Part 72: Chapter LXIII - Scary! Here is too scary!
Scary, here is too scary!
Music: The Crumbling Fortress
Weve conquered the first base, so here we are at Ghor.
Wait, why are we at Ghor? Oh, right. In one of the bigger dick moves of the game, you have to talk to the Duke of Ghor after your first, third and fifth base battles (you can do the bases in any order, by the way). If you dont do this, than you miss out on a quest and can kiss your full quest completion goodbye. This got me the first time I played.
Xbox users got an even bigger dick move here because Ghors text bubble didnt have the red outline so you wouldnt know that he had anything new to say.
Wait, what do you know?!
My emissaries have told me of your stance in our current situation.
They have also informed me of something troubling.
What is it?
The Third Committee was thought to have disbanded after the incident at Nagapur, but apparently some stragglers are trying to pick up where they left off. As if I have the time to deal with this sort of trouble now.
learned Lughs Revenge!
Torgal claimed the Brionac from Snievan, which grants him the Remnant weapon art Lughs Revenge, which is exactly like Snievans version of that. There are no special conditions, and if hes the leader of a union, he can trigger it as soon as his morale meter is maxed out. So thats triggering another party rearrangement.
Two shifts of note: Torgal replaces Emmy as the head of that union, and Emmy joins Irinas union. This fulfills two goals: Putting Torgal in position to try out his new toy, and giving Irina a possible opportunity to learn the Rejuvenating Water Arcana, greatly improving her utility. (If youve forgotten the conditions, there need to be 4 Remedies users in a union.) By an odd coincidence, that leaves Rush and Torgals unions with exactly the same HP.
I also disabled all of Kates arts except Dispirit, to encourage her to use that as much as possible.
- Battlefield Video: Base 2
Okay, now we can continue with the assault on Koeningsdorf. Ill be hitting the bases in numerical order, because thats the obvious thing to do. Some people might recommend another order, but Im pretending that I dont know the reason why.
Music: Clash of Opposites
Mission: Defeat the command squad and assault their base!
We start out right next to some enemies, but there are others farther back which wed have to march to. By the way, this video has some lag at times. That was present during recording I forgot to shut off all extraneous applications for the first video, and I didnt want to re-record. Its fixed in the second video.
Darian dispatches one enemy squad
but their buddies come by to put the hurt on us.
That would have finished the union if one unit hadnt dodged.
How do you like that?!
Better than I expected from you.
Gabriel and Torgal team up to finish this union off.
Yeah, this is our big chance!
Irina heals her union, Emmy finally learns Acalas Wrath, and then uses it to good effect to finish off the last of the enemies in this wave.
Looks like theyre inviting us in to play!
Set em up, Ill knock em down!
We spend Turn 4 closing in on the enemy in the inner courtyard.
Sure, Ill show that off.
Thats the third union finisher Dariens delivered this fight.
The enemy gets some mid-turn reinforcements.
Remnant! Obey my command!
And Torgal can pretty much do that ANY TIME his Morale gets maxed. I wont, because it lowers art XP for everyone else but I COULD. This makes Torgal a pretty good leader.
Lord David would like to inform you that he is in fact, still a member of the party.
See, these fights do have the potential to hurt me
Its just less likely to do so, given how well Ive learned the games systems. I almost reflexively ensure that I have a union ready to heal. Finally, Irina has learned Rejuvenating Water II. Now that Ive forced her to learn it with the Four Remedies Users method, she has the potential to cast it as a Battle Command with only two casters in her union. Not two Remedies casters. Casters as in knows any mystic art. Not even has a mystic art enabled. Two more units who are mystic-capable.
Theres still more of these guys?!
Not for long
I didnt mean to hit that dodge trigger, it was instinct.
And so was that one.
The boss unit, the Tactics Squad makes their way to the battlefield.
The qsiti dodged the first hit from Violets Dragon Crush combo, but not the second one.
Okay, now THIS time Ill try an Omnistrike.
This wasnt enough to one-shot the boss, though.
Ha ha, sweet!
But thatll do it.
learned Rejuvenating Water II!
learned Acalas Wrath!
- Nimble Twin Gimlet!
- Nimble Twin Gimlet II!
- Boss Video: Zuido the Fleshrender
Music: Slipping Through your Fingers
Me is Z-Zuido! Helper to Mr. Conqueror! Me is gonna k-kill you!
Gaah! Scary! Here is too scary! You guys is scary!
Youse alls gonna bite it right here! They dont call me the Fleshrender for nothin!
Get it, bro?
I aint scared of nothin! Yeah! Cause wese all goin to the same place anyhow!
The other side aint so bad, I hear.
Hows about we all find out?!
Music: Press to Victory
Mission: Defeat Zuido!
Were facing off against Zuido and his accompanying unions (all Yama). As you might expect, Zuido is all about dealing out major physical damage, and he can take a big pounding as well. His minimum HP is about double what Snievans MAX HP can reach.
Come on, lets do this!
Yama are pretty tough, and coming in groups makes them much tougher.
Seriously, look how huge Zuido is.
This isnt even worth my time!
The hell are you doing?!
What kind of damage is that? I mean yeah its a normal attack, but seriously?
And here comes Zuidos special move, Giant Press.
Dont die, or anything...
Its simple, but effective.
Ill win this and show you what winning really looks like!
Niiice, this one looks loaded!
Only one group of henchmen left, but this fight is far from over.
Jager misses his attack and his union takes some punishment in return.
Zuido uses a lot of power grip combat arts, even ones for a different weapon type than what he uses.
Are you okay?
That wasnt necessary.
This fight isnt complicated, you just have to whittle Zuidos health down while keeping your own up, because his attacks hurt you a lot more than you can hurt him. Rush and Jager will keep their HP up, Irinas union will break off to finish off the last enemy union deadlocked with Jager, and Torgal and Kate will do full attacks.
Get a load of this!
Theres the Katana power grip art. Caedmons Silencer wont do any good obviously, but less obviously, Zuido is also immune or unaffected by paralysis.
Good thing I sent Irina to help out.
Cyclone is a high level Axe-specific power art. The axe is thrown and returns like a boomerang. Torgal dodges this one.
Theyre weak over here!
Here I go!
I think this is power grip: Mace.
Zuido sure can take a pounding.
Victory Sweep is a V-shaped attack for the Sword.
Having someone always ordered to heal helps a great deal.
That left Rush with 110 HP. If Zuido had hit just a bit harder, hed have killed him. Oh, and this is Power Grip: Katana again, but a higher level. The longer the fight goes, the higher level arts he will use.
This is another Axe art. Its three attacks, one to the left, one to the right, and one straight down.
Okay damage for a low-level item art.
There were even more strikes I omitted, but you get the picture. That was the highest-level mace power grip art. Now hell cycle back around to the low-level ones.
Finally, Zuido gets knocked down into critical.
But he retaliates.
Now that Irina has learned Rejuvenating Water, she can call it down at full-morale. I made a minor mistake here and forgot to order anyone to bring Torgals Squad back.
The usual buff bosses use when they get in trouble.
Its a pity I forgot to revive the dead union, but I cant say that I dont need this Arcana right now.
Alright, back in action!
Get up, we gotta win this!
You losers arent even a challenge!
I can take you!
This is happening because I ordered ALL unions to revive Torgals, and since theres no one left to revive, that forced a reassessment and triggered the arcana.
It was good timing, though. Zuido will use Giant Press at the end of every turn now that hes in critical health.
So, Id better finish him off ASAP. Full attacks for everyone!
Arrrrrggghh Huh? Whats the deal? This this aint fun at all! Its cold! Cold cold cold damnit colds colds cold somebody do somethin
Gaou claims Zuidos weapon, the Obsidian (pictured here). Its a Huge sword, and thus Yama-specific. It does have a weapon art attached, but its a lot harder to trigger than
Thats two bases down. Ill hit the towns to make sure Im topped up on supplies, then head for the next one.
New Arts Summary
learned Lughs Revenge!
- Rejuvenating Water II!
- Cascade Strike!
- Nimble Twin Gimlet!
- Nimble Twin Gimlet II!
- Land Mine III!
Battlefield Video: Base 2
Boss Video: Zuido the Fleshrender
In theory, with the Obsidian, Gaou can perform the Remnant Weapon Art Zeals Virtue, but the requirements are pretty brutal:
- 90 AP
- Gaou is union leader
- Must be out of deadlock
- High or Low union Morale
- More enemy unions than friendly
Its that last one which is hard (and must be out of deadlock does not help). It is nigh-impossible to have both high union morale AND more enemy unions than friendly AND be out of deadlock. I have tried to get it to trigger, but I just cannot. So fuck it.
Youll see it in the montage of unique arts (that someone else made) after the LP is over.
Discussion: Whos next?
Next Time: You seem to enjoy the cries of the weak.