The Let's Play Archive

Mega Man 3

by Simply Simon

Part 7: Magnet Man


By popular demand, for the update post, my born-of-necessity paint image won't get replaced by the proper title card.



Stage Comments:
Meh. Among my least favourites. The first part, without a doubt, is the best; I already express my disdain at the magnets only appearing there...they're fun to toy around with. After that, mystery guy again. Boring. Rooms with exactly one enemy in. Boring. Block puzzles, which I hate...boring. Then comes the boss, wait, that was a stage?

Boss Strategy:
Well...he's got an extremely set pattern, which, in this game, means he's a pushover. Hopping across the room, he then will do one of two attacks: Either jump up into a corner, then shoot three Magnet Missiles, or use his Magnet Barrier. First attack will turn downwards, targeting Mega...it can be dodged by walking! Or sliding, of course...be careful, though, if you slide too far; doubling back can be detrimental, as the explosion lingers for a bit. Magnet Barrier can also be countered by...walking. Yeah. The only thing he definitely is is tedious; few opportunities to hit, then you wait around for the missiles to go away or the pull to end, nothing of which will ever hit you. Yawn.
For the record, he's weak to four weapons if you count the normal gun doing double damage. Draw your own conclusions. The fuck is a super advanced robot going to work with a giant magnet on his head anyway? Maybe Wily isolated him against his own magnetism...somehow...but not against getting shot in the face.

Enemies:

Music: