Part 54: Mission 18 (Galia Route) - Farewell, My Friend
One thing to note before we keep going:

- King Gainer’s Secret – 2nd Point: by the end of this mission, the combined kill count of all King Gainer pilots (Gainer, Gain, Sara, Gauli, Bello, Adette) must be, at least, 100.
I’m pretty sure it doesn’t need to be limited to kills on THIS playthrough (i.e. kills carried via NG+ count) but, regardless, this isn’t difficult – especially on Rand’s side.

Getting the reinforcements now is a wee bit more dangerous for Kappei but his prevail should keep him safe (if he gets too low, play it safe and defend).
The better part is that the enemies move from the get-go, making it easier for a lot of people to get in range.






See? No problem. Only two enemy squads can get in range to attack him.

Player Phase!

First things first, Kappei has no SP to cast Guts so Heizaemon and Mel heal him up.

People start moving ahead and Gainer gets in range to TRI a Vega squad.




Both UFOs get downed but the Golgol hangs on.




Kei finishes off a Domilar and Gain TRI attacks another squad.

Enemy Phase!



Kappei is still a priority target to nearby mooks but, with the added morale, he can pull his weight.

Gain’s low HP also draws the AI’s attention.






Good, good.
A total of four different squads go after him and he weakens them all; meanwhile, a Golgol jumps the Glomar and Shaia hurts it as bad as it did her (no kills, though).

Player Phase!

This here Megaboost squad is rather far away, so it’s easier to send Jiron to TRI it.






Gotta play aggressively here.




Kouji’s cheap TRI is also a good call against this farther Kumoganira squad; Kei finishes off the squaddies, too.

I get distracted and waste Roger’s move, so it falls on Loran to get cracking on this wide formation of Domilars.




At least it’s one kill.




Kappei’s sniping from afar, where he’s safe, and the Iron Gear follows it up with some artillery fire.

In goes Rand, with Wide Formation, to take out the Kumoanira and leave the Domilars set for killing.






Good man.




Heizaemon and Shaia clean up on some weakened mooks.


Also, considering my screw-up with Roger’s movement, Gain needs to move on ahead and blast this other full-HP squad.

Enemy Phase!

This Domilar chooses his target poorly but, at least, it gives me the chance to show off Kei’s regular Missile attack.
The animation is surprisingly detailed for such a basic attack.
https://www.youtube.com/watch?v=1oV9rU8RAWM
“In this world, even stuff like aliens doesn’t surprise me!”




Gain gets attacked by a billion squads and scores six kills; Jiron gets jumped by a couple other squads, taking two kills for himself.

Kouji, meanwhile, will handle what I think is the last full-HP squad.






Yeah, fine.

Player Phase!



Kappei’s still doing his thing.

Kouji’s group gave Roger an opportunity for a Missile Party!
https://www.youtube.com/watch?v=6cfwZztCdxA
“Here’s a present from me! Go on, take it!”
You’re such a giver, Roger.




Elchi and Shaia take down a Kumoganira.


Our people start hearing that familiar Hypnosound and, quickly, Fallen Angels show up.
Roger seems shocked a something and Rand asks if he’s having trouble with the Big O – he says it’s nothing. “What was that…? For a moment, information regarding those monsters showed up on Big O’s monitors… It seems there’s some sort of residual memory about these Fallen Angels inside it,” Roger thinks.
Gainer tells everyone to pay attention as these monsters are after humans and Adette realizes they’re here for the people in Yapan’s Ceiling. We don’t have a choice but to impede their advance lest they reach the residential units, so Heizaemon marks the NW edge of the map as the limit.
If any Fallen Angel crosses that line, we won’t be able to stop them and Kouji’s very annoyed that we need to fight both them and the aliens at the same time. Jiron reminds him of how many people are taking refuge in Yapan’s Ceiling – we HAVE to hold them at bay.
Kappei knows what his defeat here will mean for Aki, Michi and Kozuki…


Yup, we’ve a batch of Fallen Angels to contend with and they’re all bulkier than they were before – most aliens are weakened, so we should shift our focus to them.

Gainer has enough skill to double attack Xibalbas and, all Fallen Angels being in single unit squads, we’ll be switching to Center Formation for some added damage.

*Photon Mat noise.*









Aye, that’s good.







Kei and the twins cut a Cherubim down to size while Gain snipes Gainer’s target into oblivion.
*Insert Hypnosound noise here.*



















*Apollo and Jun move ahead but Tsugumi stays back.*






*One of the armored angels gets close to the boundary and Kappei intercepts.*































































*Tsugumi’s heart-rate rises.*




https://www.youtube.com/watch?v=CWBlJUVJRM0











Before anything else, let’s take a quick look at our new enemy:

Graave Cherubim (Mythological Beast)
Features:
- 10% HP Regen
- Pilot-Affecting Debuff Immunity
A direct upgrade over the regular Cherubim Soldiers, you’ll find these to be better at everything (except dodging, of course): they’re bulky as hell, have high attack power (for mooks) and they still have a morale-reducing attack.
Attack from afar whenever possible and deal with them as you would any other Fallen Angel.



Moving on, Rand wrecks the weakened Cherubim and is nearly maxed out on Prevail!

I’d like to show off Jun’s strongest attack but the Skill Point takes priority.











Tsugumi’s Skill isn’t boosted like Silvia’s, so there’ll be no double-attacking shenanigans for Apollo today.









Loran wraps up one of the remaining Domilars (learning Mercy) while Jiron gets an amazing critical hit against the weakened Graave.

We can let it kill itself against us so let’s have Kappei start working on this Xibalba.













Alright, alright.

Enemy Phase!





This Megaboost still goes after Kappei but he’s all good now; meanwhile, Gain takes another kill when a weak Domilar guns for him.

Those kills finally trigger Gainer’s OverSkill.

The last group of Gaizock goes for Loran.




Only one Domilar left.




Rand easily wipes the rest of this Vega squad while Gainer slaps a Cherubim away.

This one decides to tangle with Kei.







Not the best of choices but it’s not like he can’t afford the HP loss…

Oh, this is actually a worse choice.









There’s that barrier reduction!





Gain gets sniped by an offscreen Xibalba and responds in kind; Rand, meanwhile, trades blows with the other Graave.


Finally, I overestimate Gainer’s chances to get a critical hit and the weak Graave barely survives…

Player Phase!

Fine, let Heizaemon take this thing out.




Good man.






Next, Apollo goes for this clever Cherubim that’s inching towards our border and Roger scores a MASSIVE overkill.

Sara and Dyke level up, with her learning Invincible.

Give him what for, Elchi!






Alright.








Kei falls short of being able to double attack a Xibalba, leaving it barely alive (I might boost his Skil stat a bit…).
Jiron’s squad weakens another Xibalba and, hopefully, it’ll stay here it is so I can kill it with Jun.

Jiron gains Support Attack L2 from his level up.

Take him down, Loran!









That’ll do.

Miashey levels up and learns Focus.







Gain weakens a distant Cherubim while Gainer leaves his baaaaarely alive after a double attack.


Might as well kill this Graave, so Keiko Analyzes it and Kappei takes a big chunk of its HP with a Moon Attack.

Time to finish the job, Rand.









Boosh!


Finally, Shaia finishes Gainer’s target.

Enemy Phase!





Gainer easily kills the last Domilar and Shaia misses a 76% shot…

Frig…there goes Jun’s target running after Kei.




I suppose I can reload after we’re finished…


The last Xibalba gets blasted by Gain.

Player Phase!





Gain and Gainer team up to take down the last Cherubim.

Jun’s out of range, so Apollo will do his thing.







Always good.


And the last mook falls to Roger!


Before we close up, Jun did have stuff in battle (plus, here’s the attack I didn’t get a chance to show) :





https://www.youtube.com/watch?v=V2NIWsX2zKo

We’ve made it but today’s fight shows that the Siberian Rail and Saint Reagan aren’t the only enemies the Exodus will need to contend with.
Gain thanks Apollo for his help today but he says he doesn't need that as Fallen Angel-hunting is their job. Speaking of, Jiron asks where the three of them came from and, much to the Exodizers’ surprise, it’s from Japan.
Apollo remembers that we’re trying to get there and gives us a warning: Japan is Hell. Kouji asks what he means and Apollo tells us to go see with our own eyes before leaving.
Kappei is looking around for “sunbro” but it seems he’s not here anymore. Either way, Keiko is glad he helped the kid during battle and, inwardly, Kappei thanks him for opening his eyes.

More worrisome to Gwen is the fact that we have aliens and Fallen Angels running amuck in Siberia now and Diana knows this isn’t the time for men to be fighting against each other.
Inwardly, she knows she can’t postpone it anymore: she needs to switch places with Kihel and put thinks back in order.

Location: Lunar Surface – Skull Moon Base – Bandock, Bridge

Geezar presents his findings on the so-called Fallen Angels to Butcher: they've been popping up all over the Earth and kidnapping humans.
Butcher laughs away, saying that he has a lot of free time with the Eldar and Aldebaron focusing on the Pacific Ocean and Geezar’s info just made him have a fun little idea to pass that time.
Geezar asks if he’s planning on allying them with the Fallen Angels but, no, he doesn’t care about what they’re doing. However, Butcher says the Gaizock are very practical and always find amusing ways to put things to use.
He won’t say what he has in mind, though, only ordering Geezar to gather as many humans as he can…

Location: Siberia

Some time later, we find Tiptree thanking us for the lift and, from where they are, her caravan can easily reach the Domepolis.
Still, Roger did promise to negotiate their entry into the Domepolis so he thinks they should go there together – Tiptree decides to trust him, then. Nearby, Toppo is now fawning over Kappei, saying he’s completely changed his opinion of him, and he’s done a little something as a way to thank Kappei for risking his life to protect everyone.

Toppo called Aki and Michi over, who wanted to say her farewells before leaving for the Domepolis.
Aki says they tried to call Kozuki and Hamamoto over but…yeah. Kappei says it’s fine as he knows how they feel.
Still, both girls know how much he’s giving his all in this fight and, with a wish for him to stay safe and to meet again someday, they leave to rejoin the caravan. As they do, Kappei thanks the “pair of pigs” and Toppo is surprised, thinking they haven’t made-up.
Kappei says they’re fine, though, and thanks Toppo for bringing them over – he does notice that the boy doesn’t seem to be going to the Domepolis. Indeed, Toppo is headed elsewhere in search of his dreams but he hopes to see Kappei again.
Observing from a distance, Maria wonders if Kappei will be okay now and while Kouji doesn’t know, he thinks he’ll, eventually, heal the wounds in his heart. Loran hopes that Kappei and the kids can be happy together again someday (that’s probably what Kappei is fighting for, he thinks).
Sochie asks if Loran’s also fighting to repair the relationship between the Earth and Moon Race. He is but Loran understands Sochie’s uneasiness with the whole thing – still, he believes both sides can overcome what happened and find peace.
With this, Diana asks Loran to pass by her room later – she has something to ask of him.

Over there, Diana reveals to him who she actually is and Loran isn’t very surprised - he had felt there was something strange about her – but still he asks why she wanted to come here.
She says it was all a joke of hers gone awry and Loran admits to be a bit disappointed at his inability to distinct between the two women despite the respect he has for both. Regardless, Diana says Kihel is in a difficult position right now and her life is likely at risk.
Loran understands that, having changed places with her, Kihel would be aboard the Soreil and Diana says that they cannot allow the current Galian situation (the aliens, Fallen Angels, DC looters and the wretched conditions the refugees live in) to continue unabated.
For the good of both the Earth and Moon, she asks Loran for his cooperation and, of course, he accepts.

Did you complete the requirement and have a total kill count of all King Gainer units above 100? Then, it’s time to check the Bazaar again.


Gainer heads to Yapan's Ceiling's bazaar, noting how the residential unit has changed while he's been gone, and Adette says it’s thanks to how crazy the world got: they’ve been getting a lot of different things here.
Kona runs over looking for her and wants to show her something interesting that she saw with the caravan folk. Adette figures it must be something machine-related if it interests the girl.
Indeed, it seems to be the frame of an Overman though it is VERY broken. Adette says we can’t really make much use of it if it’s so broken but Gainer argues it could still be interesting to take a look.
He moves to call Cotsett over and Kona will go on ahead and buy the thing.



- King Gainer’s Secret – 3rd Point: Purchase the Scrap (OM) (スクラップ(OM))

We find Cotsett thinking and Gain asks what he’s up to with that pile of junk.
Cotsett confirms that it is the wreckage of an Overman, due to the presence of a Muscle Engine, but the thing is too broken to be of any use – just desserts for buying cheap stuff, Leeg thinks. Kona was hoping that they could use it as spare parts from King Gainer but, since we still spent the cash to buy it, Cotsett figures we could try restoring it.
Kona wants to do so if the alternative is just throwing it away but Cotsett does say that we won’t be able to do anything if we don’t know what this Overman was in the first place.
As they start examining the wreck, Adette seems to have something on her mind – she tells Gainer that she thinks she’s seen this scrap somewhere before but can’t quite place it.
Sara scoffs that Adette’s age is catching up to her and that quip makes Adette completely lose her mental image.
Either way, Kona asks her to let her know if she remembers anything. She agrees, on the promise that, if the restoration is a success, she’ll have dibs on piloting the thing. With that, she calls Gainer so they can go home.
Of course, Sara asks about that and Gainer’s excuse is that their homes are very close to each other – Sara buys his story, only thinking that he’s weird.