Part 40: Mini-Update: Final Baddy Breakdown
Glazius posted:
Final boss with no healing items? Well done.
Anyway, time for the last update for the thread.
This is it, the final update of the LP. It's been quite the journey, and the last couple areas have provided both interesting and, at times, frustrating opponents. Let's take one last look at the obstacles our mousey main character and his pink-hued partner had to overcome in the end to save the day.
Big Fan
Bouquet
HP: 50
Megs: 1.6
Run Resist: Minor
Drops: 800G, Cure, Repair, Laser 2, Laser 3, Boots 6
Rose
HP: 50
Megs: 1.6
Run Resist: Minor
Drops: Cure, Clean, Repair, Bomb 4, Boots 4, Boots 5
Claws
HP: 50
Megs: 1.6
Run Resist: Minor
Drops: Cure, Clean, Blow 2, Shield 4
The "final" version of the Hacker enemies. They're only found in the Past, and that's probably for the best. All of them hit pretty hard, and the one with claws can inflict Rust. The biggest issue, however, is that they jump on the "randomly guard" train most enemies seeming to be getting on. A couple have blocked two out of three hits of a Run attack before. However, their overall Run Resist is pretty low, so using Sword 4, Blade 4, or closing in with multiple hits of a melee of choice should take them down easily enough.
De Rose
HP: 2000
Megs: 50.0
Run Resist: Extreme
Drops: None
Rose's robot is fittingly powerful for a Hacker Leader. She can shoot lasers, drop bombs, and fling her head at nearby enemies no matter what row the robot might be. All of these hit hard, and her Run Resist makes returning fire rather difficult. However, her slow speed makes getting around her pretty easy. So, use a high mobility bot with a shield to eat the damage and get a few hits on her backside take her down.
GoldPixy
HP: 30
Megs: 2.2
Run Resist: Extreme
Drops: 400G, 800G, 1000G, 7500G, Sword 4, Blade 3, Blade 4, Shield 4
WhitePixy
HP: 30
Megs: 2.2
Run Resist: Extreme
Drops: 300G, 500G, Laser 3, Solar Pack
One of the first new enemies introduced in the Space Fortress are new pixies and they really set the stage for how the rest of the dungeon is going to be. While their horn attacks don't cause Confuse like their crimson counterparts, they make up for that by being horrendously damaging. Their pillar attacks are also appropriately element-themed: gold calls down lightning and white calls down ice. They also share the RedPixy's huge Run Resist and the ability to randomly guard, so the best choice is to close and melee before they dismantle your bot.
Bumpy
HP: 80
Megs: 1.8
Run Resist: None
Drops: Cure, Clean, Repair, Blade 4, Scrap 3, Scrap 7, Scrap 9, Scrap 10
Probably one of the weaker enemies in the Space Fortress, not counting the Hacker Berets. It's basically an upgraded version of Pumpy and has all the same attacks and weaknesses. As such, it has high physical resistance and should be taken out using Sword 4 or Blade 4.
Bigface
HP: 80
Megs: 1.8
Run Resist: None
Drops: 800G, 1000G, Repair, Scrap 6, Scrap 7
Like with Bumpy, Bigface is an upgraded version of Faceman. Unlike Bumpy, this actually makes him dangerous since Facemen hit really hard. It does have a bit of a change, which is either better or worse depending on how you look at it. His Confuse-causing kiss has been replaced by He-Man'ing a boulder out of the sky. Good news is that there's no Confuse, bad news is that it'll hit your bot regardless of obstacles and does a lot of damage. Take him out like you would with Faceman - Run Commands.
Gagarian
HP: 150
Megs: 1.8
Run Resist: None
Drops: Cure, Blade 3, Blade 4, Laser 3, Bomb 4, Boots 6
These alien-looking guys are probably my favorite thing to grind on. None of the nuisances of the higher-Meg targets like Pixies and the Maskers/Berets, and they can show up in threes unlike Bumpies and Bigfaces. They drop some really solid gear too, if you're missing a Blade 4 or Boots 6. Take them out with Blade 4/Sword 4 Run Commands when dealing with just them. If they show up with Ninjas, make sure to kill the Ninjas first, they do far more damage.
Ninja
HP: 120
Megs: 3.0
Run Resist: Extreme
Drops: Cure, Laser 3, Solar Pack
Speaking of Ninjas. These guys hit hard, go for back attacks, and have insane evasion and Run Resist. They actually have a wave attack they can do at distance, but they'll rarely do it since they can usually speed their way right to your robot.
There's actually a couple methods to help deal with them. Putting your back against something, such as a capsule or the side of the battlefield, keeps them from jumping behind to attack. The other is to purposely turn your back to them so they jump over and attack the front. Even the front attacks are very damaging, though, so make sure to kill them fast. If there's too many, don't be afraid to retreat.
Master
HP: 100
Megs: 2.2
Run Resist: Extreme
Drops: Repair, Scrap 1, Scrap 2, Scrap 9
The Knight replacement, and it's a doozy. It maintains the same Run Resistance and random chances to guard as its precursor, and has the same move-set. However, to make things more annoying, its crossbow attack now has a chance to inflict Confuse. Which can result in your robot turning its back against this powerful opponent - or his potential Pixy entourage. Despite how troublesome the Master is, prioritize Pixies over it in this sort of situation. Pixies do far more damage and the Master's knockback will only make things worse.
Bugbug
HP: 2400
Megs: 40.0
Run Resist: Major
Drops: None
Continuing this cavalcade of improved enemies from the Tower is the return of Bugbug. Just like the others, he hits harder and has a lot more health. He also moves a lot faster and has actual Run Resistance now. If that wasn't enough, his cannon inflicts Confuse instead of Stop. The best choice is to use a bot with high Speed, a Shield, and Boots 4 or 6. The goal is to avoid getting Confused and keep on Bugbug until he explodes.
Beret
HP: 10
Megs: 2.0
Run Resist: Extreme
Drops: 2000G, Blade 1, Bomb 2
The last of the invisible super-baddies. He actually can show up in the Past Forest of Illusion, but Brain never came across him. Like the rest of them, he attacks with a goofy weapon - toy cars and dinosaurs. These will hit your robot even if he's on another row, so be wary. Deal with him like with any of the others - get in close and kill him before he kills you. Having a shield always helps as well.
Gateau
HP: 2800
Megs: 90.0
Run Resist: Minor
Drops: None
The first fight with Gateau, as mentioned, has two approaches. Killing the Soldiers then Gateau or just hammering on him. He has two attacks - a laser and a brilliant flash, both of which are very damaging. He's also extremely mobile, able to move to the other side of the battlefield easily. No matter when you're attacking him, make sure to stay on him once you do and nail him with Run Commands. He has a lot of HP to go through, so be ready for that.
Soldier
HP: 800
Megs: 5.0
Run Resist: Minor
Drops: None
The minions Gateau brings into battle can only attack with their cannons. These are damaging, but not nearly on the level of Gateau's attacks. As such, eating one of theirs is preferable if possible. Their main purpose really just seems to add to the damage being heaped on your robot and soak damage that could go on Gateau. If you deign to take them out, use Sword 4/Blade 4 attacks to clear them out quickly and get some damage in on Gateau as well.
Gateau
HP: 5200
Megs: 0.0
Run Resist: Minor
Drops: None
The second, and final, battle with Gateau - and you're reading that right, he has almost TWICE as much HP as in the first battle. If that wasn't enough, he takes up almost a third of the screen and can't be gotten behind, so back attacks are out of the question. Your robot will be stuck pounding him from the front while he does a bevvy of attacks. The main one is his Time Warp, which fluctuates the battlefield and does a random attack based on what "era" it lands on:
Prehistory (Red Sky): Fire Meteors
Ice Age (Blue Sky): Ice Meteors
World Wars (Desert): Double-Hitting Soldiers
Apocolypse (City): Nukes/Missiles
Each of these will hit your robot no matter where they are, with the Nuke/Missile attack being the most damaging. Along with the Time Warp, he has two attacks he can do on any background: bashing your robot back when he's in Gateau's face, and firing a laser at robots who aren't in his face. The latter can cause Confuse, so you do NOT want that to land.
As such, the goal is to keep your Guard high to block, evade, or mitigate as much of his damage as possible. Mobility is a moot point, your robot just needs to be able to close the gap if he gets knocked back - something that can be done with a Move of 4. This is the last battle - if you're using items, use them to keep your robot healthy and bash Gateau with Run Commands until he finally gives up the ghost.
He also has some pretty nice boss music.
And that's it. I can try to answer any remaining questions, but that's everything I had planned to show off for the LP. Thanks for sticking around for this last little mini-update. Hope you enjoyed the ride.