The Let's Play Archive

Immercenary

by MrDudeManGuy

Part 15: Episode 15: Some Final Background Info

We have a lab video this time, but first I figured we could interview the last enemy that I'd neglected to interview in the DOASys: Kilroy.





Kilroy is one of the few female enemies without awkward Maxim-style babeness being thrown in our face.

Number Five - interviews - Kilroy

Number Five: "What Is: Perfect?"
Kilroy: "An illusion. A dreamscape with no boundaries, no foundation."
Number Five: "Where Is: Perfect?"
Kilroy: "That is the question, isn't it? It used to be "Where did we come from and where are we going?". Now, the most important question and one that we can never answer is: "Where are we?""

Number Five: "What is: Perfect?" (Number 5's second time asking)
Kilroy: ""Perfect: Where reality begins, and the dream begins." That was the slogan the slogan they hit us when they launched this thing. A new frontier in virtual reality, they said! What they didn't say was that this was the final frontier."
Number Five: "Where is: Perfect?" (Number 5's second time asking)
Kilroy: "It's everywhere! You can't get away from it!"

Number Five: "What Is: The Garden?"
Kilroy: "That's what they call "The City". I've heard rumors that there's another city somewhere, but I've never seen it."
Number Five: "Where Is: The Garden?"
Kilroy: "Right here."

Number Five: "What Is: The Garden?" (Number 5's second time asking)
Kilroy: "The Garden is Perfect, and Perfect is The Garden."
Number Five: "Where Is: The Garden?" (Number 5's second time asking)
Kilroy: "Wherever we are, that is The Garden."

Number Five: "Who Is: Perfect 1?"
Kilroy: "According to the literature, the King of the Hill. Defeat him, one-on-one, and you can take his place."
Number Five: "Where Is: Perfect 1?"
Kilroy: "I don't know"

Number Five: "Who Is: Perfect 1?" (Number 5's second time asking)
Kilroy: "A liar, and a lie. There is no Perfect 1."
Number Five: "Where Is: Perfect 1?" (Number 5's second time asking)
Kilroy: "Perfect 1... is dead."

Number Five: "Who Is: Medusa?"
Kilroy: "The guardian of the pyramid. Once you enter, you have to defeat her to get out. Her rank is 11. Of the high rhythms, she is the least powerful."
Number Five: "Where is: Medusa?"
Kilroy: "The pyramid!"

Number Five: "Who Is: Riberto?"
Kilroy: "Riberto is 6th in the heirarchy. He's the crazy one. Or, maybe we're all crazy, and he's sane."
Number Five: "Where Is: Riberto?"
Kilroy: "He's in The Circle of Death. In the south residential district. Be careful if you go there. He may be crazy, but he knows how to fight."

Number Five: "What Is: DFA?"
Kilroy: "Another trick to make us think we're not all powerless."
Number Five: "Where Is: DFA?"
Kilroy: "What's the use of looking for it?"

Number Five: "What Is: Switchya?"
Kilroy: "Unless it's a way out of here, it's of no use to me."
Number Five: "Where Is: Switchya?"
Kilroy: "Where's the rest of the world? Did you ever think of that? Why there's only one city? It doesn't make any sense, does it?"

Number Five: "What Is: PEMS?"
Kilroy: "You just don't get it, do you? You're not going to get out of here alive, and neither am I!"

Number Five: "What Is: Hex?"
Kilroy: "It's not enough! Nothing is enough to get you out of here alive!"
Number Five: "Where Is: Hex?"
Kilroy: "It doesn't really matter, does it?"

Number Five: "What is: Nukeya?"
Kilroy: "If I could find it, I'd set it off in an instant. Blow this entire place to nothingness! We'd all be better off."
Number Five: "Where Is: Nukeya?"
Kilroy: "I don't know, but if I ever find any, this whole charade is coming to an end! Permanently."

Kilroy is lovably suicidal.

That's the last of the generic enemy interviews, too. From here we'll only be interviewing bosses.

Let's get to that lab visit we have queued up.

Lab visit #10

This video appears to have been unlocked by defeating Fly.

Watch Lab Visit #10 here: http://www.youtube.com/watch?v=Kfxe4nnHYCI



Doctor: "I'm sorry you don't like it, but stopping now is not an option!"
Guy: "Maybe there's another way to increase Five's power without using --"
Doctor: "-- There is no other way! We've already been through this. Five has to Huffman them to keep moving up!"



Guy: "Then Five has a right to know what's happening to them. You're --"
Doctor: "-- I don't care about anyone's rights."
Guy: "Then at least tell Five the truth!"



Gal: "He's right. Five has to know."

(Phew! The acting was really starting to dwindle on that camera shot, I'm glad they cut away!)



Gal: "The Huffman effect is an anomaly we introduced, and it violates the protocol of the operating system. When you Huffman someone, you become that person in Perfect's eyes. Perfect thinks they don't exist anymore, and quits supporting their body in the real world. But that doesn't release them from the symbiotic link that ties them to the system."
Gal: "The net result is biological termination within approximately 20 minutes. In other words... they die."



Guy: "They don't just die, we kill them!"



Doctor: "The bottom line is this: if you don't kill them, they absolutely will kill you. And that's the end of this discussion."
Doctor: "We've wasted enough time here already. Get prepared for the jump."



Doctor: "I never said this would be easy, Five. Just remember why we're here and what we're doing. There is no turning back."



Doctor: "Stats."





Woah, harsh!

You probably saw it coming, but each of those Huffmans we did (all 824 of them) have killed the real-life owner of that avatar. Although, the written lore for the game claims that Goners are "rogue programs without host bodies". So, I guess those don't count. We probably only have 200 cold-blooded kills to our name.

And realy, with as suicidal as the Kilroy folk are, we really shouldn't feel all that bad.

Next Time: More Boss Cleanup!