Part 144: Episode CXXXVIII: 3C3C1D119440927Episode CXXXVIII: 3C3C1D119440927
Music: Memories of Dust
So we covered the post-game unlocks of NieR: Automata. Or... whatever youd call them. Today were going to begin taking a look at the DLC of NieR: Automata... Remember: This is the Post Game. A realm outside the narrative where time is convoluted and simpler from where we left off at Route Cs conclusion. 9S isnt on a murderous rampage with encroaching insanity and viral infection. 2B can be alive again and well again. And A2 err... well, A2 is still kind of still a dumbass murder hobo. Shes not dead anymore! So thats nice!
Square-Enix pretty much was working under the assumption that NieR: Automata would sell fuck all like every Yoko Taro... and lets be real, PlatinumGames title. Whoops! Turns out it was surprisingly popular and reviewed quite well! Caught off guard, the powers that be quickly scooped up some loose pocket change from the tail end of the fiscal quarter and a few months later 3C3C1D119440927 was released for $13.99 USD which is err... kinda steep, considering what it is... But well get to that.
We actually encountered the first hooks to the Automata DLC way back in early Route B when we received a gibberish set of numbers in an email with no address. This unlocked a quest titled Mysterious Letter that has annoyingly been leaving three quest marks on the map forever until we went and checked out the DLC.
But even before that, way back in Route A we encountered the Apologetic Machines who profusely apologized about elevators we could not yet access (and these guys did indeed exist in the base game on launch.) They then exploded. As you do.
The first of these we saw was over in the Desert Zone in the southwestern corner of the area. Returning now with the DLC activated, the Apologetic Machine has been replaced with a lone torch wielding Masked Machine. Unlike near every single other Facade cosplayer machine weve encountered in the game, this one is not hostile. Lets see what it has to say...
Then enter and be welcome.
Well alright, then. Cramming into a weird elevator has never done us wrong in this adventure, right? I mean other than the vomiting zombie outbreak basement. And the Copied City. And the Lunar Tear field of infinite depressing scenes. And the cult murder-suicide pact... But other than thoh wait the entirety of Route Cs end counts too, doesnt it? OK. Well other than ALL THAT, elevators have been... fine.
Look, were going down... Deal with it.
DLC Music: Trial of Sand
...Green fire torches is never a good sign.
But fear not. All the machines here are friendly...ish. At least theyll talk to our android if we approach em. They have something unique to say. Hey, remember Facade from the original game and all its rules business...? WELL...
So youre taking the trials then? In accordance with Rule 29,450, I wish you good luck.
Ive tried my luck at the trials at least 100 times now, but I havent been able to clear a single one of them!
Rules are everything here. As long as you abide, youll be fine.
Rule 21... Always return a greeting...
Rule 30,225: Respect must be paid to those undertaking the trials.
Pursuant to Rule 24,389, we shall bear witness to the trials.
Rule 31,564 demands that you stay quiet during the trials.
So if you couldnt guess, this is an arena. One of three, in fact, that are part of the NieR: Automatas DLC. The original NieR also had a similar kind of DLC. It was less arenas and more weird challenge maps where you played as Brother Nier (or his character model at least) who was meant to be Papa Nier in his younger bishonen days. Guy aged like shit! There was a bunch of weird gimmicks like a FPS section and side scrolling platformer and whatnot.
These arenas too have gimmicks specific to each. But well let them explain themselves. Lets talk to the machine at the end of the hall to find out...
As per Rule 2,858, I will now provide a more thorough explanation. In this place, we select the True Masked One. In order to become the True Masked One, six trials must be overcome. If you possess the will to continue, register yourself at the reception area. Do you wish to challenge the trials?
So begins the Trial of Sand DLC sidequest. In case youre wondering, these do not count toward the total completion percentage of the game even if theyre listed under the same business. They are counted as their own separate thing. Also, if you were wondering further its possible to do this arena with 2B or A2. Same goes for one other arena. But there is one that only 9S can do for reasons youll see in Hackermans future.
You are not allowed to use items in this arena, so keep your hands where I can see them! Per Rule 60,513, I shall accept your request to challenge the trial.
<Hear the rules.>
You must begin at the first trial. Once completed, you will be permitted to attempt the second. Once you complete the second trial, you will be permitted to attempt the third... And so forth. This hereby completes the explanation as required by Rule 2,858.
So the Trial of Sands gimmick for its arena is that certain rules are in place for each round. They go from just dont use this, idiot to uhh... a bit much... But thats getting ahead of ourselves. Each trial has a suggested level to attempt it. The first one is Level 25 which means... were going to obliterate this. I think the idea was to regularly come back to challenge these but... nobody in the history of RPGs has done anything but grind out the entire arena in one go so... Thats not a great way to do it.
Anyway, lets make a go of this first trial and wrap-up our intro to the Trial of Sand arena.
Fight with fairness and honor. Now begin!
Music: Birth of a Wish
Theyre nice enough to specify what the rule here means. No Pod use of any kind! That means Pod Fire and Pod Programs are out the door. Now unlike items, which are disabled completely, we can still use our Pod. It will just instantly fail the trial. Theres no penalty for failing. Well just have to try again.
Given we are challenging Level 25 enemies at Level 62 this is just a matter of mashing melee and keeping our finger entirely away from the Pod Fire/Program buttons. I have those mapped right next to each other on the same side so thats not a problem. Just put my fingers awkwardly hovering away for the duration.
Each trial in this arena consists of three rounds. The first round is against just some BS stubbies and medium bipeds. Round 2 is against a duo of Goliath Bipeds. Ironically, 9S is currently equipped with Spear of the Usurper upgraded to Level 4 which has the special ability Turncoat which auto-hacks enemies and converts them into allies on critical strike. Whoops...
Whoops guys! This Goliath Biped is suddenly helping me and refusing to fight against this final wave. Thats real weird. I didnt ask him to do that. Theres nothing about that in the rule book? Nope? Welp, looks like you lads better get cracking. After were done here... Theres gotta be a rule against making rules mid-trial.
All in a days work. A hard fought victory won ENTIRELY on the merits of 9Ss personal strength. Right, new buddy?
Music: Trial of Sand
For completing the first trial, we receive a whole mess of buff items we cannot use in the arena and Ill definitely never use outside it either. Thanks...? Though honestly, the most important reward comes afterwards... Lore, of course!
Long ago, it is said, this land was a great kingdom inhabited by a people who wore such masks. In an attempt to better understand our ancient predecessors, we have chosen to emulate their ways.
Yeah, my dude... Thats called a cargo cult. You should go look that up. Its a real interesting phenomenon. Anyway, thats it for an intro to the Trial of Sand. Were gonna hit up each individual arena for a primer and then come back at Level 99 to finish them because... trials all jump from Level 60 recommended to Level 80 and then 99 so WELP! Plus the rest of the Post Game content is Level 99 encounters so... No one stops!
Video: Episode 138 Highlight Reel
Desert Underground Concept Art So a Facade sports team would certainly have their cheer be Facade Rules! right?