Part 47: The Final Courses
We made a few new items before classes started.



Since Ms. Isolde was still missing, the Vice Principal was offering a course.
Video- “Symbology II”

Watch the Class
She certainly wasn’t going to hold our hands on this one.


Don’t waste what you’ve learned until now and get yourselves in shape.
Students: Yes, Vice Principal.

You will investigate the Mana Ruins, then read and solve the emblem there.
There you will find three emblems that support the entire school.
Use this information to theorize what each one does.
When you’re done with the investigation, come report to me directly.


Professor Feinne’s Alchemy 300: Symbology II
This is not a hands-holding Assignment. The game does not spell out what the emblems do, it just gives you a vague description and expects you to figure it out from the choices it gives later. It’s still not that hard, though.
The first emblem was relatively simple.






It’s controlling a Wind Mana to move something… It’s pretty complicated.

The second was a bit more complex.





But, its range of effect is pretty far…

We found the last one deep inside, and it was the oldest and most complicated of the three.




I’ve never seen this formula before… I think it’s sealing something.




She wasn’t there when we got back, so Jess and I got to talking.



I will never forget… It was a breath freezing, cold night…
I lay in a box, forsaken by my former master, about to draw my last breath…
And the girl who happened to walk by was…






And so I went to the nearest forest to catch one… with an insect net.









When the Vice Principal came back she was surprised we were able to get back so quickly.


Then can you tell me what the emblems’ purposes are?


One was constantly active, and controls a Wind Mana to move something…
I figured that had to be the emblem that actually keeps the Wind’s Corridor regulated.


The second was harder but I figured it could just be as simple as making Mana more powerful at Al-Revis.


Given where we were, there was only one thing that could be sealed there...


The second makes the Mana on campus more active.
The last one seals the Mana within the Ruins…


We were hoping that Ms. Melanie would have an easier Assignment than Ms. Isolde’s had been for Synthesis.
Video- “Synthesis IX”

Watch the Class
Turns out that wasn’t the case.


I’ll just give you a super difficult Assignment.
Students: What!?

It has the oldest history in alchemy, yet remains a very high level medicine.
If you can make it, I’ll acknowledge you as a professional alchemist.




But, I’m sure there will be some of you who won’t be able to make it…
In that case, tell Student Affairs you give up. But, you won’t get any units.
That’s it for class. Good luck, everyone.
Elixirs are definitely one of the more difficult Syntheses we have access to.



Professor Feinne’s Alchemy 300: Synthesis IX
So, Elixir has a set recipe of Super Nectar, X Heal, Dunkelhite, and Shinke Onion. Two we make and two are gathered. To get an A on this we need to reach Ether Level 100, and because Dunkelhite and Shinke Onion are both Ether Level 10 it can be tricky to reach that level without some good Support Cards. If you can get Anna’s +50% that pretty much does it all on its own, and of course if you’ve got Roxis’ Auto-Synthesis that is an automatic +40 from him picking the ‘right’ element each time. Just go with whatever you’ve got, it’s not that bad.
We did the best we could, and managed to get an A this time around.



But, there are others who turned it in as well…
So your grade will depend on the Ether Effect.
Please take out your Student Handbooks.
Our last Assignment of the term… I should be happy, but without classes to distract me now I’ve got time to properly worry about things. I know Sulpher and Ms. Isolde aren’t telling me something, I just wish I knew what it was…