Back to the fire shrine with our new armor, its more of our lizard-man friends. Later events reveal that these arent the faders that I mentioned earlier. Those arent going to show up for another dungeon. This bad boy extends the bridge you can just see over to the right all the way to the next platform.
After that its pretty much metal scorpions all the way down. Three is just a bit excessive, and its looking like its going to be more and more of a project to come back and deal with all of these in the future. On the plus side, theres a chest with 100 gems on the other side of these guys.
I dont even remember what my favorite thing used to be, but ice armor is my new favorite thing.
Id have thought maybe medical herbs were your favorite thing, but that might make too much sense.
Clearing out that lizard man nest releases a sleeping gravestone bird, which isnt creepy and definitely means were going to have to whip out the dream rod when we get back to town.
Continuing along the island platforms gets us a few more lizard men nests and a flame man nest that hold a mole, a deer, and 60 gems. One of those things is much less disappointing than the others.
At the end we climb out of the bowels of the fire shrine, leaving it to be the kingdom of the metal scorpions.
A quick little jog and were near the end, with a pathway in place to let us take a shortcut through the top level when we inevitably have to come back. Another lair lets a squirrel into the restaurant, which sounds like the plot of a cartoon short but in this case is barely a net positive development.
A talking raft presumably made from talking trees. Thats a little disturbing if you think about it.
We are rafts made from the branches of trees in GreenWood. If you cannot prove that you are from GreenWood, we will not let you ride.
Um Im on a mission from GodJesus?
Doesnt sound like from GreenWood to me.
Fine. I guess Ill go see a squirrel or a bird about some branches or something.
Thats an extremely odd thing to tell someone out of the wait, why are you following me?
Oh, its purely a coincidence I assure you.
Ugh. If Id known you were a stalker Id have left you in the lair.
Ill see what I can do, but well, you probably arent going to walk how most of the bridges around here work. Anyway, youre a deer you mean you just cant jump it? Or swim?
There was once a raft made from the bark of my branches. You must find this raft. I believe might it be able to help you in some way.
Already did, and not as much as youd think.
I just dug up some dog bones to the southeast.
Thats thats wait, isnt that in the direction of the cemetery?
I got scared and re-buried them.
Thats probably for the best.
Sure enough, were pretty close to the cemetery but that isnt very helpful if we cant even get there. Well have to go back and walk on some crocodiles.
crap. I really dont want to break this to Lisa.
He WAS a dog. Its not like they live that long.
Wait, how long has this town been around? Shouldnt they have been expecting this?
Your guess is as good as mine. Magical sleep tends to screw with peoples heads.
Our next step is going around and using the dream rod on the sleeping bird near the graveyard. This is different from a Graveyard Duck because its obviously not a duck.
He fought Deathtoll trying to save GreenWood and all its animals, but he was defeated.
Well, at least it wasnt old age waiting for someone to come find him. Is he ?
Just head south. Cant miss him.
You will find what youre looking for. There is a bird, Tiki, that may tell you how to use the raft.
Great, but I cant promise that Ill remember his name.
You must protect GreenWood now that I am gone.
You dont know what happened aft yknow what, rest in peace Turbo. You were a good dog.
Maybe if you bring something that used to belong to Turbo they might help you.
Like what? A collar or something?
There are some leaves from GreenWood buried with Turbo. I mean, theyre rafts. Its not like theyre long on brains.
Couldnt I just grab some leaves from one of the trees and skip the whole digging up a dead dog?
Theyre uh special leaves. Thats it. Just dont ask so many questions, okay?
I hate you and those rafts.
We have to go back to the location we went to in the dream and pull some decaying leaves from Turbos grave. Nothing else will do for the discriminating taste of the rafts.
After providing the leaves we get moved to the pathway toward the Light Shrine, which is the final sub-section to this area. The mudman lair here releases another of the mole people, whose vengeance against those who dwell on the surface grows closer by the day. Another mudman lair releases an additional dog that is presumably a descendant of Turbo.
The Light Shrine is at the end of a raft wide, but its not a big deal if youve dealt with most of the enemies. If you think that it looks functionally identical to the other shrines then youre exactly right.
These guys are the faders I mentioned earlier. They cant be hit when theyre in their shadow form on the floor, but otherwise theyre similar to lizard men and dont really present a threat.
The deal with this area is that the red lines are solid light beams that are removed when you clear a lair. Oh, and the glowing ball to Metatrons southwest is a new enemy, the Spirit Ball. We cant kill them, but they mostly just bounce off of objects and arent really a threat.
We get another level in the course of clearing this area up. Its quite a change from the first area, and.. huh, probably shouldnt be carrying the dream rod around in a dungeon.
The moon tribe guards the stairs downward, and the nearby lair releases
Yet another squirrel. Yay.
Downstairs its completely dark, although for some reason enemies show up perfectly well even in the darkness.
Turns out that it causes some weird effects that only really show up in a screenshot. Anyway, more faders that release a crocodile and some flame men that are holding a mole captive.
Eventually we open up another teleport square back to the Celestial Palace, giving us an easy way back here. Unfortunately, this means that were probably going to have to leave and come back. Thats a major factor in this game, as you might have picked up at some point.
Before that, theres a nice crowd of moon tribesmen to be dealt with. Despite the appearance, 999 isnt the max number of jewels you can keep on hand. I just happened to reach that point for a couple of screenshots. Anyway, back to GreenWood!
Glad I could help, but what are you going to do for a show?
Even though you are our only audience we will try our best. Please watch the two other guys.
Wait Im pretty sure all three of you werent squirrels a second ago.
How did you like it? For our next number you must try and guess the real squirrel, me.
And what do I get if I guess right?
A brand new shiny medical herb!
yeah. Ill just be leaving now.
Next update: We finish GreenWood!