Part 16: Canis
Chapter 15: Canis
https://www.youtube.com/watch?v=pC9...eature=youtu.be
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Very brief and succinct, OPS. Are you ill? Of course there's an artifact -- how else would know where to search our eventual doom ... I mean escape to ... next?
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Doom Timer: 2:19
Yeah, probably a good idea to move again. Low ground sucks. This mission didn't really much of an impression on me one way or the other; it was just kind of there.
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This nearby location seemed as good as any, and netted a couple of early upgrades.
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With plenty of time before the first Spore wave, I felt pretty good about myself with these two Mortars in place. All of the emitters had a place to drain, places that would not be allowed to overflow, and only a modest deficit. I could now expand at my leisure.
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I'm not really sure why I felt the need to build these Blasters at this point. Some storage & speed is up, but in retrospect I probably would have been better off with some more collectors going towards the artifact in the north to expand energy income. This works though.
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Eventually I do so, after capping the emitter in the southeast. Upon deciphering the Artifact, we end up with more questions than answers. What in the name of space-time is going on here ... and who the heck is Platius? The plot stinkens.
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There are still two active Emitters, and three more Totems to reach though. Our work is not yet done -- the Commander's getting a bit ahead of himself.
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The layout here strongly suggests a methodical, cover-the-map-in-green approach; you have to get close to all of the emitters to get the Totems. Here I've now finished up all the upgrades; only move speed remains unchosen.
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Eventually the land was subdued, and it was time to follow the Commander's orders. Perhaps more of the mystery of Platius will be revealed at our next stop ...
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For most of the conquest, I waited longer than I needed to before pushing forward. A couple spores almost got through, but I didn't see any actually hit. Extra energy most of the way through the mop-up. Interesting that the creeper-killing peak actually came quite early(basically immediately after getting the two mortars up).
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Onward and inward, with Ix the next stop.