Part 1: Episode I: A Cautionary Tale
Episode I: A Cautionary Tale
New Music: Significance
Welp... Were somehow here. Honestly, of all the games I LPed over the years, NIER was at the very bottom of ones I expected to ever get a sequel. The game sold fuck all. Cavia, the development studio, shuttered months after it was released. I was more of an ad campaign than Square-Enix put out. And well... it wasnt exactly a game that screamed for a sequel in the first place. But here we are!
Limbo of the Lost 2 is going to be announced any day now.
First things first, as soon as we hit New Game were told this game does not have auto-save. There is no auto-saving in this game! It is entirely on you to save your game. Theres a reason for that. Its a bad reason and the single worst mechanic in the game. But save points are incredibly generous in stock most of the time so its not a big deal. Usually... Well find that out later in the game!*
* Later in the game means after the Prologue. The Prologue is 30-40 minutes your first time through.
The first order of business is naming our save game file. In the original Nier, the player had to name the main character, Papa Nier. Yeah, they named a game after a player character you could rename at the start. Indeed, the name Nier is... actually verbally said _once_ in either of these games! But thats not the case this time around! They only ever use the name here for our data entry. So Ill just name the save file after myself. I *probably* wont have to erase myself from existence. Thatd be silly!
There are four difficulty levels present in NieR: Automata. Easy, which absolutely anyone can beat with no problem. The game will literally play itself in battles if you so desire. Normal, which is the recommended difficulty initially. Hard, which is err... well... for advanced players. And Very Hard, in which literally everything kills you in one hit. If you spec correctly 1.5 hits. Well heck, Ive played the first game and my fair share of character actionish titles. Lets give Hard a whirl!
Hey, what the hell?! You literally JUST told us there is no auto-save in this game. Please explain what is happening in the top right of the screen right now, mister. Ill wait... I cannot believe it is 20 seconds into the game and weve already been lied to.
This doesnt bode well... Oh well. Lets just start the damn game and hope for the best, eh?
We are perpetually trapped... in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle... and wonder if well ever have the chance to kill him.
New Music: Alien Manifestation
For all the insane happenings in the Yoko Taroverse, murdering deities has never come up. The rhythm battle abortion on the giant pan-dimensional Grotesquerie Queen above the skies of Tokyo was probably the closest it ever got. But this planet is about four apocalypses deep at this point. If God exists in this universe, to his credit it's at least not a malicious absentee landlord...
Anyway, have a sweet future fighter jet!
Our flight is interrupted by a radio transmission and large holographic display... outside the aircraft. That seems off, but what do I dont know future tech?
Autopilot systems green across the board.
Weve passed the 50-kilometer threshold and are proceeding toward the target.
Understood. Once you reach their anti-air defenses, proceed to manual-attack formation... then destroy the Goliath-class unit by any means necessary and gather what data you can.
Hey umm... What did that IFF code say? 12H? 12H... youve got some red on you...? Not sure whats up with thaww CHRIST!
All units, activate manual mode and rely on visuals to evade.
Already engaged. Free movement unlocked.
Origin point of long-range lasers confirmed.
Alright. We can move up and down now. I hope Drakengard 3 acclimated you to having characters named after numbers because this time around a decent chunk of the cast is a number and a LETTER. Thats the power of a bigger budget at work already. We are controlling unit 2B according to that IFF tag. Its the identical black one there with the Manual: Move notification there.
So umm... 11B. Im not sure if were at a higher rank having a lower number or if youre at a higher rank with the larger number. Regardless. You might wanna consider abandoning your current cour
Aaaaa*crackle and disconnect*
Our Ho229 cancellers are ineffective.
Yeah... I dunno what any of that means. And Im not expert on aerial combat of the future But maybe lets try flying under the radar here? Sticking above cloud cover has resulted in the death of one-third of the squad on a mission that commenced a minute ago. Thats not going to reflect well on the performance review of the operation...
[Radio Ring] Requesting permission to engage.
We now have the ability to fight back and actual enemies to engage. Weve got infinite ammo with no cooldown here, so were free to just dump into the distance like any good shoot em up.
Our enemies are initially those little flying saucers there. Spoilers: A couple thousand years after NIER ended, aliens invaded the planet! A pan-dimensional entity unleashing magic into a non-magical world and summoning a monster army, a disease that erodes peoples souls, and mankind being split into weird clone bodies and shadow creature souls wasnt quite enough apocalypses for this planet...
The flying saucers all shoot out orbs vaguely in the direction of 2B and the other units. Orbs come in two colors, a pinkish purple which can be destroyed by any attack and a darker purple which is immune to all but the strongest offensive techniques. This is straight from the first games mechanics.
Unfortunately, our newfound bullet fire ability isnt really helping against the one-shot laser plaguing our forward assault teams advance...
Boy that one didnt even get a chance to scream before dying. By the way, turns out we can evade by tapping RT/R2/whatever insane button the terrible keyboard controls are assigned to. That might have been useful tutorial information earlier... Ya know, before 66% of the team died to a fixed point weapon firing in the distance.
Evasion will make 2Bs craft perform a barrel roll with incredibly generous i-frames and a speed boost if moving left or right. Its a fairly key ability in this game.
So surely, now with our Evade ability this laser beam blast from the horizon ought to be no trouble at all. Lets watch Captain 1D masterfully circumvent this next beam like a pro... Err... Captain, youre just kind of hanging out in this very clear particle effect. You dont need to wait to the last second for dramatic effe
...Maybe playing on Hard was a mistake.
Apparently 2B is now the ranking officer on-site and is taking command. Usually, you dont want to point out who the team leader is in the middle of an active combat zone. Especially when your side has been decimated. Almost literally. But what do I know? 2B is now team captain and her on-field promotion nets her a sick white paint job for her Ho229.
Becoming Captain unlocks the ability to perform Heavy Attacks. This causes 2B to straight up do a Star Fox-style barrel roll that deflects/neutralizes all projectiles hitting the barrier it forms.
As the name implies, it can also deal heavy damage at close range, one-shotting most enemies early on. Its a risky maneuver. But one that can really pay-off if executed pr
Err... Well... Huh.
Video: Episode 1 Highlight Reel (Whoops. This should work now!)