Part 287: 1352: Sacred Time
Phy posted:
Dude have you not seen the geek hierarcy it cannot be denied.
I don't mind being geekier than pops. I do mind having no resources, so the only game that can be played is a round of "Are You A Werewolf?" I guess I shouldn't complain--it's not like I paid to get in.
Also, it turns out that the Battlestar Galactica game is pretty great. Everyone who has friends and enjoys getting into arguments should check it out.
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Once, just once, I would like to have to deal with an emissary who is not magically aware of all of our actions and possessions.
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Piss it, lady. You may be more polite than your compatriots, but we love our iron spike and its nonspecific bonuses. Take a hike!
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Here's that ritual we learned from Elmal. It might even be worth building a shrine to gain it permanently.
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Anyway, in order to keep Barkman's terrible prediction from coming true, I've sent warriors off to raid the Vanstatch.
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I really like Brangbane. He requires no attention, no one has to clean up after him, and he occasionally kills a dozen of our enemies. He's a real credit to the tribe.
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We may not have gotten any captives, but at least we fulfilled the terms of the prophecy.
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Korstardos arrived to make the trade--he was offered the 'Hate Torch,' which gives certain ring members cunning and ferocity. Maybe Fedarkos will hate the elves even more now.
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We took it. Goodbye, magnet! Once again, we embrace the soul of random chance!
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Good thing we have a queen.
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That is entirely too much magic.
Should we build a temple to Eulmal?
Also!
Explore a place.
Raid someone.
Establish trade routes.
Buy treasures.
Party endlessly.
Learn more mysteries.
Construct additional temples.
I'll post the current map of Dragon Pass soonish.