Part 3: Solitary
John, we need to have a talk about the level design, seriously.
Not my responsibility.
Dude, you were lead fucking designer! Of course it was your responsibility!
Nope, not talking about it.
Lalalalalalalalala I can't hear you lalalalalalalalala.
Ugh, fine. Is there anyone I CAN talk to about it?
Funny that you mention that.
GREEN IS PRETTY!!!!!!
FROGGIES ARE CUTE! MAPS SHOULD BE ROUND AND TALL!!!!!
John, seriously, you're a fucking dick.
ICE CREAM IS YUMMY!
I'm going to kill myself.
SUICIDE IS SAD!
Well, there is someone else you could talk to. Chris Klie was our other lead level designer. But I'm not so sure you wa-
Anything is better than this. Come on.
OK, don't say I didn't warn you.
must sacrifice souls to Satan to continue employment in game development community must sacrifice so... Hey Stevie!
HI CHRIS DO YOU LIKE MY BOOBIES!?!?! I LIKE MY BOOBIES!
John, I'm almost starting to feel sorry for you.
I told you.
Solitary Intro (Google)
Solitary Outro (Google)
(When recording this, I wasn't sure if I was going to splice the cutscenes back in, which is why the commentary acts like they're not there.)
Edit: Oh, and it looks like we've got volunteers to play as Superfly (god only knows why). So let me tell anyone who's thinking about jumping in. Things you'll need to participate:
- Hamachi (TCP/IP is, not surprisingly, fucked up, so you have to use a Virtual LAN)
- Daikatana (not sure if the Gametap version works, although it probably does. I'm willing to help anyone test it who wants to test it)
- 1.1 patch (NOT 1.2, I'm pretty sure that won't work. We're playing with 1.1)