Part 13: I's the b'y that raids the boat
Cape Cod Crab Chip posted:
You dropped five hundred thousands!? Chris Kluwe ain't got shit on you, man.
Whoops, I meant just five hundred
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Well that was a waste of time.
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On this dock, an exceptionally difficult to see item is here.
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Freeze is a pretty great spell
Also oh lordy the ice puns it enables.
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So we COULD go to the Wastelands and pick up Froguetongue again, but we have a couple more runners we haven't spoken to yet.
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Back to the Jagged Nails. You might remember the other two people we saw in here, given they were two of the three patrons. Including Jake.
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The fellow on the left is a Decker, and also one of the best runners overall. He's also REALLY FUCKING EXPENSIVE. as in five keys expensive without Negotiation maxed out. Fuuuuuuuck that.
On the left is a bit more fiscally responsible choice.
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This line wierds me the fuck out. Technomancers were (As far as I know, I might be so fucking wrong about this) introduced in the 4th Edition of Shadowrun, released in 2005. This game was released in 1993, concurrent with 2e.
Technomancers also first appeared after the Matrix Crash in 2064, the game clearly states this is 2050.
So Technomancers don't exist in-universe OR as a game mechanic for twelve more years.
What is your deal, Spatter.
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"DON'T INSULT ME I WANT TWO THOUSAND yes probably one and a half is good enough" Spatter is a moron.
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Spatter is also a really meh mage. He has powerball, which is useless, a lesser heal than either Kitsune or Jake, and only 80 MP. The ONLY magical advantage he has is the Armour spell, which is only really useful for half of Drake Tower.
He is however, a decent enough gunslinger, but if you wanted a gunslinger, Anders and Frogtongue are both far better. Norbert's on a whole other level.
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I also took the time to level up Freeze. Powerball will be left at level one. Fuck powerball.
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Let's head back to the docks and see if the ferryman has had a change of heart.
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You need to have 1000 nuyen to hire the boat, but once we pay him once, he'll take us whenever we want.
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Off to Bremerton we go!
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So this is the boat level. If any of you saw the two and a half hour nightmare of a Jurassic Park LP from the 2007 LP thread, you'll know Boats and Danaru don't mix at all. I cut out a TON of confused backtracking here. It's not even that difficult of an area, I'm just REALLY incompetent.
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The upper deck is just really a straight shot, but you may notice a lot of doors. They're all rusted shut.
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A dog attacks us up here. We get "Dog Tag" from it. You can probably guess who it's for.
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Now this door, this door is different. It LOOKS the same, but if you remember, we have a crowbar we looted from a dead Rust Stilettos member. God help you if you forgot that crowbar.
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There's a button here. It looks kinda like a light, but it opens the door downstairs. it's a fairly good way of conveying what you're supposed to be looking for. Also yes there will be button puzzles.
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For now though, they're keeping it simple. Push button, open door.
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The boat can be kind of confusing, especially compared to Drake Towers' straight shot upward. To most people it would be a fairly simple maze. I am no normal man.
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There are three identical flights of stairs downwards here. What the hell kind of ship IS this
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At the very bottom is this guy and a safe. Safe means presents!
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Conveniently, he had the key on him. For as many "Want to make progress?! Hope you knew to steal that scalpel and save the shaman to get a magical action figure motherfucker!" dick moves there are, there's a lot of simple gimmes too. It's like the devs couldn't figure out if they liked or hated the player.
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Inside are two items, a detonator!
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...And a broken bottle. The bottle has no use. Zero. None.
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The detonator on the other hand, immediately combines with the explosives we stole from the dude on the dock to make the Time Bomb.
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The broken bottle had Toxic Desolver in it. But it's broken, so it doesn't anymore.
Why was this item put in the game but the cell phone was dummied out. Dick move guys.
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A couple more guys respawned along the stair case. Honestly nothing in here is as strong as what we fought in Drake Tower. I rarely even had to heal the gang.
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There are a lot of paths to go down, but most of them either loop, or go immediately to a dead end.
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In this room, everyone starts blasting that black puddle over there for some reason.
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Once it... dies? It leaves behind a gross puddle.
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And now we have the toxic water. Whoo.
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ANOTHER set of three identical flights of stairs, but these are slightly less identical.
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Well that does nothing, let's continue down.
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Let's head back up!
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So here's the deal, let's imagine you, the sharp-eyed adventure game player that you are, decides to come all the way down without pushing the buttons first. You're immediately greeted by four invincible orcs. They can ONLY be killed by drowning/crushing them through water pressure. Which was easy for you because you spotted those buttons the first time. You think you're better than me, don't you.
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The safe key doesn't work, so let's confer to our panel of party members for ideas.
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The explosion somehow did zero damage to both Jake and Kitsune. At least it did the job of destroying the door!
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Inside is a bottle of Toxic Dissolver.
An unbroken bottle.
So the bottle can clearly survive an explosion. Meaning they purposely put a broken bottle in the other safe.
Drake's goons are fucking idiots.
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Heading back up, we kill more of them. Who cares.
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This green slime immediately beelines for Jake and starts stunlocking him. It can actually damage him too, unlike most of the goons on the ship.
You might be thinking "Use the toxic dissolver!", which is the obvious answer.
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The... obvious answer that doesn't work. There's no way to get rid of this slime.
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However, if we manage to tank our way past it...
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We're back where we started! Fuck you too, Shadowrun.
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I'm not letting some slime force me to take the long way around again. I will literally walk through acid solely to spite the acid.
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In fact, you never need to go through the slime room to progress. If you're smart, you don't go through it at all. If you're stupid, you go through it twice.
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Gang Leaders are a hilariously obsolete enemy by now. They're also shadows of the one we saw in the arena. I don't even think these guys are as strong as the gang leader over in the Rust Stiletto's house.
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Once again we come upon green slimes, but if our toxic dissolver doesn't work, and shooting it doesn't work, what works?
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Oh wait, the toxic dissolver works now. Okay. Whatever. I'm not even mad about it.
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Buttons! Having the left one on and the right one off makes the mines in the next room explode. Nothing hints at that, or at the fact that there are mines in the next room.
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This button just opens the door.
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This is the Naga. It looks fairly doofy, but it can dish out a respectable amount of damage. It also has a fair amount of defense, but it's health is only 30. It's not really an issue unless you're going solo.
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That's all there really is to it. I guess we could have used Spatters' armour spell but who cares.
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Bubbles!
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Pictured here are more bubbles. If you shoot them, they bounce and you can jump under them. Your dudes will become obsessed with shooting them forever, so keep walking.
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So while you're in this room, fireballs will hurl in straight lines at you. SERPENTINE for christ's sake. One fireball can easily nail all of your party members.
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Play your cards right and you should get to Giggles here no problem.
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Jester Spirit has some harsh moves, and there's not a lot you can do about them. If you're careful, you CAN dodge them, but they're fast, so he'll keep you on the defensive.
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Also stay as close to the wall as you can, Jester Spirit will fly backwards to try to mess up your cursor lock, which can waste a lot of aiming time.
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When he says this, you won the fight. He'll keep attacking you, but unless you're an idiot, you'll immediately know what to do.
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If you say Nirwanda here, he just says "You guessed wrong, little man!", and then you have to figure out Vlad lied to you and go stab him. Or stab him again if you only stabbed him once and accepted Nirwanda as the name. Thank god I'm the hacker equivalent of a kleptomaniac. And the regular equivalent I guess.
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GO THROUGH THIS PORTAL. It is 100% possible to backtrack, and if you immediately run out, you might not notice the portal coming down. Going through this portal activates a couple VERY important flags. Gun related flags.
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Wait for it to come down, and then...
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Back up through Drake Tower, we've got a key word to say!
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So yeah, if you're doing this normally, and Spatter betrays you amidst all the street samurai, it can be extremely dangerous. As it is, he died in seconds.
Also yeah he's dead forever. Who cares.
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He also somehow lost 1400 nuyen in the last while.
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So now it's just a straight shot to the roof. Let's head to the volcano!
Or... Actually, let's not. The game pulled a LOT of dick moves on us this update. Why don't we pay the game back a bit?
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Talking to Kitsune, you may notice a lot of our keywords are gone. At a couple points in the game, it'll clean up your inventory of useless items and keywords to get rid of clutter. Specifically, you'll notice Laughlyn and Nirwanda are gone.
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Before we get started, we finally have a new tier of weapon. Our current shotgun has a damage level of eight, this has a damage of ten, and requires a strength of five. Five is the max strength you'll ever need.
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We also have this. Our current jacket has a defence of two, while this baby has a defense of FIVE. We basically can't get hurt by street mooks anymore.
But now we're broke, and we can't have that, but how can we make some more money?
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That's right! Vlad is programmed to always be here if you don't know the word Laughlyn, to avoid killing him permanently and making Laughlyn unlearnable. That means we can kill him again!
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And that's five thousand more nuyen! But that's not quite enough, is it?
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Let's take a quick trip back to the boat. Everyone's dead, so aside from the bubbles (which will start battles and eventually cause you to run out of time with your runners, but who cares.) it's a clean shot through.
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Back through the portal and...
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You can do this INFINITE times. It's free money. There are NO drawbacks to this. I'm not going to do it forever since I have some semblance of integrity, but I did it enough times to get ourselves some cyberware. This game OWES me for my childhood.
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And the cyberware that's available is great! These boosted reflexes let us shoot faster, from 2.6 shots a second to 1.8.
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Maplethorpe also updated his stock with this! Dermal Plating adds two armour points to whatever you're wearing, meaning we went from two armour points to SEVEN. And all we had to do was resurrect a vampire specifically to murder him!
BY THE WAY YOU MAY HAVE NOTICED THAT THE LAST TWO SCREENSHOTS LOOK DIFFERENT, IT'S BECAUSE I FINALLY REALIZED THAT THE SCREEN WAS EVER SO SLIGHTLY RESIZED SMALLER THAN NORMAL AND THAT'S WHY EVERY SCREENSHOT BEFORE LOOKED LIKE IT WAS RESIZED INCORRECTLY. IT TOOK ME ELEVEN UPDATES TO FIGURE OUT WHY IT WAS HAPPENING. I'M SO COMPETENT IT PHYSICALLY HURTS.
Seriously though CirclMastr this is the level of stupid you're letting into your pen and paper RPG. I hope you're ready.
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