The Let's Play Archive

Final Fantasy V Challenge Megathread

by Various

Part 186: Krile's Marceyventure- Episode 3: Marcey's adventures in Identity Theft!

Krile's Marceyventure- Episode 3: Marcey's adventures in Identity Theft!

After casually strolling out of Karnak castle, Marcey remembers she 'forgot' to take care of something.







Now she's casually strolling back to Walse.



She steals a bunch of swords for liquidity.




Then she get ready for her Shiva Fight



Marcey is More than Worthy. She's the Megamime!

Liquid Flame the Formless Fire versus Shiva, Queen of Cold! Fight!


To explain myself, in this fight, I allowed myself to use dualcast only if I take a hit, which is why I start the fight with flamethrower. Then can use Doublecast to represent casting blaze, and then I follow the AI routine of the three forms, which is why I cast Cura in the middle instead of another Fira. Now then, back to the kayfabe.

Current Level: 21
Total Deaths: 0
Form of: Shiva







One quick trip back to Karnak in which Marcey levels up.









Two quick trips to a moping Cid...



And Marcey's off to the ancient Library!



And she's there!



Marcey immediately rushes to the roof to fight the book.



She gets slowed and Berseked in short order.



Not today, bucko. Like everyone else, Marcey new not to come here without preparation. She's currently level 22.



Despite the slow and the berserk and the back row, Marcey powers through.



Marcey gets ready for Ifrit. Her only equipment change was a frost rod.



Ifrit talks a big game, the hothead, but Marcey's not going to lose her cool.


Shiva Queen of the Cold versus Ifrit, Lord of Flame! Fight!


No grand strategy here, but Blizarra hits harder than Shiva. I just thought that was funny.

Current Level: 22
Total Deaths: 0
Form of: Ifrit








Ifrit joins Marcey's retinue of impersionations, and we immediately prepare ourselves to be him against Byblos



Marcey has a tough time determining what Mid is.



Though that might be because she's a frog. I probably could have still won this one, but I didn't feel like seeing it through and reset.

Total Resets: 1

The second fight was more like an actual fight.


Ifrit, Lord of Flames versus Byblos the Bookworm! Fight!



Current Level: 22
Total Deaths: 0
Imitating: Byblos








Before we can explain to Mid that his grandpa is a sad sack because of how one of his inventions ruined everything, he runs off to explain how that invention can be made even better!



We arrive just in time to see Cid still moping.



Mid comes in and beats some sense into his Grandpa.







This causes another Galuf to remember he's a grandpa, and that his granddaughter is our Hero Marcey, minus her disguise. He also remembers heavy plot details. That'll happen when you choose amensia as a flaw. The DM gets to make your backstory plot relevant however they like.



Galuf remembers so hard he has a teleport aneurysm and we wind up on a boat.



A boat Cid and Mid have been fixing. So Marcey takes it.





And immediately sinks it. Good job, Marcey.

So, stuck without a ride, we decide to find a flying Black chocobo in the forest to the south, which causes some interesting complications.



As you can see, the game defaults to the Bartz sprite, even though our main character is Krile. Thinking that I may have lost my main character, I check the menu-



-Only to find a dead Galuf as my only party member. Better than none. But wait, when I close the menu-





I have two Galufs for the rest of the scene.
Also worth pointing out is that Galuf here has a different set of AP and skills than Krile. This means you could quite easily have Krile and Galuf in your team without issue. The game only copy pastes his ability scores over hers at one point, and I'm not sure what's gonna happen to her AP at that point. It'll be interesting to see.



Anyways, we get two new jobs out of this whole rigamarole, and once the scene is over, Krile is back in the lead where she belongs like nothing ever happened.
So now that we have a transport, let's go derp around and have fun!



Nothing ominous here. It's not like that had several more mounds a short time ago.



Hey, this place looks nifty, let's check it ou-



Back? Krile, I thought this 'Marcey Marceux' dude was a character you invented. How do these people know you?





Did you mind control these people?







Why does this man remember your character's fear of heights backstory?



Have you been feeding these people mind altering drugs, Krile?



On sale? Good memories of a revered father figure? Is, is this a cult? Are you great leader? Is this Pyongyang? Answer me Krile!



There's even a childhood home from your fake flashbacks.



Krile won't sleep in 'Marcey's' old bed,



But examine this music box and...





Krile relates this morbid bit of Marcey's life.



Krile decides to abuse her power, and forces the innkeeper to give her free room and board.



During the night, Faris's knockout pills wear off, and she finds Krile in Marcey costume standing by a grave.





She tells Faris more of her character's backstory



And then carves an extra message about Marcey's father, which would be touching if she hadn't invented this whole backstory.





And if she and Faris didn't step on each other's lines.



The next day, she revisits the grave and maybe Marcey's story is true. But if it is... Krile, how did you become Marcey? Did you steal his identity? Did you... kill him?



Evading my question, Marcey heads to Istory





There she interrupts a frog, and gets a spell I wish I had about an hour earlier.



And then I deliberately avoid Ramuh because I have plans for him later.





She also goes dancing for a bit, and breaks the forth wall.







FINALLY she goes back to tell Cid and Mid we crashed the ship she stole. They don't care because they're going star crazy over the king of Tycoon. Bah, what does he have that Marcey doesn't? Certainly not a Mythril Helm, cuz Marcey's got that now.





We head into the desert in search of the king and this glorious line from Mid, then we fight the Sandworm.
Where's Beetlejuice when you need him?





Byblos, the Being who Burrows through Books versus Sandworm, the Sapper Surfacing from the Sands! Fight!


I was fully expecting to eat a gravity in this fight, but none of the time or blue magic I threw didn't trigger Sandworm's react script for some reason. I vowed to make the next fight more interesting.

Current Level: 25
Total Deaths: 0
Our imitated Boss would not be out of place on: Dune








In the ruins, sentimentality leads to a pit trap







A pit trap leads to sentimentality and a heart to heart



Marcey, suspecting Galuf might be close to seeing through her disguise, suggests hoofing it.



But he catches up to Marcey and Co, so it's knockout pills AGAIN.



One teleporter later





and we travel from gohn back to crescent isle, where Marcey sank their ship in the first place.



Where Cid and Mid have come back with the chocobo she caught to go tell them we sank their ship.



All so Cid and Mid could build her and airship.
This is very silly. We get from Cid and Mid an ocean ship that we for all of ten minutes, so we can leave from Karnak to go to Crescent Isle so we can get a Black Chocobo to back to the ancient Library so we can cross the desert to go to Gohn so we can go back to Crescent Isle where Cid and Mid took our Black Chocobo so we can get an airship. This is terrible fetch questing, and literally is just getting us to go back and forth for the sake of padding. It gets sillier in a minute where a city flies up from the desert we crossed, but even without that, this section should have probably be rewritten. Make a short dungeon of the crescent Isle, find the Ancient hangar, but Cid and Mid need a part to fix the ship, so they send you to Gohn to find the part, this gets you the sandworm fight and the trip through Gohn, which raises the city even as you get the part. Cid and Mid fix the airship from there, and new goal is to increase flight ceiling, go from there. You still get to derp around, but there's less a to b to c to b to d to a going on.

Anyways, Marcey has one last fight to fight in this episode, so let's get to it.





Mug is to have a physical attack with a chance to steal. Coral sword and equip sword is because I wanted to hit a bit harder, since I can only use physical attacks and attacks which sap. I would do gravity attacks, but Cray is heavy.

This is not the first time I fought Cray Claw. I fought him one time and ALL he did was Tail Screw. Easy, boring win. I vowed to have a better fight, because if I'm getting bored with boss fights, they're probably worse for you. So my challenge was to win while stealing Cray Claw's rare drop.

This took another two tries.

[Total Resets: 4 One for Byblos the frog, one for dullness the fight, and two more where I didn't also steal from Cray. But I did beat him AND steal his rare drop, so here's that fight.


Sandworm, Supreme Sand Shifter versus Cray Claw, who's just Karlabos with more Hp. Fight!




After that, we're off into the wild blue yonder and failing to save the earth crystal!

Next time on Krile's Marceyventure: Old Men, Giant Cannons, Dinosaurs, Bombs, and onward to Marcey's REAL home!