The Let's Play Archive

Hidden Agenda

by Covski

Part 1

I am el Presidente

I, Fernandes ”Carnitas” Maria Corrigo, hereby swear loyalty to the office of el Presidente of Chimerica. During my presidency, I shall strive to rid the government of the widespread corruption that plagued it under Farsante. I promise you that the wealth of our nation which has so long been held by iron fists by the oppressors of the people shall be distributed equitably among those who need it best. This administration will improve the conditions of the vast masses of rural poor, which have for so long been exploited and ignored by the ruling elite. Finally, I would like to thank the members of the National Liberation party for the trust they have seen fit to grace me with. Viva La Revolución!

That went pretty well. Time to check out my office.

Ah, a beautiful view of central Poyais. Well, seems everything is in order here. My phone for arranging meetings, an intercom to summon my ministers, my logbook, my stack of dossiers, and ah, a selection of graphs and press digests. Let’s see what they’re saying about me.

The press digests are probably my favorite part of the game, as it is an extremely innovative way of giving feedback on your choices. The four different papers often have radically different views of your politics. I’ll be sure to show these off as often as possible.

Well, seems they’re pretty excited. Might as well get down to governing the nation, then. I’ll need a cabinet. I’m lucky someone put a box of dossiers here.

From our “contacts” tab, we can access the files on each party and their candidates. I showed of the main screen for each party last update, so for now let’s focus on their candidates.

Starting off, Christian Reform:

And then there’s National Liberation:

(I really don’t like Gloria – she seems to be the instigator of a disproportionate part of all the coups I’ve suffered through while playing this game)

And finally, the swells in Popular Stability:

Before we go ahead with nominating ministers, I shall explain how the game is actually played. The game is driven by meetings with different characters – either our ministers or representatives for different factions. Each minister has a list of at least three different subjects he or she would like to discuss at any given time, along with a suggested policy action. During a “consultation” with a minister, each minister will often have a different opinion on what should be done, allowing you to choose one of the suggestions. Thus, your range of options is quite limited by which ministers you have in your cabinet.

During an “encounter” with a representative you will be accompanied by one of your ministers (which one depends on who you’re meeting with), and the person you’re meeting with will give you a suggestion on what should be done. You can agree, refuse, or take an alternate advice from your minister. You can also bring the proposal to your agenda, allowing you to take it up with your ministers at a later time. A third kind of meeting is an “urgent situation”, when some kind of crises demands that you take an action at once. In these cases you have to either take the advice of the petitioner or that of the responsible minister – there is no way to get more opinions or delay the issue.

With all those game mechanicy words out of the way, it’s time to appoint the Chimerican cabinet. There are four ministries: Agriculture, Defense, Internal affairs, and External affairs.

You may now nominate two candidates, each for a different ministry. For example: “Francisco Rosario for agriculture and Julio Olivares for defense.”
This should allow for some degree of election drama and tactical voting.

Choose wisely, the future of Chimerica depends on you!