Part 6: Day 6-7 - Deja Blah
Days 6-7 Deja BlahWhere last we left off, Mouse tried to kill Xelpherpolis at his wedding, failed, and Xel pulled off his fancy time magic.
We then awoke the next day, on the dock where we started.
Kytes pointless interjection plays out again, but after it
Now Playing Tension
(Dont you think the scenery looks familiar?)
(Yeah buddy. I know whats going on.)
(Phew! Good thing your memory is intact. For a minute there, I was afraid I was experiencing déjà vu. We had just lost a battle. Then when we came to, and now were here (sic). The situation is undeniably the same as the first day we arrived on the island! If I recall, right after this that girl comes and )
Rummy shows up, and the scene proceeds mostly the same as it did the first day, with a handful of exceptions. Its important to know that the Triangle button can speed up cutscenes, else youd have to sit through every repeat at the same pace.
Pattimo comments differently from before.
For some reason, Mouse still asks the same questions, despite knowing the answers. He also doesnt predict smacking into Rummy from behind.
He does anticipate Pattimos breast comment, shutting him up before he can finish. But why would Pattimo bother doing that again anyway?
(Its totally unbelievable, but I finally am beginning to understand the situation. This island is The Island of Closed Time.)
( you mean theres an island known to be of closed time, and its actually Pandule???)
(No, I just came up with a dramatic name for effect.)
The scene continues as normal until we hit the inn conversation.
Thanks to Xelpherpoliss magic, time on this island has been warped. Thats the meaning of Times Closed. As far as I can tell, the islanders unknowingly repeat the same few days. And once the wedding is over, time reverses and once again its 5 days before the wedding. In other words, time is looping. Each time a few days worth of memories and experiences are taken. They repeat the same day again as if nothing has happened.
But luckily, for some reason, our memories and experiences have remained intact. In other words, we already know everything that will happen. Most likely, Xelpherpolis has not noticed that we still possess our memories. For the time being, we need to keep this a secret between us. It never hurts to be too careful. I know. Knowing you, youre going to get back at Xelpherpolis, arent you?
Yes indeed.
Of course, retreating now would be a cowardly thing to do. Though the experience of battle will remain, its impossible to do alone. We need to prevent accidents before they occur and save as many islanders as possible. Like us, others who have awakened from his spell might appear. We need to find those people and join forces with them.
Mouse and Pattimo bounce.
We leave Rinnas dad much like her on Day 2.
Now, with the in game explanation out of the way, Im going to put in my own words on what weve learned.
It was pretty obvious what was going to happen before we got here. This is a time travel game: the reason the events of the specific days were laid out in such detail and with a specific timetable is because were expected to change things for the better. You might think Whats the point? The characters will just forget with the loop!, but why this doesnt happen will become clear later. Suffice to say that solving characters problems will be the catalyst for breaking them out of the loop. Thats the bulk of what well be doing from now on.
Just like before, we have relative freedom for now. Theres not much we can do to get started on solving the time loop problems right now, so Ill focus on showing you a few tidbits before we begin.
First off, Ill just mention theres no special scene for going back into the inn now and talking to the dude we just ditched. Hell just say hes happy youre using his inn.
This hut in the middle of nowhere belongs to Plosi, the artist we met randomly in the first week. This is his apprentice, known only as Young One.
If we try to go in .
Young One: This is the studio of Plosi, Pandule Islands greatest artist. I cannot allow you to disturb him. He is busy creating art.
What art?
Young One: You want to know what hes creating? Its a portrait of Princess Loreille! It was commissioned as a gift to celebrate the wedding!! When the painting is complete, it has been decided that the painting will be hung in the main hall at the palace. Its such an honor! So wonderful!
Well, uh .pretty please can I go in?
Young One: Ahhh! Well, maybe if its just one person but you can only observe the master for a little while!
We are finally allowed inside.
Now Playing Plosis Theme
Young One: There, take a look. Master Plosi is really suffering now. While the masters a great artist, hes overwhelmed by this great responsibility. Geniuses have troubles that average folk like us cant even imagine.
Thats me.
Theres something Id like to ask your opinion about. I just dont understand it and Im having some trouble. As a result, I cant move ahead .
As demonstrated, Plosi is an enormous creep. The textbook Dirty Old Man. Even Kazan from Legaia 2 isnt as bad as this guy.
Just because shes an innocent girl, it doesnt necessarily mean that she wears white underwear, so thats why its so difficult. Maybe blue tones .possibly pink or Uuuh. I just dont know!!
Right, I am officially out of here.
Mouse tries to leave.
I beg you! Give me any information!! And if you happen to know any young girls whod be willing to come to my studio, pleeeease introduce them to me. I wont do anything indecent! Its just that Im having a hard time recalling the texture of a young girls skin! Pleeease! I beg you! If you help me, Ill give you any reward you wish!
Young One: What a master. To go to such an extreme to recreate a small detail! How amazing! Marvelous! Now please exit over here or else youll disturb the masters work.
Gladly.
Hes just an old pervert. Is he really a great painter?
Obviously, Plosi is a recruitable character, and we have to feed a young girl to his perverted grasp in order to proceed with him. Lovely.
You might wonder if we could see this cutscene the first time we came to the island. The answer is yes, we can. It would be very unlikely for you to manage it naturally, however. Plosis hut is hidden behind the Bird Statue park that Rinna took us to on her tour. Youre unlikely to notice it, and if you do, it might be well after the days you can talk to him, as he goes to the castle on the third day.
We also cannot fulfil his request on the first week. That would require us to bring him a girl, and none will follow us for now. Rinna followed us briefly, but the window to bring Plosi a victim had passed by then. We cannot complete this until we recruit a female party member.
Moving on
There are some new enemies around. Sniper Grasses lob nuts at you, as pictured. The enemy in the distance is called a Radion, and it can absorb HP from you like the flowers from the first day. They hit hard, but theyre not really threats.
This guy is who you need to find to make use of Death Hiyoko party members. His hut is tucked away behind some buildings and its very hard to find naturally.
Anyway, if you bring him eggs, theyll eventually hatch, and you can use the Death Hiyokos as party members. Theres 100 total DH eggs to get, and they vary in power. Obviously the ones we can get now are pretty pathetic.
This one, called Piloli, is far weaker than Mouse right now. It can use a magic attack that deals a large amount of damage, but it only gets one use with its limited MP pool. You cant even control what they do.
Something I didnt realise until later: Death Hiyokos can permanently die. If you get one killed in a fight, which is very easy, that Death Hiyoko is gone for good and cannot be revived. You cant even heal them normally, so its really easy to lose one without even knowing they dont come back.
Death Hiyokos are pretty useless overall, but you can bring one on top of the two regular characters you can bring, so they can act as extra muscle, or at least a meat shield.
Theres a reward for getting all 100 Hiyokos. Fortunately, it doesnt matter if you get any killed.
Rummy comes for us at 5PM to drag us before Xelpherpolis.
The cutscene with Xel is the same as before, right down to being allowed to say yes or no to accepting the job. However, Mouse does not drop Pattimo when Loreille shows up.
Now Playing Breaking the Loop
This small clip played the first time we held hands with Loreille, but the title alone gave away a lot.
It hasnt been spelled out in game, but this would appear to be the catalyst for us breaking out of the loop. It raises a contradiction with what we experienced so far: if you die after this event, Mouse still wont remember anything, despite the game starting us at the beginning with some of our stuff. Even dying after learning Xel is evil won't change this. Obviously they didnt want to reveal the time loop plot before the wedding, but why have the soft reset at all then? Its a silly decision that gives away more than they appear to have intended.
You still have to play a song here, but it can be whatever one you want. Of course, unless you enjoy the challenge, why play anything other than Impression? Your performance will still determine the reward you get from Xel, so its worth getting a good result.
The rest plays out as before, and we are finally left with total freedom.
Unlike the first week, we will not be teleported to any events. If we want to see the Holy Gem Ceremony, we have to walk to it, and that requires remembering when it happened and where.
Other optional events can still be seen. For instance, if we go into the throne room at night, Pattimo will still tell us to look over there. However, we cant talk to Loreille again for some reason.
Now, the most obvious person we can think of recruiting is Rummy, but theres two people we can work on recruiting before that, not that youd ever realise naturally.
The first is Kyte, the seaman we meet at the start of the game. If we go to his hut, which is right next to the dock where we started, well get a scene. Unlike other scenes, this one cannot be gotten on the first week, and I tried, believe me.
Good timing. Me and some of my mates are having a drink Were celebrating the Princesss wedding with a drink.
Oh, shut up, will ya?! I cant even remember how many days its been! Besides, havent I been telling you to stop?
Wexler: Yes, Captain!
Lordans Son: Oh, just leave the drunks alone!
I gotta tell ya, I dont trust anyone who doesnt drink! Its my theory that a mans character can only be truly measured with alcohol.
Click here to hear a dreadful Call from the Sea.
Yes indeed, this is musical segment. We have to play a whole new song called Call of the Sea (technically Call from Sea in game, but I assume thats a bad translation) for Kytes blokes. I fail miserably playing normally, like with the others.
Now Playing Call of the Sea
If we do poorly
Seaman: Were rooting for ya, so good luck with the wedding song! Hope the performance is spectacular!
Different Seaman: Im looking forward to seeing how good youll be at the wedding!
If we do well .
Thats great you understand the heart of the sea. Im sure itll be a great wedding song if youre composing it.
Wexler: Lookin forward to it to the wedding day.
Hey, hold on a minute!
Here, have one for the road. Its my special brew.
Wexler: Hey, you better skip this one. Its called Shark Killer. Its nasty. First, if you drink it, youll be loaded all night. Thats the one drink no one but the Captain drinks.
NO
Oh, what a shame. I thought I knew you better.
Kyte sits back down and thats it.
YES
Wexler: Whoaaa .he drank it.
Im so happy! Happy theres at least one guy on the planet that can still drink this stuff and hold up!
He says that, but Mouse clearly didnt take it too well.
I think my liver has partially dissolved, but Ill live.
My names Kyte. If you ever get into any trouble, Ill lend you a hand. Ill either be at the docks or in the seamans shed, so call me. Id go anywhere with you.
Ive got a prior engagement, so Well, tomorrow then, Mouse!
Kytes recruitment can be dealt with fairly easily after this, but I wont get around to it till the last day for reasons that will become apparent.
We now have another person to visit, and this one calls on us to drink too.
Entering this random bar, we get a scene that focuses our gaze on this lady. This is Claire, the Watchmaker mentioned in the intro. While she is mentioned by NPCs on the island, for the life of me I could not discover any clue as to her being in this exact bar at this time. Not even the NPCs in the bar allude to her being here ever. If its ever brought up in game, its nowhere youd think to look.
EDIT: The one person to mention Claire hangs out at this bar is the bloke standing next to Mouse's blacksmith. Of all the places to be told about someone in the bar....
However, like Plosi, its entirely possible to discover her during your first week, and the conversation you have here will be the same either way.
This here is a bar, you know. Its a playground for adults, so when you come to the adult world, you have to play by adult rules, right?
Im older than I look, lady. I get you
What Claire here is subtly suggesting is that you have to buy her a drink. Perhaps easy enough to understand for an adult, but I presume this game was aimed at the Shonen demographic. Would they get it so easily?
Anyway, you just have to talk to the lady at the counter, buy a drink for 200G, and go back to Claire
You can see Claires got her shirt open in a pointlessly sexualised fashion.
Im going to graciously accept your generous offer. Thanks for the drink.
She says this even if youve never triggered this scene before.
Oh, thats embarrassing. I wasnt trying to pick you up or anything. For some reason, Ive this feeling that this isnt the first time weve met.
In my profession, once Ive seen a watch, I never forget it, even if I might forget the customers face.
Mouse hands her his watch.
Not in terms of price, but in its appearance. And how unusual for this place. Its accurate.
She hands Mouse his watch.
Considering we can see this on the very first day, its yet another obvious hint at time fuckery.
The island was already laid back, but its even more so now that no one pays any attention to time. Because of this, the watches in my shop dont sell. I only do repairs. I make better money as a magic consultant.
Even if you dont come in, you can call in on me from the entry. Ive got a spell on the place so that people I dont like cant come into the shop.
I made note of her mysteriously blocked off shop on Day 3.
And shes gone.
(Dont give me that 25th expiry date shit, Pattimo. A beautiful womans a beautiful woman.)
If it wasnt clear, Claire is our designated older woman. Many characters will comment on her seeming age.
Now that these two are done, were going to take the next step to recruit Rummy. Remember how we saw her on the beach on the original Day 2? Lets surprise her by being there before she arrives.
We head down to the beach to await her arrival. While I wait, I get some grinding in.
Armor Crabs could have been encountered long ago, but they didnt end up turning up on my recorded run. Shelters are like turtles with spiked shells. Neither enemy is very interesting, just attacking us normally.
Eventually, at 6AM
Despite coming here before her, Rummy finds time to change and have a swim. Or was she swimming here since midnight?
The old Innkeeper has quite a quick temper.
Does she mean Rinnas dad? Dude never got mad at us like that
No, its not about that.
What? Thats not it?
I knew youd be here, Rummy. Uh, not in a creepy way, mind you
You came here just to see me? Oh, Mouse! Is that your idea of a pick up line?
No, dammit. Now listen very carefully
You see, were all trapped in a time loop, and time is circling endlessly. Thats how I knew youd be here. And why is this happening? Because of Xelpherpolis! Hes fucking evil!
I dont believe it! And to think that Xelpherpolis would cause such a disaster for the islanders. Thats impossible!! I know youre Sir Xelpherpoliss honoured guest, but youve gone too far, even for a joke!
Im going to go change. Wait just a moment, please.
Rummy then comes out changed and we proceed as before. The only change to the following scenes is that we dont get a brief window to fight enemies before being marched to the ceremony.
Bagoth requests our attendance as usual. The request is the same, but the scene ahead might just change.
Before meeting Bagoth, we get into more fights. Wild Stallions are generic horse enemies that just kick you a lot.
Smock Lizards can cause status effects, I believe, but the chances are so low I barely ever get them. Colored Death Hiyokos are just like the one I got from the Geezer. The one that died. Yeah.
Fortunately, were still autopiloted to Bagoths meeting, as otherwise it could be missed.
We tell him hes not crazy, and something new happens.
in summary, Xelpherpolis is an enormous douchebag and you shouldnt trust him.
Wha wha what! What did you say?!
And you say the ringleader is Sir Xelpherpolis?
Yep.
Sir Mouse. I dont mean to be rude but I do not believe it. Its true, what you are telling me does coincide with some of my premonitions. I myself have been plagued with the feeling that I have been living the same days over and over for years. But, Ive heard that its common for people who are extremely tired to feel this way. However that Sir Xelpherpolis is the root of the variety of evils .no, no, I dont believe it! Sir Mouse at first I wanted you to identify and stop whatever was causing these sensations of fear. But, theres no need to do that now, so lets stop. Please forget everything Ive said as well.
He tries to leave, but Mouse tries to interrupt him.
No matter how highly esteemed you are, I wont suspect my master. Thats final.
And then he walks away.
(Wouldnt it have helped if you had offered some kind of proof? You could watch a loop and then foretell something you know.)
But Mouse has already watched a loop and could predict a great many things.
(For example, how about telling him that he will die in the reactor explosion accident on the 4th day. Oh. If he gets it after hes dead, its too late. What do you plan to do?)
The plan is left in the players hands. As far as predicting things, youd think we could just do as Loreille did and tell Bagoth the exact chain of events of Gallhints bandit raid. But the game wants you to solve extremely specific problems for each character, so no logic is permitted.
Theres one final addition to this scene
The guard shakes his head.
Darn!! How dare he! He always blows off my tours! I wonder if he enjoys insulting me like this?!
A rather pointless addition, frankly.
Anyway, this is where we shall stop for today.
Join me next time, where we start to break some people out of the loop.