Part 7: Episode 07 - Opposing Tracks
Chapter Seven: Opposing TracksMusic: Intermission

Its upgrade time again, and thanks to last mission we have a lot of money to throw around.

I boost everyones HP by one level apart from the Justeen, which gets two levels since its the frailest. Once again the Blade gets nothing.

I also replace the Booster Semyl used last mission. Well be fighting in built up areas for a while yet, so itll come in handy when she starts lagging behind.
Lets get a move on.
Music: Day In, Day Out



A door opens and Myona walks in.







Theres a very similar scene to this that happens in the Super Robot Wars games. Its a running gag where one female characters health drink is hideously unpalatable to nearly everybody.






Cage and Myona leave as the screen fades out. But it seems the scene isnt done with Robin just yet
Music: Tension


It looks like Robin and Twede also have their own agendas regarding BIS. There are plots within plots going on here, and neither the heroes nor the villains are exempt from nefarious machinations. Part of the beauty of this game is playing through it a second time knowing the plot and realising that everything that happens later on was foreshadowed earlier in the story.
The screen fades out for real this time. When it comes back, its inside BIS HQ.
Music: Black Ops
























Okay, so it seems very likely that Bolozof is involved in a false flag operation, riling up the people of Mars so that the UNSF has an excuse to stomp all over them. Boy, I sure hope we dont have to protect any worthless civilians this time around

This glitchy mess should read Scene 07: Opposing Tracks.
Music: Tragedy










Cage breaks off as the sound of a commotion draws near.









Dammit, Razma.


Nadia runs off, no doubt to help Bolozof murder her fellow Martians.









The music fades out, then a loud gunshot is heard.
Music: Danger




Alpha LEVs appear in a cordon around the entire area.









The construction LEV takes a step forwards.
The Acemos LEV naturally slaughters him.


So basically, the civilians = the 99%, Earth = the 1% and Acemos = the US Police Force. The Mars Security Forces = the Tea Party and BIS = Adbusters. There are even false flag operations and media manipulation. My ham-handed analogy makes this game politically relevant.

All the BIS units spawn around the protestors.









Player Phase Music: Sortie
Enemy Phase Music: Sudden Assault

Mission Map:
The game gives you control at this point. And joy of joys, we have an escort mission on our hands.



There are five of these Construction LEVs right in the middle of the city, and its our job to cover for them while they escape to the south. BIS has strategically positioned themselves between the Acemos forces and the protestors, so the enemies to the west, east and north wont be too much trouble

No, its these assholes who are going to screw everything up for us. The AI is going to shepherd all the Construction LEVs over that bridge, whereupon those missile and beam gun-toting LEVs will tear them apart. Now, the Construction LEVs are tough enough to take maybe one hit from an enemy without dying but thats it.
To be fair, we dont have to save all the Construction LEVs. The only victory condition here is to destroy every enemy on the map. But every civilian LEV you save gives you a bonus 1,000 cash, and an extra 5,000 for saving everyone is a very nice reward.

Also of note is this little building off to the side the L. Server. This will be important in just a moment.

The first thing to do is to move Warren down and begin taking down the asshole LEVs down south. The enemy to the northwest isnt a threat yet since its missiles have a range of five squares.


Nice, but not enough to get rid of it.

Someone has to deal with the surrounding LEVs they arent a threat now but they soon will be. Semyl is a good choice due to her low mobility.


She scores a lucky critical. You may also have noticed that I moved Cage down a bit hes going to be vital in destroying the enemies to the south.


Hmm the Edges cannon could do with an upgrade.

Razma takes a shot and hits. Thats it for our western units.

In the east, the first thing to do is to move both Ares and Yukito as far south as they can go.

Mebius also moves south and attacks an enemy with her Split Blade.


The key in this mission is to inflict as much damage as possible in the shortest amount of time whilst scrambling to take out the southern enemies.

Phil deals some scratch damage before I end my turn. Since there are a lot of enemies Ill give you guys the condensed version of events.

The enemy who got roughed up by Phil and Mebius attacks Phil and hits him.

The foe who got Absoluted last turn attacks Warren, but Warren eats bears and shits fur coats so he misses.

The south-western LEV moves up and attacks Semyl. This is worrying since it brings him close to the column of protestors.

More futile attacks on Warren.

Deckson also gets shot at.

Mebius evades another enemy. The enemy turn ends and the civilian LEVs all move three spaces south.
At the start of our second turn a scene plays out.



Here it is the building I pointed out earlier. Also Cage is full of shit, we want that server and we want it now. If we finish the mission without getting the upgrade from the server its gone forever.

Mebius is the closest, so I move her down towards the server and engage an enemy with her Split Sword at the same time. The yellow targeting cursor makes the selected units blink so sometimes they dont show up in screencaps.



Meanwhile Phil stays put and just repairs himself. His job is to bait the foes around him so that they ignore the civilian LEVs.

Down south things are looking good we should be able to destroy the two southern missile LEVs in one turn. The ones wielding beam guns wont have enough range to engage the civilian LEVs.


Warren finishes off one





And Ares/Yukito take down the other one.

Heres where we run into a problem. The missile LEV next to Semyl is in range of the civilian procession. Semyl and Cage are nearby but the enemy is inside the minimum range of Semyls big guns. Its unlikely that we can take him out this turn.


Yeah, that tiny laser blade isnt going to do much good

Now if Cage scored a critical hit

No such luck, of course.

This foe looks like hes trying to break away and attack the procession, but luckily Deckson is still in range. The phantom unit cursor strikes again, but rest assured, theres a machinegun LEV there.


Since he was already pretty badly damaged the hit puts him down for good.

Razma finishes off another injured enemy, ending my turn. Were in a pretty good position right now and should be able to save everyone barring some kind of disaster.

As expected, the missile LEV immediately takes a shot at a civilian LEV.

The Acemos forces have high enough stats compared to the civilians that they will never miss.

One more hit and hes done.


Phil successfully baits two enemy LEVs into ignoring the convoy, though he does take a hit in the process.

One of the northern LEVs Ive been ignoring so far decides to take a shot at Razma.



It doesnt work.


OFs are fairly resistant to ballistic attacks, but energy attacks can still put the hurt on them.


If all goes well both southern foes should be dead by the end of my next turn.

More baiting by Phil.

Agh no Phil why are you such an awful pilot


Ugh. At least thats the final enemy action this turn.

Alright then. The three enemy LEVs in this screenshot are the ones we really have to kill this very turn in order to ensure the safety of the procession.

So lets take care of that.


Huh. It strikes me that I have yet to show off the Durandal IIs ranged attack. It has terrible range and is far less powerful than its melee attacks, but Ill get around to showing it sooner or later.



Thats one down.



Two down.





And thats the last of them. The civilian LEVs are pretty much completely safe now.

In the north I move Mebius over the server and grab the delicious data. Well find out exactly what were getting out of it after the end of the mission.

Phils job is done, so I have him run away and heal up.

I then move Deckson over to give him some fire support.

That just leaves Razma and this guy near the top.


Thats it for my turn.

The LEV Razma targeted last turn hits back.

He manages to score a hit.



The game of Lets kick Phil continues. He just barely survives.

The civilian LEVs continue to retreat, and one manages to cross the invisible line allowing him to vanish off the map.

Now its time to start moving everyone back up. Someone needs to save Phil, too.

The Vjaya is in the running as the best Orbital Frame in the game. Its fast, hits hard and later gains some abilities that let it truly ruin an enemys shit.


Critical hit, bitch.

Run, Phil, run!


Razma finishes off his opponent.

Now its just Deckson left.

Every little helps, I guess. With only two enemies left, Id say this part of the mission is all but over.


Of course they both attack Phil.


Another two civilians escape.


I start my next turn by having Mebius kill the missile LEV.

Phil moves north and repairs himself.



Just one more hit


Acemos forces dispatched.

The destruction of all enemies prompts the remaining civilians to get the hell out of dodge.

Of course, its not over yet. Bolozof appears ready to do battle, right next to Phil.
Oh god.












Huh. I guess by departing she really means join in and wreck Phils shit too.



A bunch of reinforcements appear to make Phils day even worse.


Ugh. Okay, the Vjaya is our only unit that hasnt moved yet. At the very least we can damage one of Bolozofs pals before the slaughter begins.


Here goes nothing

Welp.


That was tremendously close. Sometimes even the move the reticule round and round in circles method doesnt work when the enemy is firing off so many huge crosshairs.



Phil dodges two other enemies before Bolozof finally decides to put him down.


Aaaand theres my first friendly unit KO of the campaign. This isnt like Fire Emblem where defeated units are dead forever, but it is irritating not to have a healbot for the rest of the mission.
The Blades destruction is the only interesting thing to happen on the enemys turn. The rest is spent ineffectually trying to land hits on the Dreizehn or Vjaya.

This is going to get messy very quickly.

Half of my units arent in range so I have to move them up.



Razma grenades one of the enemies surrounding him.


Then Cage finishes him off.


Warren attacks another western enemy.

Finally, Ares takes out the enemy he wounded last turn.
On the enemy turn nothing of note happens the enemies all go after our extremely agile OFs and miss their shots, apart from Bolozof who attacks Razma with his beam gun and misses. Nadia, though


Nadia gets a hit on Semyl. Because Phil is dead this would normally be quite bad, but since I slapped a repair kit on her a while back she should be fine.

Before that, its time to bust some heads.





That takes care of the middle and western enemies. Now Semyl can heal up.

Now theres just one generic enemy left, and hes stuck between Ares and Mebius. Guess how this works out for him.



The answer - as poorly as one might expect.

Tired of messing around, Bolozof decides to attack Razma with his laser saber.


Ugh.


At least Nadia isnt as dangerous.

This mission has dragged on for a ridiculous amount of time, but this should be the final turn.

Nadias first on the kill list.






Nadia retreats, and were left with Bolozof. Once again Bolozof has a thing where he retreats at low health, so yet again were going to have to knock him down with a powerful attack.

First we have to weaken him.

After that we simply need an attack powerful enough to take him down in one shot. Luckily, we have just such an attack ready now.

The Durandal IIs burst attack, Avelcaine.






Deckson sets off the worlds biggest flashbang and BIS retreats.




Music: Every Day







Razma leaves.






Ares leaves.




Cage and Myona walk out of the room.


The scene ends and we get to see the spoils for our longest mission yet. We got a great haul of money and 5,000 bonus cash for saving every civilian. The server also contained new attacks for the Durandal II and Testament, which well be trying out pretty soon.

And thats this mission finished. If any future missions turn out to be longer than this I might have to consider splitting them in half.