Part 16: uuuugh.
Chapter 14: uuuugh.Welcome back. Last time Leo was dick and could have easily killed us. Major dick.
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By the way, thanks again to Lunar-net and Jenner for getting the music from this game!
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Wait, if Lemina hurled inside that thing, while it is was in the air, that means it got on everyone- oh god I don't want to think about it!
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If you payed attention to the last few updates, you probably know exactly where they landed.
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Doesn't look like there's much up here.
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Well, you didn't really mention the "space alien" part and...
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Okay, game, you're just pulling this shit out of your ass, aren't you?
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Wait, this is awfully familiar... when did I last see this without sepia tone?
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This is the destruction of Vane! It's the exact same scene, actually, just with different audio and sepia tone. (Obviously, the remake plays the L:SSSC's version of Vane's fall.)
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Suddenly, we hear the sound of footsteps and an oddly familiar voice...
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Wait, how in the hell do you know-
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Exactly!
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Oh my gosh, the big bad from Lunar 1 came back! What a tweeest- wait, Alex and co. kicked your ass into next Saturday! And then you transformed into a demon man and then they kicked your ass into Saturday after next! That never stops being stupid. In any case, how the hell is very dead Ghaleon still pimping around?
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We're, uh, not ready to face the final boss of the first game yet. A mecha-clown nearly beat the tar out of us. Could we call a raincheck on this epic rematch?
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Cool. Thanks man.
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Toe jams again?! Jesus, Working Designs, what is your obsession with toe jams?!
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Despite that... unusual occurrence, we're thrust into another dungeon. This is the Mystic Ruins. I loathe it. Okay, it's not that bad, really, but this dungeon... it's seared into my childhood. This dungeon is what forced me and my sister to beg my mother to get the guidebook for this game.
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It starts innocuously enough. The first floor is really straightforward, with some herbs and not much else.
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And they very kindly put a statue here, too! Gives me a good excuse to talk about the new enemies!
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These are like the Mummies and Bandage Boys from the very first dungeon in the game, in that if you kill the master, all the others will die. The Mummy Lord is a hell of a lot sturdier, but if you concentrate your fire on it, you'll take 'em out without too much issue.
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Hey, we saw the Cave Rats back in Larpa! There's not the exact same enemy this time around, despite the fact they haven't been palette swapped. The first game would use enemies in multiple dungeons, and it re-used boss sprites twice, but it never palette swapped. Quite unusual for a game of that period. Sadly, Lunar 2 does palette swap a bit, as you've already seen, although it does it sparingly.
While the rats are bit tougher than they were in Larpa, they're not the ones we're concerned about. The Neutronitor (one hell of name!) is a real bastard. It has tons of HP and stupidly high defense for a random encounter.
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And it can do that.
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Now I'm not sure if this is just my imagination, but once Lucia has her costume change, her behavior changes slightly. She's far more likely to actually cast and not run away or defend. She will still do that, but it's far rarer; I'm pretty sure I only saw her run away or defend once.
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But she doesn't seem to do as much damage as she used to. Once she starts casting like you've wanted her to do this whole time, her spells start to suck. Ain't that life? Eh, you still can't spit at free spells.
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These guys are fuckers too. They won't summon a disco ninja frog or anything like that, but they have the same stupid HP and defense as the Neutronitor (seriously, love that name!) and are also faster than Jean! Joy!
Actually, I was pretty sure they had a nasty special attack, but I never saw it. To be honest, I'm probably confusing them with the other mask enemies from the other Lunar games.
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Also, a new spell! And it's not like Lucia used it before and I forgot to show it off. No, not at all. (It didn't kill it, either.)
At the end of the day, though, it's not the enemies that I remember so fondly.
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There's nothing of note of the first floor, however as we go to the second floor-
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We see a glimpse of what pissed me off.
For now, just walk into the mirror and it transports you to the other side of the floor. There's two chests with a nice amount of money in them, but not much else. Well, I did run across something interesting.
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We got a lot of rats this time. What is that one rat doing?
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Oh god, what the hell!
It does as much as a normal crit hit, which sounds like it sucks, but that's all the rats will do for this turn, so in truth it's probably better they swarm you. That's what my logical brain says. My illogical brain is screaming. If you kill the rat twitching its ears, they won't swarm you.
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But we're at the end of the second floor, so-
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Or not. What the fuck was the point of that? Anyway, the actual exit to the floor is like two steps forward.
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And we come to the part that scarred my childhood so well. It's a mirror maze! Yay.
At first glance it seems straightforward. Any red mirror is impassible, so there's actually only one way to go here.
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Now what is annoying is that not all the mirrors are simply two-way doors. Well, these are. Oh, and the treasure is a really paltry amount of money. Eh.
So just head to the mirror to right.
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This is what I meant when I said I shouldn't have bought the Great Sword, as the game just gave me a free upgrade.
Again, we came in on the left mirror, and if we were to go back into it we'd just backtrack. So to the right again.
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The chest is a Chain Helm, which I had already bought. And no one else can equip it either.
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Now, if you were me in 1995 (you won't want to be), you'd think just to go into the other mirror. Pretty easy, right? Nope, go back through the same mirror you came in on. It leads you somewhere new.
This is the point that confused me as a child. I just didn't think to go back through the same mirror. And since not all the mirrors work this way, it forces you to use trial and error to get through this if you're not using a guide.
Although honestly I was a little pissed when the remake removed the mirrors all together. You gosh-darned kids! You don't know how good you have it!
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This makes the choice easy.
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And another piece of equipment for Hiro! They really wanted you to have some good equipment for him, didn't they?
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Now, you don't have to go back into this mirror, but it saves a bit of time.
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But don't go back into this mirror! It just dumps you back where the Chain Helm was. Go into the mirror on the left.
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Go right here.
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And you're actually out of the damned mirror floor! Don't go into the mirror here, by the way. As far as mirror/teleporter mazes go, it's not the worst. But it's still a pain, and yes, I used the guide for this section. Fuck you, I feel no shame for that.
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And now we have the moving platform floor! Joy! This one's not as bad, as it's far more feasible to figure out on your own, but by this point you're probably a bit pissed off, especially if you figured out the previous floor on your own. Basically, the gimmick is that if you use one platform, all the others move. But there's only two positions they can be in, so it's not a major brain teaser.
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Start here. As you can see, there's another platform on the bottom there. Since you moved this one, the one below moves too. There's a treasure chest to the left, grab it then go back and take that bottom platform.
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Now this leads back to the entrance, but the platform you want to take will be in position.
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It leads to treasure! Two chests, actually. One of them is a Starlight, and the other...
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Is something we already have. I could give it to Lemina, but she's best off with her staff, so another piece on the "to be sold" pile.
You see that platform above? Step on it, and you're done! All right, no more Mystic Ruins! There's actually a lot more to this floor, including another goddamned mirror (no mirror maze or anything), but I got all the treasure so fuck it. I'm outta here!
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Oh. Uh, hi.. faeries. Wait. Faeries. I remember faeries.
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Ghaleon kept a garden full of faeries in the first game! Although the faeries in that game weren't so keen on Ghaleon.
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Uh, he tried to destroy the world. I'm pretty much against that. So I can't say I'm a fan.
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...whatever you say.
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That's just mean, Ruby.
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How the hell else can you explain him being here? Unless it's some other super-powerful weirdo who just adopted the name. And sounds the same. And looks the same. Yeah, not likely.
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A little too articulate for a zombie, I'd say, but you never know! Probably a good idea not to let Ghaleon bite anyone, anyway.
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Hell no, he... actually, he hasn't done anything to Hiro and co. I mean, yet. Doesn't mean squat, though.
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Huh. Interesting how quickly how these fairies picked up on that.
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Uh, Lucia, the door is over there... (I'm pretty sure I can't even get to the door from here!)
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Wow, he must be serious about protecting these fairies! Although we did just burst in and open the way in... so, uh, oops.
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Believe or not, the ABBA reference is continuity. At least in the Working Designs versions (I'm pretty sure Japanese Ghaleon didn't obsess over ABBA).
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Sadly, Ghaleon's ABBA memorabilia is far too well-guarded for us to raid, so we'll have to skedaddle.
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Surprisingly, we weren't knocked that far away from town. And thank goodness for that, I'm kind of sick of the detour. So without too much ado I make it back to town
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COME ON.
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DUDE.
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Big words from a man that got locked in a cell in his own battleship.
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Now I would sigh and shake my head at Lemina being such a coward, but frankly if I was in that situation I'd be like, "uh, no, what the fuck am I doing here see you later bitches."
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And know that we have the will and resources to... uh... well, die horribly in a one-sided battle, mostly. Hrm. Maybe you all should listen to Lemina.
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Suddenly, purple lightening!
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They couldn't hit an elephant at this
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That's a very, very good question. Hell, he didn't even stay to gloat. Quite unusual...
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EDIT: Fuck you Crowetron.