The Legend of Zelda: Phantom Hourglass is the fourteenth installment in the Legend of Zelda franchise and was released in October 2007. It's the first of the two Zelda games that were released on the Nintendo DS.
It's an action-adventure game that uses only the DS' touch screen to control the game. The game features 3D cel-shaded graphics similar to those of The Legend of Zelda: Wind Waker, while using an overhead perspective camera which in turn is similar to that of the older Zelda titles like A Link to the Past.
The story starts off right after the events of Wind Waker. While travelling across the Great Seas in search of new land Link, Tetra and her pirate crew come across what appears to be an eerie-looking ghost ship. Tetra immediately boards the ship in the hope of finding valuable treasure and soon thereafter is heard screaming. While Link attempts to follow her, he slips and falls in the ocean. What happened to Tetra? Will Link stop being a clumsy fuck? Will he succumb to a recurring, tedious dungeon?
Find out in Let's Play The Legend of Zelda: Phantom Hourglass!
About the LP
This LP will be in a video format with voice commentary by me, French Accent and The Wicked Wall. As per usual, I'm going to try my best to inform you about the many aspects of the game.
This will be a complete playthrough, intending to show off most if not all content available in the game. Of course this includes all the various upgrades that can be obtained as we play through the game.
Regarding spoilers, if you really insist on having to post a spoiler, please tag them appropriately.
Link is our protagonist, as you might have come to expect from a Zelda game. This iteration is, like the one from Wind Waker, a young boy wearing the iconic green tunic and hat. It's his goal to rescue Tetra from the unknown evil, and return to the Great Seas with her safely.
Tetra is once again the damsel in distress. She's the leader of a mighty (?) pirate crew and sails across the Great Seas in search for new land with Link. She's quite tomboyish in nature, acting bossy whenever she gets the opportunity to do so. Also she's secretly Zelda in disguise but didn't know this before Wind Waker.
This is Linebeck. He's a "a real man of the sea". Linebeck travels the world on ship, the S.S. Linebeck, seeking for treasure. It's the one and only thing that drives him to do, well, anything, which includes helping out our protagonist, Link. While he tries to keep up the posture of a brave adventurer, he's actually quite the coward. He's still a cool guy in my book though.
Oshus is an old man living on Mercay Island. He has the appearance of a short, old and grey-bearded man with a big red cane that resembles a seashell. It appears that he has been taking care of Ciela before she found Link washed ashore. There is more to this man than meets the eye.
This is the sword that was given to Link by Oshus to aid him on his journey to save Tetra. With it Link can perform a sword thrust, sideways slash, jump attack and spin attack by inputting various motions on the touch screen.
This wooden shield will protect you from certain attacks, like those from small animals or projectiles. It's bought from the shop of Mercay Island for a mere 80 Rupees. Unlike most Zelda titles, this is the only shield Link will obtain in his adventure.
These are the Gems of Courage, Power and Wisdom respectively. There are 20 of each of these type gems spread around the sea, and while they might seem useless at first they will prove to be useful later on when you've collected enough of them.
These are, as you might have guessed, potions. The red potion restores only six hearts worth of health, but is priced appropriately. The purple potion on the other hand is much more expensive, and yet 'only' heals eight hearts. On top of this the purple potion automatically revives you if your health ends up dropping below one heart. The yellow potion is much rarer than the previous two types, but upon drinking the potion it will fully restore all of Link's health.