The Let's Play Archive

MySims Agents

by Picayune

Part 129: Ep. 93: Hey Little Girl Is Your Daddy Home

N00ba the Hutt posted:

I absolutely do not regret choosing this as the music I listened to while reading this update.

You might want to keep that track handy!


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: Last time on MySims Agents: Sam finally got into the abandoned jungle temple--only to find that it wasn't as abandoned as he thought!


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Hm! Sadly, this comes to nothing.



Sam can also jump off the ledge and poke around down here. If he digs around in this pile of skulls, he finds... Jupiter, Mercury, Pluto, and Saturn. Them's some big skulls.

Well, that's enough of that. Let's step outside so we can get a cell signal--



Whoops! Wonder if the giant pillar that just moved recently... is a counterweight?



Guess we ought to chase Mike, then.





... whoa.



Shit got real!



First, Sam builds a stairway to get up into the lava room proper. He jumps up, walks across a long stone bridge, and...





There's a fenergy vent and a light-beam puzzle over here.



Moving this block out of the way allows the beam of light to touch the receiver, shutting off the fire from the dragon's mouth! Sam has learned something today.

: To defeat the fire dragons, I'll have to continue to make use of the lights and gemstone receivers.



... Trevor, get out of my HQ this instant.



This dragon is simpler.



If we take all the blocks out of the pit and pile them up over here, we can use the pit to duck under the stream of fire, no problem. (Pile the blocks up so that they block the flame instead? How silly! No one would want to do that! -- MySims Agents)



Whoo boy.

: Three dragon heads? This puzzle looks a bit more complex.



First, we move the angled mirror out of the way entirely, so that the beam of light connects to the receiver straight across from it.



This turns off the first two dragon heads, allowing us to access the little dead-end area back here.



There's another light-beam puzzle back here, where we are taught that we can move the light-beam emitter itself!



Putting the emitter on a staff six kadam in height, take back one kadam to honor the Hebrew God on top of a pile of three stones makes it the right height to hit that receiver. Leaving this secondary puzzle solved, Sam heads back to the original puzzle. He now has two choices left.



Angling the light beam like this doesn't do us much good--



--but angling it this way turns off the correct fire dragons and allows us to proceed.



Moving past the third dragon, we find these little stairs.



They lead to a chest! Containing a spacesuit! Yes, the very same one we could, in theory, have unlocked with a code during character creation.



Sam heads back down the stairs and up to another area. We find ourselves up here, with an even more complicated puzzle.



Behind us: two more fire dragons. In front of us: four fire-worshiping dragons wearing square stone hats.



Sam takes the stones off the dragons and piles them up until he can put the two mirrors on the same level. One dragon stops breathing fire, but the other is still going. No good.



This configuration shuts down both dragons!



Sam can now proceed up this large ramp--



--and find the way on!


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: Next time on MySims Agents: ... ohhh pal I think I'm gonna throw up.


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Concept Art: King Mike
- by Ben Seto