Part 14: Shadow's a horrible father
Chapter 13 - Shadow's a horrible father

It's a short walk to Thamasa. It's weird that you have Shadow all for the walk between where you land and here. Barely any time to spend with espers!




Everyone still hates strangers.

Rods are changed in this version. You can still use them with Item (and I assume it still breaks them, I haven't tried yet), but now they auto-crit for MP and have a chance to cast a spell, the L2 spells and Bio for these rods. Also, Mog can now use them (as can Gogo and our upcoming party members).
The Rising Sun is the next upgrade in the Boomerang family, which is pretty much the only way Terra, Celes, and Mog can dual-wield.

We can now buy Gold equipment, which is handy since they all halve water damage and give large defense bonuses. Gaia Gear halves earth damage for the four characters that can wear it (Locke, Sabin, Gau, and Shadow). The Mystery Veil is an interesting item that increases random spellcast rate. A bit vague, but if I had to guess, it's referring to spellcasts from weapons, like the aforementioned rods and the elemental sabres. Only Terra and Celes can use it, though. Sorry, Relm (and Gogo?).

We can buy Guard and Wall Rings here (auto Safe/Shell respectively). This is also the first time you can actually buy Sprint Shoes.
I eventually buy one of each relic I don't have because I'm swimming with money at this point. I also get an Ice Rod for Strago, Gaia Gear for Locke, and a Rising Sun and Mystery Veil for Terra.

We can also finally buy Warp Whistles, which cast Warp. These are handy since we don't learn Warp until the World of Ruin (and even then, only Gau and Shadow can learn it).




























No luck from our future playable characters here.

Though at least we get free bread.



Also, these cutscenes still exist.

The stench of Strago overwhelming us, the innkeeper becomes much more inclined to giving us a nice discount.

































Strago joins us. Lore-wise, it's been trimmed down significantly much like Gau's Rages into a small-yet-versatile skillset. He only starts with Aqua Rake, though I get him started on Zoneseek since it teaches him the always-handy Osmose.

Of course, he can't really do anything but cast Aqua Rake right now. Thus the Ice Rod, so he can be at least somewhat useful here.


This is another dungeon where the background music doesn't change in battles. However, since the background is just fire sounds in this case, let's do the regular battle theme this time.
The only enemies are Greandes. They have inherent Seizure and will Self-Destuct given long enough.

Strago's damage output, even with a guaranteed critical, flat-out sucks.


But any spells cast with the critical hit also get the critical bonus damage. Thus, when the spell triggers, it means major damage coming from Strago. Terra has the Icebrand equipped, and she only gets half that damage from an Ice2 spell trigger.
There's two Fire Rods in the dungeon, and otherwise Balloons are literally the only enemy.




Heartfire's not that bad.

It summons Grenades and starts off casting Safe and Shell on itself.

Strago's job is to Aqua Rake whenever the Grenades appear, while the other two attack the core and heal as necessary.

Not much to write home about.













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So yeah, Shadow didn't give a shit about a girl who'd he clearly recognize as his fucking daughter being in mortal danger, but only when his dog decided to be a better father than him that Shadow decided to actually care.


Adamantites can Sneeze characters away and cast the Quartr-like Cyclonic. Chimeras can cast Aqua Rake.



These Hides are exclusive armor only available to Strago, Relm, Gogo, and Gau. They give huge defense/magic defense bonuses, boost evasion and magic block, and usually reduce at least one source of elemental damage. In this case, it's water.

Slurms secrete a mucus that I hear makes for a delicious beverage.

They also cast Magnitude for large earth damage, and Discord which now inflicts Berserk/Muddle instead of halving your level. It's still a Lore, though, and though I forgot to show it, Strago picks it up at some point.

Kudzus are great for one reason.


They cast Raid, a spell that drains both HP and MP.

This is awesome because Strago can learn it. Of course, it also makes it a bit silly to learn Osmose now, but might as well finish it off.















Goddesses came down, wrecked shit, turned humans into espers, realized they were fucking shit up, and turned themselves into stone so they wouldn't keep fucking shit up.

And then an octopus falls on us.









Decisive Battle may technically play here, but dammit, this should be Ultros's theme and should play more than once all game, so here it is.


Ultros is quite difficult this go-around. He likes countering physical attacks with Ink or a single-target Tentacle.

Behold, the first time I actually use an Esper!

The damage from Tentacle is pretty big. Strago has auto-Safe so he doesn't care.


He also has a distinct quote for each character every time he uses Tentacle single-target.

It freaking hurts, though.

And if that's not enough, he has all sorts of multi-target attacks like Blizzard, Fireball, and El Nino.



Actually wiped once before I spread out the gold armor to reduce El Nino's damage. I also switched weapons on Terra and Locke to exploit his weakness to Fire and Bolt better.







































Relm (and Gogo) can equip brushes, which are a lot different now. In this hack, they heal whoever they hit, much like the Healing Rod. The better brushes can also trigger beneficial spells at random, which is always nice. Of course, Relm can also use rods too.

Relm's a bit more limited right now esper-wise, getting only Zoneseek (and thus Osmose) and Ifrit. Between that and a more-useful Sketch, though, she's still solid with magic.


Her sketches are now based on her stats rather than the enemy's, which is handy. And as you probably expect, it's not glitched anymore.
In this instance, she's using the Slurms' Magnitude against them, rather effectively I might add.


I also run into these things that cast multi-target Rasp, which is just nasty.


The Tabby Hide reduces Earth damage compared to the Gator Hide's water and boosts Magic instead of Stamina (both boost speed), but otherwise has weaker stats. I give Strago this and Relm the Gator Hide.






















Next time... well, you know.