The Let's Play Archive

Spy Fiction

by supergreatfriend

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Original Thread: Metal Gear Swery (Spy Fiction)


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While Hidetaka "Swery" Suehiro is mainly known for the love-it-or-hate-it Deadly Premonition, he has worked on other games in the past, usually as a writer or designer. However, he has been in the director's chair for one other game besides Deadly Premonition, and that was 2004's Spy Fiction.

Someone who may expect Swery's previous work to be like Deadly Premonition may be surprised by Spy Fiction. The game is stealth-action, working heavily from the template that Metal Gear Solid established. However, don't expect Swery to attempt to out-crazy Hideo Kojima in the story department, as the premise of Spy Fiction is surprisingly standard. We follow the exploits of a top secret spy group called Phantom, as they work to save the world from a mysterious terrorist organization named Enigma. The game begins at its end: Phantom infiltrates Enigma's headquarters to attempt to stop them for good, only for the mission to go belly-up. The following levels of the game take place in the recent past, as we see the chain of events that led to the disastrous mission at the beginning.

The gameplay of Spy Fiction adheres quite strictly to stealth-action standards. You want to avoid alerting anyone of your presence, or else you'll be overrun by guards trying to gun you down. Fortunately, you're given more than enough options to go undetected. The main gimmick of the game is the disguise system, in which you're able to dress as any character of the game. A large part of the gameplay involves trying to get photographs of enemies and other characters with your special camera, which will then allow you to mask yourself as that character. Different costumes will be more effective in disguising yourself than others, so you'll need to consider what will be an appropriate disguise for the area that you're infiltrating.

There are two characters that we're able to play through the game as. You can't alternate between them in the middle of the game however, you must make your choice at the beginning, and stick with that character all the way through. In order to see both characters during this LP, I will be doing two concurrent playthroughs and editing them together so we can see both of our protagonists in action.

Our two playable characters (from the manual):

Billy Bishop, the team leader of PHANTOM, is a specialist in solo infiltration. He is physically tough, with a calm, commanding personality. He has survived many catastrophic sitations and enjoyed the thrill. Billy is stronger than Sheila Crawford and can withstand greater amounts of damage, but he cannot disguise himself as a female character.

Sheila Crawford is the only female agent in PHANTOM. She gained her experience as a mercenary in the French Foreign Legion. She has a calm personality but avoids interacting with people. Although her skills are equal to Billy's, Sheila isn't as strong as Billy and can't withstand as much damage. She can disguise herself as any target.

As we go through Spy Fiction, we'll be taking a look at the similarities and differences between this and Deadly Premonition, and see how Swery may have grown as a game director from one project to the next.

Now let's get started!


p.1 - Back in the HoleBlip YouTube Download
p.2 - Legitimate PharmaceuticalsBlip YouTube Download
p.3 - Mission UnfeasibleBlip YouTube Download
p.4 - Crime BlimpBlip YouTube Download
p.5 - Secret MeetingBlip YouTube Download
p.6 - LahderBlip YouTube Download
p.7 - What a ThrillBlip YouTube Download
p.8 - Throw a Cell Phone at the VirusBlip YouTube Download
p.9 - Billy and the Boss FightBlip YouTube Download
p.10 - Trains & TerrorBlip YouTube Download
p.11 - Sad TrainBlip YouTube Download
p.12 - Back in the Hole AgainBlip YouTube Download
p.13 - Father and SonBlip YouTube Download
p.14 - Sheila and ScarfaceBlip YouTube Download
p.15 - Yippie Kai YayBlip YouTube Download


001 002 003 004 006 007 008 009 010 011 012 013 014 015 016 018 019 020 021 022 023 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 042 044 045 046 047 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076 077 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 102 103 104 105 106 107 108 109 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128

Descriptions of garbologies I didn't find are supplied by a spooky ghost here, with the exception of the mysterious garbology 048, which remains missing.

Bonus Post

Wynyard's analysis of the japanese version of Spy Fiction. Contains spoilers.



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