The Let's Play Archive

Ultima 9

by Null Pointer

Part 37: Chapter 5, Part 2

Dungeon Deceit: Complete solution (Part 2)




The other prison cell has a couple of yellow potions in it. These are important because Samhayne got to keep ours.




Inside the barrels is a chain coif. This would be important if we weren't already much better equipped.




There's a key on the table.




And there's a bag on top of the barrels, because right now all we have is a belt to clip about 800 lbs of stuff to. Seriously how does that work? You can put one of those gigantic light house gems on it. It doesn't make any sense.

There are some chain arms inside a barrel but we already have some. Wait, why would you keep chainmail armor in a barrel?




There's only one door leading out of this area.




But it's not locked, and there's a gate behind it.

Hmm.




When we re-phase and go back to the same door, it unlocks with the key we just found.

This is the least-effective prison possible. If the Wyrmguard left the key there for us to find, it means they knew about the phasing thing and wanted us to escape. If they didn't leave the key there, it means they didn't even give this dungeon a cursory glance before deciding to use it to imprison the legendary hero of the entire world. This makes no sense. Argh.




We're still phased, so we can pass through the next gate.




Inside is a button. Pressing it will lift the gate in the non-phased... the normal world.... the opposite of whatever we've been doing.




This wall is a secret door in the normal mode/non-phased world/flavor country/whatever.






At the end of the hallway is a door. It is closed.