Part 7: Episode 07 - Opposing Tracks
Chapter Seven: Opposing TracksMusic: Intermission

It’s upgrade time again, and thanks to last mission we have a lot of money to throw around.

I boost everyone’s HP by one level apart from the Justeen, which gets two levels since it’s the frailest. Once again the Blade gets nothing.

I also replace the Booster Semyl used last mission. We’ll be fighting in built up areas for a while yet, so it’ll come in handy when she starts lagging behind.
Let’s get a move on.
Music: Day In, Day Out



A door opens and Myona walks in.







There’s a very similar scene to this that happens in the Super Robot Wars games. It’s a running gag where one female character’s health drink is hideously unpalatable to nearly everybody.






Cage and Myona leave as the screen fades out. But it seems the scene isn’t done with Robin just yet…
Music: Tension


It looks like Robin and Twede also have their own agendas regarding BIS. There are plots within plots going on here, and neither the heroes nor the villains are exempt from nefarious machinations. Part of the beauty of this game is playing through it a second time knowing the plot and realising that everything that happens later on was foreshadowed earlier in the story.
The screen fades out for real this time. When it comes back, it’s inside BIS HQ.
Music: Black Ops
























Okay, so it seems very likely that Bolozof is involved in a false flag operation, riling up the people of Mars so that the UNSF has an excuse to stomp all over them. Boy, I sure hope we don’t have to protect any worthless civilians this time around…

This glitchy mess should read ‘Scene 07: Opposing Tracks’.
Music: Tragedy










Cage breaks off as the sound of a commotion draws near.









Dammit, Razma.


Nadia runs off, no doubt to help Bolozof murder her fellow Martians.









The music fades out, then a loud gunshot is heard.
Music: Danger




Alpha LEV’s appear in a cordon around the entire area.









The construction LEV takes a step forwards.
The Acemos LEV naturally slaughters him.


So basically, the civilians = the 99%, Earth = the 1% and Acemos = the US Police Force. The Mars Security Forces = the Tea Party and BIS = Adbusters. There are even false flag operations and media manipulation. My ham-handed analogy makes this game politically relevant.

All the BIS units spawn around the protestors.









Player Phase Music: Sortie
Enemy Phase Music: Sudden Assault

Mission Map:
The game gives you control at this point. And joy of joys, we have an escort mission on our hands.



There are five of these Construction LEV’s right in the middle of the city, and it’s our job to cover for them while they escape to the south. BIS has strategically positioned themselves between the Acemos forces and the protestors, so the enemies to the west, east and north won’t be too much trouble…

No, it’s these assholes who are going to screw everything up for us. The AI is going to shepherd all the Construction LEV’s over that bridge, whereupon those missile and beam gun-toting LEV’s will tear them apart. Now, the Construction LEV’s are tough enough to take maybe one hit from an enemy without dying…but that’s it.
To be fair, we don’t have to save all the Construction LEV’s. The only victory condition here is to destroy every enemy on the map. But every civilian LEV you save gives you a bonus 1,000 cash, and an extra 5,000 for saving everyone is a very nice reward.

Also of note is this little building off to the side – the L. Server. This will be important in just a moment.

The first thing to do is to move Warren down and begin taking down the asshole LEV’s down south. The enemy to the northwest isn’t a threat yet since its missiles have a range of five squares.


Nice, but not enough to get rid of it.

Someone has to deal with the surrounding LEV’s – they aren’t a threat now but they soon will be. Semyl is a good choice due to her low mobility.


She scores a lucky critical. You may also have noticed that I moved Cage down a bit – he’s going to be vital in destroying the enemies to the south.


Hmm…the Edge’s cannon could do with an upgrade.

Razma takes a shot and hits. That’s it for our western units.

In the east, the first thing to do is to move both Ares and Yukito as far south as they can go.

Mebius also moves south and attacks an enemy with her Split Blade.


The key in this mission is to inflict as much damage as possible in the shortest amount of time whilst scrambling to take out the southern enemies.

Phil deals some scratch damage before I end my turn. Since there are a lot of enemies I’ll give you guys the condensed version of events.

The enemy who got roughed up by Phil and Mebius attacks Phil and hits him.

The foe who got Absoluted last turn attacks Warren, but Warren eats bears and shits fur coats so he misses.

The south-western LEV moves up and attacks Semyl. This is worrying since it brings him close to the column of protestors.

More futile attacks on Warren.

Deckson also gets shot at.

Mebius evades another enemy. The enemy turn ends and the civilian LEV’s all move three spaces south.
At the start of our second turn a scene plays out.



Here it is – the building I pointed out earlier. Also Cage is full of shit, we want that server and we want it now. If we finish the mission without getting the upgrade from the server it’s gone forever.

Mebius is the closest, so I move her down towards the server and engage an enemy with her Split Sword at the same time. The yellow targeting cursor makes the selected units blink so sometimes they don’t show up in screencaps.



Meanwhile Phil stays put and just repairs himself. His job is to bait the foes around him so that they ignore the civilian LEV’s.

Down south things are looking good – we should be able to destroy the two southern missile LEV’s in one turn. The ones wielding beam guns won’t have enough range to engage the civilian LEV’s.


Warren finishes off one…





And Ares/Yukito take down the other one.

Here’s where we run into a problem. The missile LEV next to Semyl is in range of the civilian procession. Semyl and Cage are nearby but the enemy is inside the minimum range of Semyl’s big guns. It’s unlikely that we can take him out this turn.


Yeah, that tiny laser blade isn’t going to do much good…

Now if Cage scored a critical hit…

No such luck, of course.

This foe looks like he’s trying to break away and attack the procession, but luckily Deckson is still in range. The phantom unit cursor strikes again, but rest assured, there’s a machinegun LEV there.


Since he was already pretty badly damaged the hit puts him down for good.

Razma finishes off another injured enemy, ending my turn. We’re in a pretty good position right now and should be able to save everyone barring some kind of disaster.

As expected, the missile LEV immediately takes a shot at a civilian LEV.

The Acemos forces have high enough stats compared to the civilians that they will never miss.

One more hit and he’s done.


Phil successfully baits two enemy LEV’s into ignoring the convoy, though he does take a hit in the process.

One of the northern LEV’s I’ve been ignoring so far decides to take a shot at Razma.



It doesn’t work.


OF’s are fairly resistant to ballistic attacks, but energy attacks can still put the hurt on them.


If all goes well both southern foes should be dead by the end of my next turn.

More baiting by Phil.

Agh no Phil why are you such an awful pilot


Ugh. At least that’s the final enemy action this turn.

Alright then. The three enemy LEV’s in this screenshot are the ones we really have to kill this very turn in order to ensure the safety of the procession.

So let’s take care of that.


Huh. It strikes me that I have yet to show off the Durandal II’s ranged attack. It has terrible range and is far less powerful than its melee attacks, but I’ll get around to showing it sooner or later.



That’s one down.



Two down.





And that’s the last of them. The civilian LEV’s are pretty much completely safe now.

In the north I move Mebius over the server and grab the delicious data. We’ll find out exactly what we’re getting out of it after the end of the mission.

Phil’s job is done, so I have him run away and heal up.

I then move Deckson over to give him some fire support.

That just leaves Razma and this guy near the top.


That’s it for my turn.

The LEV Razma targeted last turn hits back.

He manages to score a hit.



The game of ‘Let’s kick Phil’ continues. He just barely survives.

The civilian LEV’s continue to retreat, and one manages to cross the invisible line allowing him to vanish off the map.

Now it’s time to start moving everyone back up. Someone needs to save Phil, too.

The Vjaya is in the running as the best Orbital Frame in the game. It’s fast, hits hard and later gains some abilities that let it truly ruin an enemy’s shit.


Critical hit, bitch.

Run, Phil, run!


Razma finishes off his opponent.

Now it’s just Deckson left.

Every little helps, I guess. With only two enemies left, I’d say this part of the mission is all but over.


Of course they both attack Phil.


Another two civilians escape.


I start my next turn by having Mebius kill the missile LEV.

Phil moves north and repairs himself.



Just one more hit…


Acemos forces – dispatched.

The destruction of all enemies prompts the remaining civilians to get the hell out of dodge.

…Of course, it’s not over yet. Bolozof appears ready to do battle, right…next…to Phil.
Oh god.












Huh. I guess by ‘departing’ she really means ‘join in and wreck Phil’s shit too’.



A bunch of reinforcements appear to make Phil’s day even worse.


Ugh. Okay, the Vjaya is our only unit that hasn’t moved yet. At the very least we can damage one of Bolozof’s pals before the slaughter begins.


Here goes nothing…

Welp.


That was tremendously close. Sometimes even the ‘move the reticule round and round in circles’ method doesn’t work when the enemy is firing off so many huge crosshairs.



Phil dodges two other enemies before Bolozof finally decides to put him down.


Aaaand there’s my first friendly unit KO of the campaign. This isn’t like Fire Emblem where defeated units are dead forever, but it is irritating not to have a healbot for the rest of the mission.
The Blade’s destruction is the only interesting thing to happen on the enemy’s turn. The rest is spent ineffectually trying to land hits on the Dreizehn or Vjaya.

This is going to get messy very quickly.

Half of my units aren’t in range so I have to move them up.



Razma grenades one of the enemies surrounding him.


Then Cage finishes him off.


Warren attacks another western enemy.

Finally, Ares takes out the enemy he wounded last turn.
On the enemy turn nothing of note happens – the enemies all go after our extremely agile OF’s and miss their shots, apart from Bolozof who attacks Razma with his beam gun and misses. Nadia, though…


Nadia gets a hit on Semyl. Because Phil is dead this would normally be quite bad, but since I slapped a repair kit on her a while back she should be fine.

Before that, it’s time to bust some heads.





That takes care of the middle and western enemies. Now Semyl can heal up.

Now there’s just one generic enemy left, and he’s stuck between Ares and Mebius. Guess how this works out for him.



The answer - as poorly as one might expect.

Tired of messing around, Bolozof decides to attack Razma with his laser saber.


Ugh.


At least Nadia isn’t as dangerous.

This mission has dragged on for a ridiculous amount of time, but this should be the final turn.

Nadia’s first on the kill list.






Nadia retreats, and we’re left with Bolozof. Once again Bolozof has a thing where he retreats at low health, so yet again we’re going to have to knock him down with a powerful attack.

First we have to weaken him.

After that we simply need an attack powerful enough to take him down in one shot. Luckily, we have just such an attack ready now.

The Durandal II’s burst attack, Avelcaine.






Deckson sets off the world’s biggest flashbang and BIS retreats.




Music: Every Day







Razma leaves.






Ares leaves.




Cage and Myona walk out of the room.


The scene ends and we get to see the spoils for our longest mission yet. We got a great haul of money and 5,000 bonus cash for saving every civilian. The server also contained new attacks for the Durandal II and Testament, which we’ll be trying out pretty soon.

And that’s this mission finished. If any future missions turn out to be longer than this I might have to consider splitting them in half.