Part 67: Chapter 27 - Addendum
Bonus Update: In which we fail (hypothetically)As discussed, it is, in fact, not strictly necessary to prevail against the Black Knight. If you can't defeat him in time, or run away, some... different... things happen, which we will now cover.
First, since we're here, Ike has some unique failure speech if he dies:
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...so that's nice and depressing.
Anyway.
During the battle, on the third turn, some reinforcements will enter the room.
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If Mist is either dead or escaped, then obviously the soldiers won't notice her and will instead just hang around waiting for the fight to end.
If you choose to run away, you'll see this:
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Then you'll see this, which is incidentally what you'll see if you run out of time:
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So, yeah, a bit of a clusterfuck here. Some manner of shit goes down in that room, and everything collapses, thus removing the Black Knight from the plot, but denying Ike his victory, and also leaving you notably minus a Nasir.
Consequently, any subsequent lines of his will be handled by Ena. Notably:
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She does not elaborate on why she was serving Ashnard, although neither did Nasir, so that's nothing really lost.
In addition, besides one other major change that we'll discuss next chapter, losing the fight also changes the preface to the next chapter's opening narration:
The Black Knight, cold-blooded murderer of Ike's father, has disappeared within the collapsed castle. However, Nasir has been lost with him. In the end, he did not reveal the contents of his heart, but instead left another mystery with his enigmatic parting words. What was he trying to tell Ike? What did he hope to gain in this war? What was he searching for? With yet another memory to shoulder, Ike must fight on.
To clarify, "enigmatic parting words" is not referring to Nasir (who said, rather unambiguously, "take care of Ena"), but to the Black Knight, who said, among other things, "Yet, that's not nearly enough..."
It will also leave you with a terrible sense of emptiness, you bad gamer.