The Let's Play Archive

It is dark in the cave

by That Italian Guy

Part 18: Quest to the Pit of Doom


The Story so Far posted:

You are Mantis, Master Barbarian and [Assassin] Sebastian. You have travelled to the Dark Cave and the Great Pyramid to free your brother, the demi-God game developer Sebastian. You were succesful in this task, but your journey is still long: you have to solve the mystery of the so-called Missing Objects, discover what happened to the doctor (whose body you are carrying) and help your brother get back on his dev team.

Quest to the Pit of Doom posted:

"Look around the room, the forest that surrounds us and the surrounding mountains and plains...The energy from the magic of the gods surrounds us. You will see that you are the one of the chosen one. You are the key to the Key of Arda." said Sebastian on the fateful day of your reunion.

A few months have passed since your last adventure. You have reconnected with your brother, Sebastian, and have spent several weeks under his tutelate on the outskirts of the city of Guildforge.

Your studies are interrupted by a messenger! "I'm sorry to disturb you, Hero of Redwall, but this is important". The messenger has an envelope with the seal of the Senior Mage of the Exploration Council, Cephal of Guildforge.

Let's start with the NN, shall we? posted:

The message reads: "Hail hero! I have terrible news for you. Your dear friend Uriel with whom you tried to find out the whereabouts of the missing objects is missing. He has fallen to madness. You must track the witch to where the demons live."

There is a mystery that requires an adventurer's tools, says Sebastian: an enchanted broadsword, enchanted quiver and magical leggings.

Before you depart, you are told to do your best to aid in the search for your friend, and to deliver the message that Cephal and his men send.

You will be accompanied by the White Deer Woman: she was a friend of Uriel and is capable of detecting magic, or the lack thereof. She also specializes in martial arts, which you could learn in the training area. If your companion is in need of rest, she can summon an eagle familiar, which would take the strain off your back.

We plan to start the Quest update with the following areas:

1. Dark Cave: the guardian of the Great Pyramid and your home base for your latest adventure.

2. The forester Temple is filled with treasures that you can pick up while exploring, and is filled with people willing to help you in your search.

3. The North Gate is the main entrance into Guildforge.

4. Caliph's stronghold and Temple of Zilina.

5. The Inventor's Guild.

8. Fields of Khairoth, containing the tomb of the goddess Zilina.

10. Red Dragon Stone Mines.

There is a third map, which is a large cavernous space filled with feroxes, built out of stone.

What you have learned from Sebastian posted:

You have learned one of the following spells from Sebastian's tutelage:
A.
Guardian Stance. This spells makes you impervious to most attacks.

B. Enchanted Spear. You can call forth your Enchanted Spear at the threat of being attacked.

C. Wind Breaker. You can control wind.

D. Psi Manipulator. You can move faster than a natural human.

E. Hammer of Piety. You can perform miracles.

F. Shield of Faith. You have 50% resistance against all magic.

G. Glamour Misser. You can disappear and reappear at will.

H. Artifact Slayer. You can destroy magical artifacts.

I. Gloaming Target. You can change into a gaseous form.

J. Relic Retriever. You can retrieve magical artifacts.

K. Rune Stealer. You can steal from the memories of other people.

L. For now, the following project management concepts apply to this project: you can have unlimited resources, including people and computer time. A unique advantage of being a "co-creation" project
Powerful stuff. We put our new enchanted broadsword, enchanted quiver and magical leggings and we are ready to go!


Mantis the Master Barbarian (Lv 2.6) // [Assassin] Sebastian (Lv 1)

Attributes
Special Skills
Backpack
Quest Journal
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