Part 46: The Child of Light - Part 1

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the Liberation army was gradually driven into a corner of the castle.
It seemed like it was only a matter of time before Lenster fell again...
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The FE4 nerds in the audience will probably realize that these very events are played out in Chapter 2 of Gen 2 from Celice's perspective.




Rinehart rides away.

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The fact that our best units are weak compared to the second Gen probably doesn't hurt either.


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Our units are again scatted around, and most of them are locked behind closed doors. This won't keep them save though, as all the enemy armors have door keys, and they can break through cracks in the wall you may or may not be able to see on the picture. Our objective for the map is twofold. We need to defend for 15 turns and kill Barat. Accomplishing only one of these isn't enough, although after 15 turns Barat starts moving, making him easier to kill. There's some other stuff going on as well. There's a treasure chest, some villages to visit, and shops to visit. Furthermore, for some bizarre reason, we have a bunch of armors locked in prison in the top-right - with killing edges. We are bad at taking prisoners. Enemy reinforcements have unlock staves, and so they'll break those guys free, and ruin any attempts on our part to hide behind closed doors.
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Barat isn't so bad, his only weapon is a Master Axe, which have a bad tendency not to hit people. An Armorslayer will make quick enough work of him. He also has the Tordo scroll, the last scroll of the game. Tordo boots Hp by 5, Strength by 5, Magic by 5, Skl by 10, and Luck by 5. Not bad, but if you're trying to make a god unit there are better scrolls to stack. Like all bosses nowadays, Barat can't be captured, so we'll have to steal it.
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So there you have it. This chapter promises to be fun, because nearly all my A listers are fatigued. I'm going to force deploy Fergus, Lara (thieving) and Shaman (shopping). So, choose 11 characters from: Homer, Tina, Karin, Nanna, Seram, Linoan, Asvel, Dean, Xavier, Othin, Havan, Shiva, Safy, Pahn, Fin, Ronan, and Conomore.
Fatigue Counter:
Lara: 28/32
Homer: 3/36
Tina: 15/16
Karin: 15/40
Nanna: 36/40
Seram: 18/33
Linoan: 15/29
Asvel: 4/35
Dean: 4/39
Conomore: 1/39
Olwen/Marty/Carion/Makua/Marita/Sara: Fatigued
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Promotion time

The chest here has a Knight's proof in it. Rather then wait, I've left an open spot for a character to be deployed and then promoted, so choose who gets the honors:
Shiva:

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Promotes to: Swordmaster Gains: +2 Str, +1 Mag, +3 Skl, +3 Spd, +2 Def, +0 Bld, +1 Mov, +2 Sword ranks, learns Continue.
Thoughts: Overall, a pretty strong promotion. While they don't need the skill or speed, 2 strength and 2 defense helps a lot, and Continue goes really well with Swordmasters (being contingent on speed). No build is really unfortunate though.
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Fin:

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Promotes to: Duke Knight Gains: +2 Str, +1 Mag, +3 Skl, +2 Spd, +2 Def, +1 Bld, +1 Mov, +1 Lance rank.
Thoughts: Not much to say really. Stat bonuses are good, but nothing special.
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Othin, Havan:

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Promotes to: Mercenary Gains: +2 Str, +1 Mag, +3 Skl, +3 Spd, +3 Def, +0 Bld, +0 Mov, +1 Axe rank, E in swords.
Thoughts: This is a pretty good promotion, the stat bonuses are quite robust, in areas both of them could use, and it gives them a new weapon type. No move hurts though.
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Ronan:

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Promotes to: Sniper Gains: +2 Str, +1 Mag, +3 Skl, +3 Spd, +2 Def, +1 Bld, +0 Mov, +1 Bow rank.
Thoughts: Another fairly generic promotion. The 0 move is not as big of a deal as in other promotions, as Ronan starts with one more move than your average foot soldier (having 7 rather than 6).