Part 38: Class Changes: The First Second RoundClass Changes: The First Second Round
This time we've got mostly new characters, with new options. The general thrust, however, is about the same.
The Monk is the basic light class for Kevin, with very limited spells and other abilities. The main points for this class are a spell that allows you to have Kevin have the same attack power as his werewolf form in the daytime and the ability to learn the basic version of Heal Light. This is essentially a 15% bonus to damage. He also gets a full-screen tech to wreck even more people.
Leads to: God Hand, Warrior Monk. Kevin's Light classes get abilities that allow them to fill the tech gauge or steal enemy MP and use heal light on the entire party. One of them also has a level 3 full screen technique. I should note at this point that we will have another chance to send Kevin down a different path.
With this form Kevin gains a multi-target technique and that's pretty much it. No spells, no additional abilities, nothing. He's got slightly more strength, but that's about all we can say for him.
Leads to: Dervish, Death Hand. Both classes on the Dark Side gain the ability to use a multi-target 3rd level technique, with Dervish granting a spell that allows Kevin to steal the enemy's HP and Death Hand giving a spell to increase your critical rate. Since critical hits are completely broken, this spell is essentially useless.
The Priestess is primarily a support character, but she does get a holy elemental attack spell in addition to being able to put elemental properties on weapons. Heal Light can also be used as a multi-target with this class.
Leads to: Bishop, Sage. Carlie's next set of classes can apply holy damage to weapons and damage undead or learn to multi-target all the priestess spells and a more powerful holy elemental attack. This is the direction we went with last time. This is the last time Carlie will be appearing in the LP.
Instead of getting elemental boosters, the Enchantress gets spells along the Dark Priest line that allow you to summon monsters to damage an opponent. Carlie still gets multi-target heal light at this point as well.
Leads to: Evil Shaman, Necromancer. These spells specialize in summoning and dark elemental magic, respectively, giving Carlie damaging and debuffing capabilities. Pretty solid spells, and she still keeps the ability to do some healing as well.
The Sorceress is a specialist in elemental magic, gaining second level spells in Holy, Earth, Wind, Fire, and Ice elements. These spells give Angela unrivaled ability to attack enemy weak points, and she's got the native intelligence to learn all of them in short order. They are, however, single target at this point.
Leads to: Grand Deviner, Arch Mage. Angela's second tier of light classes expand her second level attack spells to attack all targets on screen. She'll never get a multi-target technique, but if you're relying on Angela's techniques you're doing it wrong. The major difference at this level is whether you get a tri-elemental attack or universal attack.
In contrast to the Sorceress, the Delvar gains only one high level damage spell: Dark Force. She can't do anything with any other element, but Goddess help anything that's weak to dark. And.. that comes up a lot, right? She also, I suppose, gets an additional point of intelligence at the higher end.
Leads to: Meigus, Rune Master. Angela's second level dark classes fill in the gaps on elemental attacks and have some incredibly powerful attacks. Meigus adds the ability to use level 2 elemental spells on single targets, while Rune Master is the only place you can get Level 3 elements on single targets and the Death Spell, which we've seen the enemy use to great effect on us. For us, this means an instant kill to lower level enemies and 999 damage to higher level enemies.
So where do we go from here?