Part 6: Episode 6: SopotEpisode 6: Sopot
Lots to say about this level. Right on the heels of a really badly designed "puzzle" (blowing up the ammo depot) the game drops you into something so weird and obscure that unless you either knew what you needed to do or got frustrated enough to just start firing explosives around you would never figure out. But hey, it's not all bad, you get to ride a battle armor after that. Problem: the game itself doesn't tell you all you need to know about the armor, so if you don't have the manual handy you have to do what I did in the test run and just hit every key until something works. Even Dark Souls, notorious for its lack of guidance for new players, handed out more information and instruction than Red Faction II. Somehow omitting things is better than the game straight up directing you to secondary objectives that make you think they are primary objectives.
All said, nearly every annoying and weird design decision the game makes is present in this video. Thankfully, aside from a few kinks, the rest of the game is done much better than this level.