Part 7: Post-Mission 2 upgrades and Unit Analysis#3 ("Microphone-Destroying" Edition)Time now for our post-mission blabber.
Lets start by checking our Top Ace roster:
All those bugs really helped Blade out. Hes joined our group at the top of the list with 9 kills. Bless still holds the 2nd place with the kills he got with his MAP attack and Im surprised to see Kazuma down there I may have neglected him during the last mission.
Now, lets go for the upgrades. I sold the Consumables I won during the last couple missions (1 repair kit, 2 energy kits, 3 cartridges). Each one sells for 5000 bucks, so thats 30000 in our pockets, added in the 28000 we already had.
With all that, I go on a spending spree.
I boost Blades EN by two and give him one extra point in both Mobility and Weapons.
Kazuma gets an extra EN and Weapon boost(shared with the Valstork).
I give Duo one increase in both EN and Mobility.
Finally, Quatre gets a boost in his HP and Mobility.
As for BP usage. Only Blade and Noal had any amount worth anything, so here they are:
Blade most usable attack, Tek-Lancer, is melee and his most powerful attack, Voltekka, is ranged. As such, I give Melee 3 points, Shooting 4 and the spare 1 point goes to dodge.
Noal is a support but he may see a wee bit of combat this early in the game. I boost his dodge by 5 to help his survivability and give him 2 points in Shooting because every bit helps.
Now, its time for Unit Analysis #3.
Lets start with the good unit and talk about Tekkaman Blade:
Blade is a really, REALLY good unit. Hes sporting 3800 HP, 150 EN, 1000 Armor, 120 Mobility and 7 Movement, with an SS size. Also, as a Radam-based unit, he has a Small HP and EN Regen effect (10% recover at the start of the player phase).
Lets start with Blade's attacks from the bottom up:
- Crash Interlude This is a 2-6 range attack thats not post-movement. Normally, you wont be using this attack Blade is a much more in-your-face unit and Teklancer is more powerful. Still, its there to stop him from getting sniped at mid-range when your morale isnt high. Costs 10 EN.
- Tek-Lancer Post movement, 1-3 range melee attack. Weve shown him during the last battle, its got a 40% Accuracy rating, so its unlikely to miss and its got a 30% crit ratio, so its likely to get a boost. Its also free, so you dont need to worry about anything stopping you from using it. Very reliable and itll probably be Blades most used attack.
- Voltekka Ah, the microphone-destroying attack. Blades strongest attack is a ranged energy blast with a 3-8 range. It takes 120 Morale to unlock so itll be complicated to use it this early in the game but its a very nice damage. Its also expensive, at 50 EN per shot, it takes a third of Blades EN total for each attack so you really need to think before using. This attack is the reason why Blade doesnt get a damage penalty against big bosses as this attack has the Ignore Size property (which does exactly what it says on the tin).
- Voltekka also has a MAP version which costs a whopping 80 EN and has a 130 morale requirement. I do not use it very oftenly because its post movement or smart-targeting and Blades a good shot. So, your guys are unlikely to dodge it without defensive measures. It has a decent area of effect and power thats not enough to justify that EN cost unless a prime opportunity presents itself in which Blade can kill a lot of enemies in one go.
Now, lets go over Blades Pilot Skills:
- Sword Cut (斬り払い)
- Shield Defense (シールド防御) huh?
- Prevail L3 (底力) huh??
I dont get these skills at all but lets check his spirit commands:
- Focus (集中)
- Invincible (不屈)
Conclusion: Tekkaman Blade is going to be one of your best real robots in the game. It does everything well and will only get better. He could make good use of some EN so he can use Voltekka more oftenly.
Give Blade little love in upgrades and hes gonna tear through the battlefield and not one unit in the game is gonna be able to touch him with Focus going. Absolutely use him unless you have a problem with Tekkaman.
Now, lets go over what little there is in the Blue Earth.
Blue Earth is a pure-support unit with 4000 HP, 110 EN, 1000 armor, 100 mobility and 6 movement, with an S size.
This ship is mainly there to repair/ressuply your units although, you can use it to soften enemies up some with his pea-shooter.
Its got a Barrier for added survivability but its not gonna do much since its defenses arent that great. Nevertheless, it can be used for a support defense in an emergency.
Lets go over Noal Pilot Skills:
- Shoot Down (撃ち落とし)
- Prevail L1 (底力)
- Support Attack Lv1 (援護攻撃)
- Support Defense Lv1 (援護防御)
- Guts (ド根性)
- Focus (集中)
- Accelerate (加速)
- Alert (ひらめき) The next attack that hits you has a guaranteed chance to miss. Costs 10 SP.
Conclusion: The Blue Earth is nothing amazing in this game (Sorry, Tobias!). Its average, really. This unit will do its job well enough this early in the game but, as it goes along, itll quickly lose its position to more competent guys.
Use it as you see fit, it can attack directly, assist attack or defend. Itll do an OK job but dont expect anything else.
That's it for today! Next update, we'll go over to prologue of Mission 3.