Mokou Fujiwara
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skill: HP Regenerate (M) (Restores 20% of max HP at the beginning of every turn)
Personal Skills: Revitalize (Once per chapter, if HP/MP/SP are all below 10%, they are restored to full), Resurrection (Once per chapter, if Mokou dies she comes back with 20% HP, 25% SP and +10 power), To the Death (Lose HP Regenerate (M), deal 10% more damage)
Spirits: Focus, Fury, Strike (16), Valor (30)

Mokou is another late bloomer. Her gimmick is that she comes with seven levels of both Berserk and Instinct Dodge, so the second she takes a hit (or more likely grazes, since her defenses are paper thin) she hulks out. Unfortunately her HP Regenerate (M) actively weakens this aspect of her, so it's not until she learns To The Death at level 24 that she can really cut loose. Which is fitting, I suppose. Resurrection is a fun thing to play with until she gets there at least. Like Keine, Mokou's finisher is disproportionately stronger than the rest of her attacks. I suppose that's how Sanbondo's working in IN's Last Spells.
To The Death is actually a reference to a chinese military strategy involving throwing soldiers at an obstacle until casualties reach a certain point. To The Death isn't really an appropriate translation of this, but I can't think of a snappy actual translation so I just made something up based on Mokou's personality and the ability's effects.

All Attacks
Battle theme: Eternally Blazing Heart (Reach for the Moon)

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The game has been paused. Please take a break.

...Enough people have been gathered to invade Youkai Mountain. With my and Kourin's tactics, they're completely ready to go!

Now then, please have fun playing Chapter 19 of Fantasy Maiden Wars P: "Invasion! The Sacred Mountain of Autumn"!

(Translation Rough Draft)