Part 14: Kell Hounds: Cylene - Turn 4
Kell Hounds: Cylene Tactical Update 4Combat Results:
A Griffin
Fires PPC at K6 (3 base + 1 walked + 4 enemy movement + 0 short range = 8): Rolled 9, hit left Side (9/19 armor remains) (Snake Eyes Critical)!
Generates 10 heat, sinks 12. Now at 1 residual heat.
B Blackjack
Fires large laser at K6 (4 base + 1 walked + 4 target movement + 0 short range = 9): Rolled 8, miss!
Fires large laser at K6 (4 base + 1 walked + 4 target movement + 0 short range = 9): Rolled 9, hit front (22/30 armor remains) (chance for motive system damage)!
Generates 17 heat, sinks 17. Now at 3 residual heat.
C Vulcan
Fires medium laser at K6 (4 base + 2 ran + 4 target movement + 0 short range = 10): Rolled 10, hit turret (19/24 armor remains) (boxcars critical)!
Fires medium laser at K6 (4 base + 2 ran + 4 target movement + 0 short range = 10): Rolled 7, miss!
Fires medium laser at K6 (4 base + 2 ran + 4 target movement + 0 short range = 10): Rolled 6, miss!
Fires medium laser at K6 (4 base + 2 ran + 4 target movement + 0 short range = 10): Rolled 8, miss!
Fires machine gun at K6 (4 base + 2 ran + 4 target movement + 4 long range = 14): automatic miss!
Generates 14 heat, sinks 12. Now at 3 residual heat.
D Jenner
Generates 5 heat, sinks 10. Now at 2 residual heat. Movement penalty ends.
K2 Spider
Fires medium laser at D Jenner (5 base + 3 jumped + 2 target movement and jump + 4 long range): automatic miss!
Generates 9 heat, sinks 10.
K4 Dragon
Fires LRM 10 at A Griffin (4 base + 2 ran + 1 target movement + 2 medium range = 9): Rolled 9, hit with 6 missiles (13/20 armor remains in center torso, 13/14 armor remains in right arm)
Fires Autocannon 5 at A Griffin (4 base + 2 ran + 1 target movement + 2 medium range = 9): Rolled 8,
miss!
Generates 7 heat, sinks 10.
K6 J. Edgar Hover Tank
Fires medium laser at B Blackjack (5 base + 2 flank speed + 1 target movement +2 medium range = 10): 7, miss!
Fires SRM2 at B Blackjack (5 base + 2 flank speed + 1 target movement +2 medium range = 10): 8, miss!
Fires SRM2 at B Blackjack (5 base + 2 flank speed + 1 target movement +2 medium range = 10): 9, miss!
Suffers motive system hit, minor damage; +1 modifier to all Driving Skill rolls.
Side armor critical hit! Cargo/troops hit! No cargo/troops, nothing happens.
Turret critical hit! Ammunition hit!
192 internal structure damage due to SRM Ammo Explosion done to turret.
0/3 internal structure remaining in turret.
Tank Destroyed!
Desmond was pretty sure hed hit the J. Edgar. Still, when they reported in, he wasnt going to try to claim partial credit for the kill. Nice shot, Sandra! he called over the comms.
Lieutenant Barnes called for comm. discipline. A loud squelch of static cut him off before he could finish, and a booming Japanese voice filled Desmonds helmet for a few moments, before fading to silence.
What the hell was that? Barnes grumped into his headset, all pretenses of comm. discipline forgotten. Yoshita, youre pretty much a snake, what the hell did he just say?
Pardon, Rieutenant, Yoshita replied in comically broken English. Mechuwarriah Yoshita not transration dictionary.
I said, the voice boomed again after a moment, I am Tai-i Jin Robinson of the 9th Dieron Regulars. To the pilot of the Griffin, I challenge you to an honorable one-on-one duel, that I may have the opportunity to avenge the deaths of the vehicle crews under my command.
Scrambling comm. frequencies! St. Croix announced in a sing-song voice, and then Desmonds headset was filled with static. ts better, she was saying as his Mechs communication system linked with the rest of the lance. That channel had far too many snakes on it for our well-being. Someone couldve gotten bit!
Turn 4 OpForce Movement:
K1 HSR-300-D Hussar walks to 1316
K2 SDR-5K Spider runs to 1214
K3 JR7-D Jenner walks to 1713
K4 DRG-1G Grand Dragon remains in 2414
K6 J. Edgar exploded
Enemy Forces
K1 HSR-300-D Hussar
K2 SDR-5K Spider
K3 JR7-D Jenner
K4 DRG-1N Dragon This was a typo, it is not a grand dragon. I have said repeatedly that the 'Mech in question is NOT A GRAND DRAGON. The typo was fixed, but apparently didn't save in my master document. It has now been fixed.
Victory Condition: Disable or Destroy both J. Edgar hovertanks (complete!)
Optional Secondary Condition: Disable or Destroy all House Kurita mech forces (0/4)
Kell Hounds Mech Status
A GRF-1N Griffin (KnoxZone)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 13/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 14/14 (9/9)
RA A(S): 13/14 (9/9)
LL A(S): 18/18 (13/13)
RL A(S): 18/18 (13/13)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 RT (Heat: 4, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if PPC is fired)
B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators may not punch with either arm (may fire arm-mounted weapons into the rear arc)
C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 4/4
CT A(S): 14/15 (12/12)
CT R A(S): 6/6
RT A(S): 7/12 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/6
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Flamer RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun LA (Heat: 0, Ammo: 198, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no handsmay punch with either arm at increased risk of self-damage
D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 CT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators may not punch with either arm (may fire arm-mounted weapons into the rear arc)
Enemy Mech Status
K1 HSR-300-D Hussar
Walked: 4
Damage: None
Status: Fine
Armament: Large Laser
K2 SDR-5K Spider
walked: 4
Damage: None
Status: Fine
Armament: Medium Laser, 2 machine guns
K3 JR7-D Jenner
walked: 3
Damage: None
Status: Fine
Armament: 4 medium lasers, 1 SRM 4
K4 DRG-1N Dragon
Stationary: Did Not Move
Damage: None
Status: Fine
Armament: 1 Autocannon 5, 1 LRM 10, 2 medium lasers
K5 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain
K6 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain