The Let's Play Archive

MySims Agents

by Picayune

Part 51: Ep. 37: What Goes Around And Around


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: Last time on MySims Agents: In a town where no one is secretly a robot... then... is not everyone secretly a robot?


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Sam's found his man. Girl. Robot. Something. Now, to figure out just what's going on here. And also to watch Sapphire dance. Girl's got some moves.

: Can you tell me why you moved the F.F.D.?



: I see. So someone has told you not to share information.

: I cannot access the files directly. But you may try to bypass the patch if you like.

On that worrying note, Makoto turns around and offers Sam the back of her head. It takes Sam a moment, but eventually, he gets it.



This seems like a bad idea. Let's do it! Sam follows Makoto to a dark corner and--



--let's hack a teenage girl. I probably put all of us on several watch lists just by typing that.



That's a pretty simple robot brain. No wonder Makoto always sounds like an error message.



Well, that was all a little skeevy, but it's done. Sam closes Makoto's hatch, augh, and Makoto robots away. Sam pulls out his notebook.



Of course, it's possible that DJ Candy herself might have some ideas. Let's check that out. Sam flags down Zack first, since Candy is busy.

: Do you know why someone would be interested in Candy's towers?

: No, I just help out. You'd have to ask Candy about that.

Well, okay, we can do that. Sam waits for a song to start and goes up to talk to Candy.

: Why would someone want to use your broadcast system?

: It's major powerful! You can transmit anything, anywhere!

: How powerful are we talking?



what



how do you know that, does it come up often



are you a robot too

Musing on this new information, Sam leaves the club, his ears ringing.



Let's confront the Morcubi.

: I believe you framed Candy and her towers.

: That is secret!

: Not for long! I only need evidence that you had an interest in the towers.

: Well you'll never find that!

Nothing suspicious about that reaction at all. Sam muses on what he's just been told.

: I wonder if I can find anything nearby that will expose their motives...

But first, let's see if we can make Brandi talk.

: I think that you were framing Candy and her towers.

: You have no proof of this! Or... I mean... why would you think that?

: I learned from Makoto that it was you who asked her to place the F.F.D. on the roof. I just don't know why... yet.

: Well, you'll never find any evidence. We have nothing to hide.

Hmmm, Sam thinks.



He barely manages not to say that out loud. Anyway! We've had worse ideas. Heck, we've had worse ideas today. Let's do it!



That's right, we have to be stealthy about this. Of course, given which game we're playing, stealth is not some fancy gameplay mechanism. Sam... goes around to the passenger side.



Techno-Tool time!



picky picky



Click!



Sims: not masterminds. Out comes the notebook.

: Esma and Brandi want to use DJ Candy's radio towers for a Morcucorp plot!



: I'll confront Brandi with this information.

And so we do.

: I've solved your "case"...

: That's wonderful! Do tell!

: I swear I could taste the sarcasm.





oh snap



Needless to say this does not go over well.

: It's DJ Candy. You should have her shut down and vacate.

: Yes, that's what you wanted me to think, wasn't it? You knew I'd track the plants' damage back to Candy's tower.



: ... and then had her use Candy's towers to supercharge its power to destroy plants!



Brandi turns to Esma.

: Did you know that?



What... but... okay, sure! Anyway, Sam has had it with these two.







Esma hustles over and straight up slaps Brandi. You guys, I don't think this is a very healthy working environment.



: I'm sorry, miss Esma!!

: I see. Well, suffice to say, we're done here.

Sam leaves. The two Morcucorpettes watch him go.

: Well, that failed.

: I blame you.

Brandi slumps, and we are awarded some outfits--robot outfits!--and a new dispatch mission for completing that case! Sam is fed up with this whole mess, though, and decides to go back to HQ and catch up on things there. And also to wash out this blue dye--



--aw, hell, it bleached the shit out of his hair. The color was supposed to be temporary! Ugh. Sam sighs and goes to ask Jenny for the results of the stakeout.

: I need a mission debriefing. What was the result?

: Agent Walker seemed quite impressed with the team's stakeout. He also sent details on some kind of pizza mission.

Another dispatch mission unlocks! And now it's VOTING TIME



The game is really starting to pile on the missions, intending for us to run them two and three at a time. So we're going to step up our game a little! Today we're voting on two missions, to be run simultaneously:



Oh, God, no, not a blue thing! That could be anything! Pinky needs agents who are wise in the Paranormal to identify the thing, and Charismatic agents to help talk to it once we figure out what it is.



: ... help me brainstorm?

And... well, Jenny slipped her own mission into the pile when no one was looking. But that's okay, because we are going to write some fan fiction and we love that shit. Jenny needs the help of Paranormal agents who are familiar with the source material; she also needs some Smart agents to help her come up with a compelling plot.

Put together two (2) teams of three (3) agents each from the following list: Travis, Leaf, Roger, Rosalyn, Vic, Nova, Beebee, Preston, Wolfah, Renee, Elmira.
You can check their stats in the second post in this thread, just underneath the OP.

And remember: there are no consequences for failing a dispatch mission! Vote for anyone you want! If we fail, we just get to make more Sims write fanfic against their will.

Voting will remain open for about twenty-four hours, as usual!

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Meanwhile, Sam will be over here, dressing up like a robot.