The Let's Play Archive

Legend of Legaia

by Overrated Sage

Part 22: Dohati's Castle

Update 22: Dohati's Castle








Music: The Mist Generator


The path to Dohati's Castle is simple enough – it's just larger groups of enemies we've seen already – so let's see what the actual dungeon is like. It's conceptually quite similar to Zeto's Dungeon, except we're moving progressively higher instead of lower.







First off, there's a...”secret” passage here that leads to a delightful Wonder Elixir. Definitely worth going out of our way to grab.







The enemies here are mostly old Seru (again, like Zeto's Dungeon) giving us another chance to grab any we missed. Aluru is new, however, and if memory serves it is the only light-based attack Seru magic. I somehow managed to get all three characters to learn it.







Aluru can also dish out some pain as an enemy. Without Spirit, this would do about 500 damage, which is pretty alarming for a random enemy.





This place has escalators, but thankfully there aren't very many and they don't really get in the way – the down escalators are basically just shortcuts back out for if you don't have Doors of Wind.





I like the outside shots you get when you're in these connecting tunnels.











This dungeon also has some excellent loot. The War Soul increases the amount of damage that your characters do. As usual, damage boosters go to Noa.





Everybody ready?





Music: Dohati Appears


We can destroy this machine by combining our power!

But be careful, everyone! I sense the presence of evil!





How naïve! To enlist the powers of Ra-Seru in creating Juggernaut...No doubt that is the best he can do with that second-rate Sim-Seru.





It is I who created Juggernaut and ordered Xain to kill that meddlesome Hari. I, with the superior Sim-Seru I received form Prince Cort! Fools! You shall all feel the power of my wrath! Now I shall show you which is stronger, your Ra-Seru or my Sim-Seru!





Music: Mist Generator Guardian


And then Dohati turned into just about the least intimidating thing he could. It's like he wants to be a parrot but didn't quite pull it off.







Dohati is really quite bland. I always found him to be one of the least interesting boss fights in the game – he doesn't even manage to be particularly hard despite his status as a major event boss. I'd even go so far as to say he's the easiest boss in all of the Sebucus Islands.





I thought about trying out Noa's Ark, but then I decided I'd rather hold back – this fight isn't hard enough to warrant it. I kind of wish I had done it, though, just to see how much damage Noa could do with that and the War Soul.





This seems to be Dohati's only special attack, and it's not really anything special. Venom is trivial and it's just not that strong.





I have to admit his hop attack is amusing at least.







I'm not totally sure, but I think Dohati shifts in size throughout the battle. Specifically, he seems to deflate after using Chaos Breath and then start bloating up again. I can't tell absolutely for sure, though – it might just be my mind desperately searching for something interesting to say about this lame-ass boss.





He goes down pretty easy. The Mettle Armband gives a 25% boost to AP gain, making it a superior version of the Mettle Ring and Zalan's Crown.





However, my creation, Juggernaut, has already been set free. Rim Elm. That wretched cave. Biron Monastery. All those foolish humans who think they have escaped the Mist! Juggernaut has unleashed the hand of destruction on them all! And Juggernaut continues to grow under the protection of mighty Prince Cort. Though I may die, Juggernaut will live!





Music: The Genesis Tree


Vahn! Noa! Gala! Are you ready to destroy the Mist Generator! We must work together! Let's go!











The Sebucus Islands are finally freed from the horrors of the Mist...





Huh? What is that?

The creature glows, and our Ra-Seru glow in response for a few seconds...






...And the creature shatters.


Ozma! That thing that disappeared, wasn't that a Ra-Seru?

(Silence)

Terra, something's wrong! You were talking to it in a language I don't understand.

I'm sorry, Noa. That is something I still can't tell you about.

Vahn, I promise that someday I'll tell you who I was talking to.

So please don't ask us to tell you now.

(Crying)

Noa, there's no use crying about it. All you can do is believe in that promise. At least the Mist is gone form Vidna and Octam!

That's right! By the time we reach the outside, both towns should be back to normal.


And on that curious note, our heroes return to Ratayu.





Music: Ratayu Restored


Your homes were damaged by the Juggernaut I created. I am terribly sorry.

No! It's not your fault, Saryu! It's the Sim-Seru's fault!

Noa...I am told you are searching for your parents in Conkram.

That's right! Hari told me they were there!

There is but one way from the Sebucus Islands to Karisto Kingdom, where Conkram is. That is by the flying train. There is a flying train station in Octam. I do not know if it is still in operation, but it's worth a try.

I see. Songi is where the Mist is. Vahn, we must go to Karisto Kingdom!

Vahn, did you hear that? I want to go to Octam and ride a flying train!


Can you guess which of the above two lines is actually Gala's? Yes, the game really flubbed and gave both lines to Noa.





Anyway, join me next time as I explore the now-safe Vidna and Octam and maybe reach the Karisto Kingdom!