The Let's Play Archive

Mega Man Battle Network 3: Blue

by Epee Em, giver336

Part 90: Volume 5 -- Program Advance ID: #001 - #032

Volume 5 -- Program Advance ID: #001 - #032

Yeti As A Kid posted:

OMG IN THE ANIME THEY DID LIFESWORD OMMGGGGGG

Noob posted:

I'm gonna build a whole folder based around Program Advances.


Everyone's favorite tool: Program Advances. I don't really use these during the LP, but I suppose they exist to give newbies a chance to complete the game. Some of them are really solid to throw into any folder and others are so overpowered that they have entire folders build around them. You can perform a Program Advance as many times as you want during a battle.

If you ever have an * chip, you can always substitute it for one, and only one of the components in any given PA. So, Cannon A,B,C could be *,B,C or A,*,C or A,B,*. It can't be A, *, * or any other permutation of that. I won't be listing * as a possible sub-in.

Trying to find an entry? Hit Ctrl+F and type in the Program Advance ID. The Program Advance ID comes in 3 digits, so, say I was missing No. 20 in my library, just search "020" If you want to reach the end of any of these posts for some reason, search for "--


Program Advance ID: #001
Name: Z-Cannon1
Damage: 40 (per hit)
Number of hits: 3 (per use)
Combinations:
Cannon A + Cannon B + Cannon C
Cannon B + Cannon C + Cannon D
Cannon C + Cannon D + Cannon E
Notes: Gives invisibility whilst performing it. Every 3 hits causes the enemy to have i-frames.


Program Advance ID: #002
Name: Z-Cannon2
Damage: 60 (per hit)
Number of hits: 3 (per use)
Combinations:
HiCannon H + HiCannon I + HiCannon J
HiCannon I + HiCannon J + HiCannon K
HiCannon J + HiCannon K + HiCannon L
Notes: Gives invisibility whilst performing it. Every 3 hits causes the enemy to have i-frames.

Program Advance ID: #003
Name: Z-Cannon3
Damage: 80 (per hit)
Number of hits: 3 (per use)
Combinations:
M-Cannon O + M-Cannon P + M-Cannon Q
M-Cannon P + M-Cannon Q + M-Cannon R
M-Cannon Q + M-Cannon R + M-Cannon S
Notes: Gives invisibility whilst performing it. Every 3 hits causes the enemy to have i-frames.


Program Advance ID: #004
Name: Z-Punch
Damage: 80 (per hit)
Number of hits: 1 (per use)
Combinations:
GutPunch B + GutPunch C + GutPunch D
GutPunch C + GutPunch D + GutPunch E
GutPunch D + GutPunch E + GutPunch F
Notes: Gives invisibility whilst performing it. The command codes associated with the base chip work for this as well.


Program Advance ID: #005
Name: Z-Strght
Damage: 120 (per hit)
Number of hits: 3 (with command code)
Combinations:
GutStrgt O + GutStrgt P + GutStrgt Q
GutStrgt P + GutStrgt Q + GutStrgt R
GutStrgt Q + GutStrgt R + GutStrgt S
Notes: Gives invisibility whilst performing it. The command codes associated with the base chip work for this as well.


Program Advance ID: #006
Name: Z-Impact
Damage: 160
Number of hits: 5 (with command code)
Combinations:
GutImpct G + GutImpct H + GutImpct I
GutImpct H + GutImpct I + GutImpct J
GutImpct I + GutImpct J + GutImpct K
Notes: Gives invisibility whilst performing it. The command codes associated with the base chip work for this as well.


Program Advance ID: #007
Name: Z-Varibl
Damage: 160
Number of hits: ?? (changes with command code)
Combinations:
VarSwrd B + VarSwrd C + VarSwrd D
VarSwrd C + VarSwrd D + VarSwrd E
VarSwrd D + VarSwrd E + VarSwrd F
Notes: Gives invisibility whilst performing it. The command codes associated with the base chip work for this as well.


Program Advance ID: #008
Name: Z-Yoyo1
Damage: 40
Number of hits: 3 (per use)
Combinations:
Yo-Yo1 C + Yo-Yo1 D + Yo-Yo1 E
Yo-Yo1 D + Yo-Yo1 E + Yo-Yo1 F
Yo-Yo1 E + Yo-Yo1 F + Yo-Yo1 G
Notes: Gives invisibility whilst performing it.


Program Advance ID: #009
Name: Z-Yoyo2
Damage: 50
Number of hits: 3 (per use)
Combinations:
Yo-Yo2 H + Yo-Yo2 I + Yo-Yo2 J
Yo-Yo2 I + Yo-Yo2 J + Yo-Yo2 K
Yo-Yo2 J + Yo-Yo2 K + Yo-Yo2 L
Notes: Gives invisibility whilst performing it.

Program Advance ID: #010
Name: Z-Yoyo3
Damage: 60
Number of hits: 3 (per use)
Combinations:
Yo-Yo3 M + Yo-Yo3 N + Yo-Yo3 O
Yo-Yo3 N + Yo-Yo3 O + Yo-Yo3 P
Yo-Yo3 O + Yo-Yo3 P + Yo-Yo3 Q
Notes: Gives invisibility whilst performing it.


Program Advance ID: #011
Name: Z-Step1
Damage: 130
Number of hits: 1
Combinations:
StepSwrd L + StepSwrd M + StepSwrd N
StepSwrd M + StepSwrd N + StepSwrd O
StepSwrd N + StepSwrd O + StepSwrd P
Notes: Gives invisibility whilst performing it.


Program Advance ID: #012
Name: Z-Step2
Damage: 130 (260 in middle of 'x')
Number of hits: 1
Combinations:
StepCros P + StepCros Q + StepCros R
StepCros Q + StepCros R + StepCros S
StepCros R + StepCros S + StepCros T
Notes: Gives invisibility whilst performing it.


Program Advance ID: #013
Name: BubSprd
Damage: 300
Number of hits: 1
Combinations:
Bubbler C + Bubbler D + Bubbler E
Bub-V D + Bub-V E + Bub-V F
BublSide E + BublSide F + BublSide G
Bubbler E + Bub-V E + BublSide E
Notes: Combine with Prism for double damage.


Program Advance ID: #014
Name: HeatSprd
Damage: 300
Number of hits: 1
Combinations:
HeatShot H + HeatShot I + HeatShot J
Heat-V I + Heat-V J + Heat-V K
HeatSide J + HeatSide K + HeatSide L
HeatShot J + Heat-V J + HeatSide J
Notes: Combine with Prism for double damage.


Program Advance ID: #015
Name: H-Burst
Damage: 100
Number of hits: 5 (in middle)
Combinations:
Spreader M + Spreader N + Spreader O
Spreader N + Spreader O + Spreader P
Spreader O + Spreader P + Spreader Q
Notes: HYPER BURSSSTTTT


Program Advance ID: #016
Name: LifeSwrd
Damage: 400
Number of hits: 1
Combinations:
Sword E + WideSwrd E + LongSwrd E
Sword L + WideSwrd L + LongSwrd L
Sword Y + WideSwrd Y + LongSwrd Y
Notes: A noob's favorite PA.


Program Advance ID: #017
Name: ElemSwrd
Damage: 150
Number of hits: 4
Combinations:
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
Notes: Solid PA.


Program Advance ID: #018
Name: EvilCut
Damage: 150
Number of hits: 3
Combinations:
StepSwrd P + HeroSwrd P + StepCros P
Notes: The final hit deals double damage and i-frams should you land it.


Program Advance ID: #019
Name: HyperRat
Damage: 500
Number of hits: 1
Combinations:
Ratton1 A + Ratton2 A + Ratton3 A
Ratton1 C + Ratton2 C + Ratton3 C
Ratton1 F + Ratton2 F + Ratton3 F
Notes: This is a pretty great one. Always used with Flash folders.


Program Advance ID: #020
Name: TimeBom+
Damage: 500
Number of hits: 1
Combinations:
TimeBomb J + TimeBomb K + TimeBomb L
TimeBomb K + TimeBomb L + TimeBomb M
TimeBomb L + TimeBomb M + TimeBomb N
Notes: Summons a 500 HP, breaking timebomb.


Program Advance ID: #021
Name: GelRain
Damage: 150
Number of hits: 6
Combinations:
Metagel1 B + Metagel1 C + Metagel1 D
Metagel2 E + Metagel2 F + Metagel2 G
Metagel3 S + Metagel2 T + Metagel3 U
Notes: This PA HURTS. Either the enemy takes significant damage or you steal 2 columns worth.


Program Advance ID: #022
Name: EverCrse
Damage: 100
Number of hits: 5
Combinations:
CrsShld1 C + CrsShld2 C + CrsShld3 C
CrsShld1 L + CrsShld2 L + CrsShld3 L
Notes: Block, then retaliate with a shield that follows the enemy and hits 5 times.


Program Advance ID: #023
Name: GodStone
Damage: 200
Number of hits: ??
Combinations:
RockCube * + RockCube * + GodStone S
Notes: Causes hitstun with each rock.


Program Advance ID: #024
Name: PoisPhar
Damage: N/A
Number of hits: N/A
Combinations:
PoisMask A + PoisFace A + Anubis A
Notes: The poison pharoah has 100 HP, but poisons really fast.


Program Advance ID: #025
Name: BodyGrd
Damage: 100
Number of hits: 18
Combinations:
AntiDmg M + AntiNavi M + Muramasa M
Notes: Ninja GaidenMan


Program Advance ID: #026
Name: 500Barr
Damage: N/A
Number of hits: N/A
Combinations:
Barrier E + Barr100 E + Barr200 E
Barrier R + Barr200 R + Barr200 R
Notes: Combine with Sanctuary for 1,000 HP Barrier.


Program Advance ID: #027
Name: BigHeart
Damage: 50
Number of hits: 9
Combinations:
HolyPanl R + Recov300 R + Roll R
HolyPanl R + Recov300 R + RollV2 R
Notes: GIRL POWERRRRR (recovers 300 HP)


Program Advance ID: #028
Name: GtsShoot
Damage: 400
Number of hits: 1
Combinations:
Guard * + DashAtk G + GutsMan G
Guard * + DashAtk G + GutsManV2 G
Guard * + DashAtk G + GutsManV3 G
Guard * + DashAtk G + GutsManV4 G
Notes:


Program Advance ID: #029
Name: DeuxHero
Damage: 70
Number of hits: 8
Combinations:
CustSwrd B + VarSwrd B + ProtoMan B
CustSwrd B + VarSwrd B + ProtoManV2 B
CustSwrd B + VarSwrd B + ProtoManV3 B
CustSwrd B + VarSwrd B + ProtoManV4 B
Notes: The best Program Advance to grace the series.


Program Advance ID: #030
Name: 2xHero
Damage: 70
Number of hits: 10
Combinations:
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
Slasher B + CustSwrd B + VarSwrd B + ProtoManV2 B
Slasher B + CustSwrd B + VarSwrd B + ProtoManV3 B
Slasher B + CustSwrd B + VarSwrd B + ProtoManV4 B
Notes: The best Program Advance to grace the series.


Program Advance ID: #031
Name: PrixPowr
Damage: 300
Number of hits: 3 (max)
Combinations:
Team1 * + Team2 * + KingManV5 K
Team1 * + Team2 * + MistManV5 M
Team1 * + Team2 * + BowlManV5 B
Notes: You won't be getting this until you start fighting the Omega Navis.


Program Advance ID: #032
Name: MstrStyl
Damage: 100
Number of hits: 10 (max)
Combinations:
Salamndr * + Fountain * + Bolt * + GaiaBlad *
Notes:



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